4 GLEW, GLM, SDL2, SDL2_image, SDL2_net, SDL2_ttf, OpenAL, freealut, zlib
7 pacman -S glew glm sdl2 sdl2_image sdl2_net sdl2_ttf openal freealut zlib
10 apt install --no-install-recommends libglew1.10 libglu1-mesa libsdl2-2.0-0 libsdl2-image-2.0-0 libsdl2-net-2.0-0 libsdl2-ttf-2.0-0 libopenal1 libalut0 zlib1g
19 terminate after <n> frames
22 terminate after <t> milliseconds
24 if both n and t are given, terminate after n frames and
25 assume <t> milliseconds pass each frame
28 load assets from given path
29 default is application dir + "assets"
32 store and load saves at given path
33 default is whatever SDL thinks is good
34 (should be ~/.local/share/localhorst/blank/)
40 disable double buffering
43 set sample size to <num> (samples per pixel)
49 run as standalone (the default)
61 disable keyboard input handling
64 disable mouse input handling
67 disable HUD drawing (includes the selected block outline)
71 the audio device and sounds will still be allocated
72 it just stops the interface from queueing buffers
78 hostname to connect to in client mode
81 port number to connection to (client) or listen on (server)
84 use given name to identify with the server (client mode)
85 default player name is "default"
86 the server will reject players with names that are already taken
92 use <seed> (unsigned integer) as the world seed
93 only used for newly created worlds
97 use given name for the world save
98 no checks are being done right now, so make sure it can be
99 used as a directory name
105 Move around with WSAD, shift, and space, look around with mouse motion.
106 Mouse button 1 deletes the block you're pointing at, button 2 selects it
107 as the active block, and button 3 places the active block next to the one
110 As an alternative to picking, you can also use the mousewheel up/down to
111 flip through available blocks or access the first 10 via the number keys.
113 F1 toggles UI rendering.
114 F2 toggles world rendering.
115 F3 toggles the debug overlay.
117 F5 toggles camera mode.
119 Controls are interpreted by scancode, meaning you don't have to break your
120 fingers when you're on an AZERTY. WSAD will be ZSQD there and the above
121 description is just wrong.
123 Also I've added a plethora of alternate keys that can be used, like arrow
124 keys for movement, ins/del for placing/removing blocks, etc.