1 #ifndef MENU_SPELLMENU_H_
2 #define MENU_SPELLMENU_H_
5 #include "../app/State.h"
6 #include "../common/fwd.h"
7 #include "../geometry/Vector.h"
8 #include "../graphics/Menu.h"
16 SpellMenu(PartyMenu *parent, int heroIndex);
19 virtual void HandleEvents(const app::Input &);
20 virtual void UpdateWorld(float deltaT);
21 virtual void Render(SDL_Surface *);
28 virtual void OnEnterState(SDL_Surface *screen);
29 virtual void OnExitState(SDL_Surface *screen);
30 virtual void OnResumeState(SDL_Surface *screen);
31 virtual void OnPauseState(SDL_Surface *screen);
33 virtual void OnResize(int width, int height);
35 common::Hero &GetHero();
36 const common::Hero &GetHero() const;
40 void RenderHighlight(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
41 void RenderMenu(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
42 void RenderSpells(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
46 SDL_Surface *highlight;
52 graphics::Menu<Choice> actionMenu;
53 graphics::Menu<const common::Spell *> spellMenu;
59 #endif /* MENU_SPELLMENU_H_ */