4 * Created on: Aug 1, 2012
8 #include "app/Application.h"
9 #include "app/Arguments.h"
10 #include "app/Input.h"
11 #include "battle/BattleState.h"
12 #include "battle/Hero.h"
13 #include "battle/Monster.h"
14 #include "battle/PartyLayout.h"
15 #include "battle/Resources.h"
16 #include "common/GameConfig.h"
17 #include "common/GameState.h"
18 #include "common/Hero.h"
19 #include "common/Ikari.h"
20 #include "common/Inventory.h"
21 #include "common/Item.h"
22 #include "common/Spell.h"
23 #include "common/Stats.h"
24 #include "geometry/Vector.h"
25 #include "graphics/ComplexAnimation.h"
26 #include "graphics/Font.h"
27 #include "graphics/Frame.h"
28 #include "graphics/Gauge.h"
29 #include "graphics/Menu.h"
30 #include "graphics/SimpleAnimation.h"
31 #include "graphics/Sprite.h"
32 #include "loader/Caster.h"
33 #include "loader/Interpreter.h"
34 #include "loader/ParsedSource.h"
35 #include "loader/Parser.h"
36 #include "loader/TypeDescription.h"
38 #include "map/Entity.h"
40 #include "map/MapState.h"
42 #include "map/Trigger.h"
43 #include "sdl/InitImage.h"
44 #include "sdl/InitScreen.h"
45 #include "sdl/InitSDL.h"
54 #include <SDL_image.h>
56 using app::Application;
59 using battle::BattleState;
60 using battle::Monster;
61 using battle::PartyLayout;
62 using common::GameConfig;
63 using common::GameState;
66 using common::Inventory;
70 using geometry::Vector;
71 using graphics::ComplexAnimation;
73 using graphics::Frame;
74 using graphics::Gauge;
76 using graphics::SimpleAnimation;
77 using graphics::Sprite;
79 using loader::Interpreter;
80 using loader::ParsedSource;
82 using loader::TypeDescription;
90 using sdl::InitScreen;
100 int main(int argc, char **argv) {
101 const int width = 800;
102 const int height = 480;
104 const int tileSize = 32;
105 const float walkSpeed = 128.0f;
109 // std::srand(std::time(0));
113 InitImage image(IMG_INIT_PNG);
115 battle::Resources::CreateTypeDescription();
116 ComplexAnimation::CreateTypeDescription();
117 Font::CreateTypeDescription();
118 Frame::CreateTypeDescription();
119 Gauge::CreateTypeDescription();
120 Hero::CreateTypeDescription();
121 Ikari::CreateTypeDescription();
122 Interpreter::CreateTypeDescriptions();
123 Item::CreateTypeDescription();
124 graphics::MenuProperties::CreateTypeDescription();
125 Monster::CreateTypeDescription();
126 PartyLayout::CreateTypeDescription();
127 SimpleAnimation::CreateTypeDescription();
128 Spell::CreateTypeDescription();
129 Sprite::CreateTypeDescription();
130 Stats::CreateTypeDescription();
131 common::TargetingMode::CreateTypeDescription();
132 Entity::CreateTypeDescription();
135 args.Read(argc, argv);
139 for (vector<char *>::const_iterator i(args.Infiles().begin()), end(args.Infiles().end()); i != end; ++i) {
140 Parser(*i, source).Parse();
143 switch (args.GetRunLevel()) {
144 case Arguments::WRITE:
146 int length(std::strlen(args.OutfilePath()));
147 switch (args.OutfilePath()[length - 1]) {
149 std::ofstream outstream(args.OutfilePath());
150 source.WriteHeader(outstream);
154 throw std::runtime_error(string("don't know how to write file ") + args.OutfilePath());
159 case Arguments::DUMP: {
160 std::cout << source << std::endl;
163 case Arguments::SOURCE_WIKI: {
164 TypeDescription::WriteSourceWiki(std::cout);
167 case Arguments::BATTLE:
170 case Arguments::PLAY:
175 Interpreter intp(source);
178 if (intp.PostponedDefinitions().size() > 0) {
179 for (vector<Interpreter::PostponedDefinition>::const_iterator i(intp.PostponedDefinitions().begin()), end(intp.PostponedDefinitions().end()); i != end; ++i) {
