1 block placement/removal timers
3 currently block placement and removal is instantaneous. it should
4 actually take some time to place and remove a block. with
5 removal timing depending on the tool used to remove the block
7 composite entity animations
9 complex entities are made up of part which have their own local
10 transform that can be animated (like e.g. an arm or head)
14 do I need to say anything? :)
18 usefull for development and later on world administration
22 mostly for labelled blocks and some ui elements
26 exchange of chunks and entities
30 unloaded chunks should be saved to disk and restored when they
35 select or create a world with configurable parameters
39 pathfinding, chase and roam states
43 occlusion/neighbor light mixing is implemented, but still linear
44 this could be solved by using a pre-interpolated light texture and
45 mapping light levels to coordinates on that
47 also: how could block light affect entity lighting?
51 maybe like light levels? should also store a direction with it in
52 that case. also, global gravity may be a world option.
56 when blocks are not just a solid rock of color, attributes may
57 become interesting. like labels on signs and contents of
62 maybe the chunk loader should keep an index of interesting, if not
63 all chunks by position, possibly base-relative
65 transparency (blocks and entities)
67 transparent blocks because awesome
69 world generator that is not boring
71 maybe divide into biomes and add special features like
72 settlements, ruins, all kinds of interesting stuff
74 entity/world collision
76 entities should be stopped from entering solid parts of the world
78 also, current ray/obb intersection test sucks
82 current simplex noise implementation repeats itself pretty quickly