1 #ifndef MAP_MAPSTATE_H_
2 #define MAP_MAPSTATE_H_
13 #include "../app/State.h"
14 #include "../app/Timer.h"
15 #include "../common/ScriptHost.h"
16 #include "../common/ScriptRunner.h"
17 #include "../math/Fixed.h"
18 #include "../math/Vector.h"
19 #include "../graphics/Camera.h"
25 /// Shows a map and its entities an optionally control a single entity.
28 , public common::ScriptHost {
31 explicit MapState(common::GameConfig *, Map *);
32 virtual ~MapState() { }
35 virtual void HandleEvents(const app::Input &);
36 virtual void UpdateWorld(Uint32 deltaT);
37 virtual void Render(SDL_Surface *);
40 void AddEntity(Entity *e) { entities.push_back(e); }
41 void ControlEntity(Entity *e) { controlled = e; TrackControlled(); }
42 void Track(math::Vector<math::Fixed<8> > *t) { camera.SetTarget(t); }
43 void TrackControlled() { if (controlled) Track(&controlled->Position()); }
45 math::Vector<math::Fixed<8> > TrackPoint() const { return *camera.GetTarget(); }
47 void SetWalkingSpeed(math::Fixed<8> s) { walkingSpeed = s; }
49 void Transition(Map *, const math::Vector<int> &coordinates);
51 virtual void HandleSyscall(common::ScriptRunner &);
53 const graphics::Camera &GetCamera() const { return camera; }
54 Map *GetMap() { return map; }
57 virtual void OnEnterState(SDL_Surface *screen);
58 virtual void OnExitState(SDL_Surface *screen);
59 virtual void OnResumeState(SDL_Surface *screen);
60 virtual void OnPauseState(SDL_Surface *screen);
62 virtual void OnResize(int width, int height);
65 static bool ZCompare(const Entity *lhs, const Entity *rhs);
71 bool CheckBlocking(const math::Vector<int> &position, Entity::Orientation direction) const;
77 void UpdateFollower(Entity &);
78 void StopFollowers(Entity &);
82 void LoadBattle(Entity &hero, Entity &monster);
84 bool CheckLockTrigger();
85 bool CheckMoveTrigger();
86 void RunTrigger(Trigger &);
94 common::GameConfig *game;
98 common::ScriptRunner runner;
99 app::Timer<Uint32> moveTimer;
100 math::Vector<int> lastLock;
101 graphics::Camera camera;
102 std::vector<Entity *> entities;
103 math::Fixed<8> walkingSpeed;
104 app::Timer<Uint32> tileAnimation;