3 #include "../common/Spell.h"
4 #include "../common/Stats.h"
5 #include "../graphics/Animation.h"
6 #include "../graphics/Sprite.h"
7 #include "../loader/Interpreter.h"
8 #include "../loader/TypeDescription.h"
14 using graphics::Animation;
15 using graphics::Sprite;
16 using loader::FieldDescription;
17 using loader::Interpreter;
18 using loader::TypeDescription;
42 Uint16 Capsule::MaxHealth() const {
43 return maxHealth + GetClass().healthBoost;
47 Stats Capsule::GetStats() {
48 return stats + GetClass().statBoost;
51 int Capsule::NextLevel() const {
52 int levelOffset(Level() - 1);
53 if (levelOffset < numLevels) {
54 return levelLadder[levelOffset] - Experience();
61 Sprite *Capsule::BattleSprite() {
62 return GetClass().battleSprite;
65 const Sprite *Capsule::BattleSprite() const {
66 return GetClass().battleSprite;
69 Animation *Capsule::MeleeAnimation() {
70 return GetClass().meleeAnimation;
73 Animation *Capsule::AttackAnimation() {
74 return GetClass().attackAnimation;
77 Animation *Capsule::SpellAnimation() {
78 return GetClass().spellAnimation;
82 Capsule::Class &Capsule::GetClass() {
83 assert(classes && curClass < numClasses);
84 return classes[curClass];
87 const Capsule::Class &Capsule::GetClass() const {
88 assert(classes && curClass < numClasses);
89 return classes[curClass];
93 Capsule::Class::Class()
108 void Capsule::CreateTypeDescription() {
111 TypeDescription &td(TypeDescription::Create(TYPE_ID, "Capsule"));
112 td.SetConstructor(&Construct);
113 td.SetSize(sizeof(Capsule));
115 td.AddField("name", FieldDescription(((char *)&c.name) - ((char *)&c), Interpreter::STRING_ID).SetReferenced());
116 td.AddField("alignment", FieldDescription(((char *)&c.alignment) - ((char *)&c), Interpreter::STRING_ID).SetReferenced());
118 td.AddField("maxHealth", FieldDescription(((char *)&c.maxHealth) - ((char *)&c), Interpreter::NUMBER_ID));
120 td.AddField("stats", FieldDescription(((char *)&c.stats) - ((char *)&c), Stats::TYPE_ID));
122 td.AddField("level", FieldDescription(((char *)&c.level) - ((char *)&c), Interpreter::NUMBER_ID));
123 td.AddField("experience", FieldDescription(((char *)&c.experience) - ((char *)&c), Interpreter::NUMBER_ID));
125 td.AddField("ladder", FieldDescription(((char *)&c.levelLadder) - ((char *)&c), Interpreter::NUMBER_ID).SetReferenced().SetAggregate());
127 td.AddField("classes", FieldDescription(((char *)&c.classes) - ((char *)&c), Class::TYPE_ID).SetReferenced().SetAggregate());
128 td.AddField("class", FieldDescription(((char *)&c.curClass) - ((char *)&c), Interpreter::NUMBER_ID));
129 td.AddField("maxClass", FieldDescription(((char *)&c.maxClass) - ((char *)&c), Interpreter::NUMBER_ID));
131 Class::CreateTypeDescription();
134 void Capsule::Construct(void *data) {
139 void Capsule::Class::CreateTypeDescription() {
142 TypeDescription &td(TypeDescription::Create(TYPE_ID, "CapsuleClass"));
143 td.SetConstructor(&Construct);
144 td.SetSize(sizeof(Class));
146 td.AddField("name", FieldDescription(((char *)&c.name) - ((char *)&c), Interpreter::STRING_ID).SetReferenced());
147 td.AddField("tribe", FieldDescription(((char *)&c.tribe) - ((char *)&c), Interpreter::STRING_ID).SetReferenced());
149 td.AddField("attack1", FieldDescription(((char *)&c.attacks[0]) - ((char *)&c), Spell::TYPE_ID).SetReferenced());
150 td.AddField("attack2", FieldDescription(((char *)&c.attacks[1]) - ((char *)&c), Spell::TYPE_ID).SetReferenced());
151 td.AddField("attack3", FieldDescription(((char *)&c.attacks[2]) - ((char *)&c), Spell::TYPE_ID).SetReferenced());
153 td.AddField("battleSprite", FieldDescription(((char *)&c.battleSprite) - ((char *)&c), Sprite::TYPE_ID).SetReferenced());
154 td.AddField("meleeAnimation", FieldDescription(((char *)&c.meleeAnimation) - ((char *)&c), Animation::TYPE_ID).SetReferenced());
155 td.AddField("attackAnimation", FieldDescription(((char *)&c.attackAnimation) - ((char *)&c), Animation::TYPE_ID).SetReferenced());
156 td.AddField("spellAnimation", FieldDescription(((char *)&c.spellAnimation) - ((char *)&c), Animation::TYPE_ID).SetReferenced());
158 td.AddField("healthBoost", FieldDescription(((char *)&c.healthBoost) - ((char *)&c), Interpreter::NUMBER_ID));
159 td.AddField("statBoost", FieldDescription(((char *)&c.statBoost) - ((char *)&c), Stats::TYPE_ID));
162 void Capsule::Class::Construct(void *data) {
163 new (data) Capsule::Class;