1 #ifndef MAP_TRANSITIONSTATE_H_
2 #define MAP_TRANSITIONSTATE_H_
13 #include "../app/State.h"
21 TransitionState(MapState *, Map *, const math::Vector<int> &);
22 virtual ~TransitionState() { }
25 virtual void HandleEvents(const app::Input &);
26 virtual void UpdateWorld(Uint32 deltaT);
27 virtual void Render(SDL_Surface *);
30 virtual void OnEnterState(SDL_Surface *screen);
31 virtual void OnExitState(SDL_Surface *screen);
32 virtual void OnResumeState(SDL_Surface *screen);
33 virtual void OnPauseState(SDL_Surface *screen);
35 virtual void OnResize(int width, int height);
40 const math::Vector<int> &coordinates;