180 std::cerr << "missing definition of " << TypeDescription::Get(i->linkedType).TypeName() << " " << i->identifier << std::endl;
189 gameState.heroes[0] = *caster.GetHero("maxim");
190 gameState.heroes[1] = *caster.GetHero("selan");
191 gameState.heroes[2] = *caster.GetHero("guy");
192 gameState.heroes[3] = *caster.GetHero("dekar");
194 gameState.party[0] = &gameState.heroes[0];
195 gameState.party[1] = &gameState.heroes[1];
196 gameState.party[2] = &gameState.heroes[2];
197 gameState.party[3] = &gameState.heroes[3];
199 GameConfig gameConfig;
200 gameConfig.state = &gameState;
201 gameConfig.heroesLayout = caster.GetPartyLayout("heroesLayout");
202 gameConfig.battleResources = caster.GetBattleResources("battleResources");
204 // temporary test data
205 SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
206 PartyLayout monstersLayout(*caster.GetPartyLayout("monstersLayout"));
208 Monster monster(*caster.GetMonster("lizard"));
210 gameState.heroes[0].AddSpell(caster.GetSpell("resetSpell"));
211 Spell *strongSpell(caster.GetSpell("strongSpell"));
212 gameState.heroes[0].AddSpell(strongSpell);
213 gameState.heroes[1].AddSpell(strongSpell);
214 Spell *strongerSpell(caster.GetSpell("strongerSpell"));
215 gameState.heroes[0].AddSpell(strongerSpell);
216 gameState.heroes[1].AddSpell(strongerSpell);
217 Spell *championSpell(caster.GetSpell("championSpell"));
218 gameState.heroes[0].AddSpell(championSpell);
219 gameState.heroes[1].AddSpell(championSpell);
220 Spell *rallySpell(caster.GetSpell("rallySpell"));
221 gameState.heroes[0].AddSpell(rallySpell);
222 gameState.heroes[1].AddSpell(rallySpell);
223 gameState.heroes[1].AddSpell(caster.GetSpell("escapeSpell"));
224 Spell *valorSpell(caster.GetSpell("valorSpell"));
225 gameState.heroes[0].AddSpell(valorSpell);
226 gameState.heroes[1].AddSpell(valorSpell);
228 gameState.inventory.Add(caster.GetItem("antidoteItem"), 9);
229 gameState.inventory.Add(caster.GetItem("magicJarItem"), 4);
230 gameState.inventory.Add(caster.GetItem("hiPotionItem"), 4);
231 gameState.inventory.Add(caster.GetItem("powerPotionItem"), 4);
232 gameState.inventory.Add(caster.GetItem("escapeItem"), 2);
233 gameState.inventory.Add(caster.GetItem("sleepBallItem"), 1);
235 gameState.heroes[0].SetWeapon(caster.GetItem("zircoSwordItem"));
236 gameState.heroes[0].SetArmor(caster.GetItem("zirconArmorItem"));
237 gameState.heroes[0].SetShield(caster.GetItem("holyShieldItem"));
238 gameState.heroes[0].SetHelmet(caster.GetItem("legendHelmItem"));
239 gameState.heroes[0].SetRing(caster.GetItem("sProRingItem"));
240 gameState.heroes[0].SetJewel(caster.GetItem("evilJewelItem"));
242 // gameState.heroes[1].SetWeapon(cst.GetItem("zircoWhipItem"));
243 gameState.heroes[1].SetArmor(caster.GetItem("zirconPlateItem"));
244 gameState.heroes[1].SetShield(caster.GetItem("zircoGlovesItem"));
245 gameState.heroes[1].SetHelmet(caster.GetItem("holyCapItem"));
246 gameState.heroes[1].SetRing(caster.GetItem("ghostRingItem"));
247 gameState.heroes[1].SetJewel(caster.GetItem("eagleRockItem"));
249 // gameState.heroes[2].SetWeapon(cst.GetItem("zircoAxItem"));
250 gameState.heroes[2].SetArmor(caster.GetItem("zirconArmorItem"));
251 gameState.heroes[2].SetShield(caster.GetItem("megaShieldItem"));
252 gameState.heroes[2].SetHelmet(caster.GetItem("zircoHelmetItem"));
253 gameState.heroes[2].SetRing(caster.GetItem("powerRingItem"));
254 gameState.heroes[2].SetJewel(caster.GetItem("evilJewelItem"));
256 // NOTE: this is actually Artea equipment
257 // gameState.heroes[3].SetWeapon(cst.GetItem("lizardBlowItem"));
258 gameState.heroes[3].SetArmor(caster.GetItem("holyRobeItem"));
