1 #ifndef MAP_TRANSITIONSTATE_H_
2 #define MAP_TRANSITIONSTATE_H_
5 #include "../app/State.h"
6 #include "../math/Vector.h"
14 TransitionState(MapState *, Map *, const math::Vector<int> &);
15 virtual ~TransitionState() { }
18 virtual void HandleEvents(const app::Input &);
19 virtual void UpdateWorld(Uint32 deltaT);
20 virtual void Render(SDL_Surface *);
23 virtual void OnEnterState(SDL_Surface *screen);
24 virtual void OnExitState(SDL_Surface *screen);
25 virtual void OnResumeState(SDL_Surface *screen);
26 virtual void OnPauseState(SDL_Surface *screen);
28 virtual void OnResize(int width, int height);
33 const math::Vector<int> &coordinates;
39 #endif /* MAP_TRANSITIONSTATE_H_ */