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1 #ifndef MENU_CAPSULEFEEDMENU_H_
2 #define MENU_CAPSULEFEEDMENU_H_
3
4 #include "fwd.h"
5 #include "../app/State.h"
6 #include "../common/fwd.h"
7 #include "../geometry/Vector.h"
8 #include "../graphics/Menu.h"
9
10 namespace menu {
11
12 class CapsuleMenu;
13
14 class CapsuleFeedMenu
15 : public app::State {
16
17 public:
18         explicit CapsuleFeedMenu(CapsuleMenu *parent);
19
20 public:
21         virtual void HandleEvents(const app::Input &);
22         virtual void UpdateWorld(float deltaT);
23         virtual void Render(SDL_Surface *);
24
25 public:
26         int Width() const;
27         int Height() const;
28
29 private:
30         virtual void OnEnterState(SDL_Surface *screen);
31         virtual void OnExitState(SDL_Surface *screen);
32         virtual void OnResumeState(SDL_Surface *screen);
33         virtual void OnPauseState(SDL_Surface *screen);
34
35         virtual void OnResize(int width, int height);
36
37         const common::Capsule &GetCapsule() const;
38
39         void LoadInventory();
40
41         void RenderName(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
42         void RenderSprite(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
43         void RenderHunger(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
44         void RenderMenu(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
45         void RenderItems(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
46
47 private:
48         CapsuleMenu *parent;
49         enum Choice {
50                 CHOICE_SELECT,
51                 CHOICE_SORT,
52         };
53         graphics::Menu<Choice> menu;
54         graphics::Menu<const common::Item *> itemMenu;
55
56 };
57
58 }
59
60 #endif /* MENU_CAPSULEFEEDMENU_H_ */