259 gameState.heroes[3].SetShield(caster.GetItem("zircoGlovesItem"));
260 gameState.heroes[3].SetHelmet(caster.GetItem("holyCapItem"));
261 gameState.heroes[3].SetRing(caster.GetItem("rocketRingItem"));
262 gameState.heroes[3].SetJewel(caster.GetItem("krakenRockItem"));
266 tiles1[ 0].SetOffset(Vector<int>(2, 1));
267 tiles1[ 1].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_WEST);
268 tiles1[ 2].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
269 tiles1[ 3].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST);
270 tiles1[ 4].SetOffset(Vector<int>(0, 1));
271 tiles1[ 5].SetOffset(Vector<int>(2, 0));
272 tiles1[ 6].SetOffset(Vector<int>(2, 0));
273 tiles1[ 7].SetOffset(Vector<int>(2, 0));
275 tiles1[ 8].SetOffset(Vector<int>(2, 1));
276 tiles1[ 9].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
277 tiles1[10].SetOffset(Vector<int>(3, 0));
278 tiles1[11].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
279 tiles1[12].SetOffset(Vector<int>(0, 2));
280 tiles1[13].SetOffset(Vector<int>(1, 2));
281 tiles1[14].SetOffset(Vector<int>(1, 2));
282 tiles1[15].SetOffset(Vector<int>(1, 2));
284 tiles1[16].SetOffset(Vector<int>(2, 1));
285 tiles1[17].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
286 tiles1[18].SetOffset(Vector<int>(3, 0));
287 tiles1[19].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
288 tiles1[20].SetOffset(Vector<int>(0, 3));
289 tiles1[21].SetOffset(Vector<int>(1, 3));
290 tiles1[22].SetOffset(Vector<int>(1, 3));
291 tiles1[23].SetOffset(Vector<int>(2, 3));
293 tiles1[24].SetOffset(Vector<int>(2, 1));
294 tiles1[25].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
295 tiles1[26].SetOffset(Vector<int>(3, 0));
296 tiles1[27].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
297 tiles1[28].SetOffset(Vector<int>(0, 4));
298 tiles1[29].SetOffset(Vector<int>(1, 4));
299 tiles1[30].SetOffset(Vector<int>(1, 4));
300 tiles1[31].SetOffset(Vector<int>(2, 4));
302 tiles1[32].SetOffset(Vector<int>(2, 1));
303 tiles1[33].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
304 tiles1[34].SetOffset(Vector<int>(3, 0));
305 tiles1[35].SetOffset(Vector<int>(3, 0));
306 tiles1[36].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
307 tiles1[37].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
308 tiles1[38].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
309 tiles1[39].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
311 tiles1[40].SetOffset(Vector<int>(2, 1));
312 tiles1[41].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
313 tiles1[42].SetOffset(Vector<int>(3, 0));
314 tiles1[43].SetOffset(Vector<int>(3, 0));
315 tiles1[44].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH);
316 tiles1[45].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
317 tiles1[46].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
318 tiles1[47].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
320 tiles1[48].SetOffset(Vector<int>(2, 1));
321 tiles1[49].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
322 tiles1[50].SetOffset(Vector<int>(3, 0));
323 tiles1[51].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
324 tiles1[52].SetOffset(Vector<int>(0, 0));
325 tiles1[53].SetOffset(Vector<int>(1, 0));
326 tiles1[54].SetOffset(Vector<int>(1, 0));
327 tiles1[55].SetOffset(Vector<int>(1, 0));
329 tiles1[56].SetOffset(Vector<int>(2, 1));
330 tiles1[57].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_WEST);
331 tiles1[58].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH);
332 tiles1[59].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_EAST);
333 tiles1[60].SetOffset(Vector<int>(0, 1));
