1 #ifndef MENU_CAPSULENAMEMENU_H_
2 #define MENU_CAPSULENAMEMENU_H_
5 #include "../app/State.h"
6 #include "../common/fwd.h"
7 #include "../geometry/Vector.h"
8 #include "../graphics/CharSelect.h"
18 explicit CapsuleNameMenu(CapsuleMenu *parent);
21 virtual void HandleEvents(const app::Input &);
22 virtual void UpdateWorld(float deltaT);
23 virtual void Render(SDL_Surface *);
30 virtual void OnEnterState(SDL_Surface *screen);
31 virtual void OnExitState(SDL_Surface *screen);
32 virtual void OnResumeState(SDL_Surface *screen);
33 virtual void OnPauseState(SDL_Surface *screen);
35 virtual void OnResize(int width, int height);
37 common::Capsule &GetCapsule();
38 const common::Capsule &GetCapsule() const;
44 void RenderName(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
45 void RenderAlphabet(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
49 graphics::CharSelect select;
58 #endif /* MENU_CAPSULENAMEMENU_H_ */