1 block placement/removal timers
3 currently block placement and removal is instantaneous. it should
4 actually take some time to place and remove a block. with
5 removal timing depending on the tool used to remove the block
7 composite entity animations
9 complex entities are made up of part which have their own local
10 transform that can be animated (like e.g. an arm or head)
14 do I need to say anything? :)
18 usefull for development and later on world administration
22 mostly for labelled blocks and some ui elements
26 exchange of chunks and entities
30 unloaded chunks should be saved to disk and restored when they
35 select or create a world with configurable parameters
39 pathfinding, chase and roam states
43 lighting via light emitting blocks and brightness from the
44 manhattan distance to a light source. light levels should be
45 cached with each block and only recalculated on update
49 maybe like light levels? should also store a direction with it in
50 that case. also, global gravity may be a world option.
54 when blocks are not just a solid rock of color, attributes may
55 become interesting. like labels on signs and contents of
60 going from one chunk to the neighboring is highly wasteful as of
61 now. each chunk should have links to its neighbours. also, maybe
62 the chunk loader should keep an index of interesting, if not all
63 chunks by position, possibly base-relative
65 transparency (blocks and entities)
67 transparent blocks because awesome
69 world generator that is not boring
71 maybe divide into biomes and add special features like
72 settlements, ruins, all kinds of interesting stuff