334 tiles1[61].SetOffset(Vector<int>(1, 1));
335 tiles1[62].SetOffset(Vector<int>(1, 1));
336 tiles1[63].SetOffset(Vector<int>(1, 1));
340 tiles2[ 0].SetOffset(Vector<int>(2, 0));
341 tiles2[ 1].SetOffset(Vector<int>(2, 0));
342 tiles2[ 2].SetOffset(Vector<int>(2, 0));
343 tiles2[ 3].SetOffset(Vector<int>(2, 0));
344 tiles2[ 4].SetOffset(Vector<int>(2, 0));
345 tiles2[ 5].SetOffset(Vector<int>(2, 0));
346 tiles2[ 6].SetOffset(Vector<int>(2, 0));
347 tiles2[ 7].SetOffset(Vector<int>(2, 0));
349 tiles2[ 8].SetOffset(Vector<int>(1, 2));
350 tiles2[ 9].SetOffset(Vector<int>(1, 2));
351 tiles2[10].SetOffset(Vector<int>(5, 3));
352 tiles2[11].SetOffset(Vector<int>(2, 0));
353 tiles2[12].SetOffset(Vector<int>(2, 0));
354 tiles2[13].SetOffset(Vector<int>(2, 0));
355 tiles2[14].SetOffset(Vector<int>(2, 0));
356 tiles2[15].SetOffset(Vector<int>(2, 0));
358 tiles2[16].SetOffset(Vector<int>(3, 3));
359 tiles2[17].SetOffset(Vector<int>(0, 3));
360 tiles2[18].SetOffset(Vector<int>(0, 1));
361 tiles2[19].SetOffset(Vector<int>(2, 0));
362 tiles2[20].SetOffset(Vector<int>(2, 0));
363 tiles2[21].SetOffset(Vector<int>(2, 0));
364 tiles2[22].SetOffset(Vector<int>(2, 0));
365 tiles2[23].SetOffset(Vector<int>(2, 0));
367 tiles2[24].SetOffset(Vector<int>(3, 4)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST | Tile::BLOCK_WEST);
368 tiles2[25].SetOffset(Vector<int>(0, 4));
369 tiles2[26].SetOffset(Vector<int>(0, 1));
370 tiles2[27].SetOffset(Vector<int>(2, 0));
371 tiles2[28].SetOffset(Vector<int>(2, 0));
372 tiles2[29].SetOffset(Vector<int>(2, 0));
373 tiles2[30].SetOffset(Vector<int>(2, 0));
374 tiles2[31].SetOffset(Vector<int>(2, 0));
376 tiles2[32].SetOffset(Vector<int>(5, 0));
377 tiles2[33].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST);
378 tiles2[34].SetOffset(Vector<int>(0, 1));
379 tiles2[35].SetOffset(Vector<int>(2, 0));
380 tiles2[36].SetOffset(Vector<int>(2, 0));
381 tiles2[37].SetOffset(Vector<int>(2, 0));
382 tiles2[38].SetOffset(Vector<int>(2, 0));
383 tiles2[39].SetOffset(Vector<int>(2, 0));
385 tiles2[40].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
386 tiles2[41].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_EAST);
387 tiles2[42].SetOffset(Vector<int>(0, 1));
388 tiles2[43].SetOffset(Vector<int>(2, 0));
389 tiles2[44].SetOffset(Vector<int>(2, 0));
390 tiles2[45].SetOffset(Vector<int>(2, 0));
391 tiles2[46].SetOffset(Vector<int>(2, 0));
392 tiles2[47].SetOffset(Vector<int>(2, 0));
394 tiles2[48].SetOffset(Vector<int>(1, 0));
395 tiles2[49].SetOffset(Vector<int>(1, 0));
396 tiles2[50].SetOffset(Vector<int>(5, 4));
397 tiles2[51].SetOffset(Vector<int>(2, 0));
398 tiles2[52].SetOffset(Vector<int>(2, 0));
399 tiles2[53].SetOffset(Vector<int>(2, 0));
400 tiles2[54].SetOffset(Vector<int>(2, 0));
401 tiles2[55].SetOffset(Vector<int>(2, 0));
403 tiles2[56].SetOffset(Vector<int>(2, 0));
404 tiles2[57].SetOffset(Vector<int>(2, 0));
405 tiles2[58].SetOffset(Vector<int>(2, 0));
406 tiles2[59].SetOffset(Vector<int>(2, 0));
407 tiles2[60].SetOffset(Vector<int>(2, 0));
408 tiles2[61].SetOffset(Vector<int>(2, 0));
409 tiles2[62].SetOffset(Vector<int>(2, 0));
410 tiles2[63].SetOffset(Vector<int>(2, 0));
413 areas1[0].SetTiles(tiles1, 64);
414 areas1[0].SetWidth(8);
415 areas1[1].SetTiles(tiles2, 64);
416 areas1[1].SetWidth(8);
418 Trigger triggers1[1];
419 triggers1[0].SetTilePosition(Vector<int>(8, 3));
420 triggers1[0].SetType(Trigger::TYPE_NORTH);
422 SDL_Surface *tilesetImg(IMG_Load("test-data/tileset.png"));
423 Sprite tileset(tilesetImg, tileSize, tileSize);
426 map1.SetAreas(areas1, 2);
427 map1.SetTileset(&tileset);
