1 #ifndef MENU_CAPSULECHANGEMENU_H_
2 #define MENU_CAPSULECHANGEMENU_H_
5 #include "../app/State.h"
6 #include "../common/fwd.h"
7 #include "../geometry/Vector.h"
13 class CapsuleChangeMenu
17 explicit CapsuleChangeMenu(CapsuleMenu *parent);
20 virtual void HandleEvents(const app::Input &);
21 virtual void UpdateWorld(float deltaT);
22 virtual void Render(SDL_Surface *);
24 void RenderClasses(SDL_Surface *, const geometry::Vector<int> &) const;
31 virtual void OnEnterState(SDL_Surface *screen);
32 virtual void OnExitState(SDL_Surface *screen);
33 virtual void OnResumeState(SDL_Surface *screen);
34 virtual void OnPauseState(SDL_Surface *screen);
36 virtual void OnResize(int width, int height);
38 const common::Capsule &GetCapsule() const;
47 #endif /* MENU_CAPSULECHANGEMENU_H_ */