428 map1.SetTriggers(triggers1, 1);
430 map1.SetBattleBackground(bg);
434 tiles3[ 0].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_WEST);
435 tiles3[ 1].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
436 tiles3[ 2].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
437 tiles3[ 3].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
438 tiles3[ 4].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
439 tiles3[ 5].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
440 tiles3[ 6].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
441 tiles3[ 7].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST);
443 tiles3[ 8].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
444 tiles3[ 9].SetOffset(Vector<int>(3, 0));
445 tiles3[10].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH);
446 tiles3[11].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
447 tiles3[12].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
448 tiles3[13].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
449 tiles3[14].SetOffset(Vector<int>(4, 0));
450 tiles3[15].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_EAST | Tile::BLOCK_SOUTH);
452 tiles3[16].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
453 tiles3[17].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
454 tiles3[18].SetOffset(Vector<int>(0, 0));
455 tiles3[19].SetOffset(Vector<int>(1, 0));
456 tiles3[20].SetOffset(Vector<int>(1, 0));
457 tiles3[21].SetOffset(Vector<int>(3, 2));
458 tiles3[22].SetOffset(Vector<int>(4, 2)).SetFlags(Tile::BLOCK_EAST | Tile::BLOCK_SOUTH | Tile::BLOCK_WEST);
459 tiles3[23].SetOffset(Vector<int>(5, 2));
461 tiles3[24].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
462 tiles3[25].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
463 tiles3[26].SetOffset(Vector<int>(0, 1));
464 tiles3[27].SetOffset(Vector<int>(2, 0));
465 tiles3[28].SetOffset(Vector<int>(2, 0));
466 tiles3[29].SetOffset(Vector<int>(1, 2));
467 tiles3[30].SetOffset(Vector<int>(1, 2));
468 tiles3[31].SetOffset(Vector<int>(1, 2));
470 tiles3[32].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
471 tiles3[33].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
472 tiles3[34].SetOffset(Vector<int>(0, 1));
473 tiles3[35].SetOffset(Vector<int>(2, 0));
474 tiles3[36].SetOffset(Vector<int>(2, 0));
475 tiles3[37].SetOffset(Vector<int>(2, 3));
476 tiles3[38].SetOffset(Vector<int>(3, 3));
477 tiles3[39].SetOffset(Vector<int>(0, 3));
479 tiles3[40].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
480 tiles3[41].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
481 tiles3[42].SetOffset(Vector<int>(0, 1));
482 tiles3[43].SetOffset(Vector<int>(2, 0));
483 tiles3[44].SetOffset(Vector<int>(2, 0));
484 tiles3[45].SetOffset(Vector<int>(2, 4));
485 tiles3[46].SetOffset(Vector<int>(3, 4));
486 tiles3[47].SetOffset(Vector<int>(0, 4));
488 tiles3[48].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
489 tiles3[49].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
490 tiles3[50].SetOffset(Vector<int>(0, 1));
491 tiles3[51].SetOffset(Vector<int>(2, 0));
492 tiles3[52].SetOffset(Vector<int>(2, 0));
493 tiles3[53].SetOffset(Vector<int>(4, 1));
494 tiles3[54].SetOffset(Vector<int>(5, 1));
495 tiles3[55].SetOffset(Vector<int>(3, 1));
497 tiles3[56].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_WEST);
498 tiles3[57].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST | Tile::BLOCK_SOUTH);
499 tiles3[58].SetOffset(Vector<int>(0, 1));
500 tiles3[59].SetOffset(Vector<int>(2, 0));
501 tiles3[60].SetOffset(Vector<int>(2, 0));
502 tiles3[61].SetOffset(Vector<int>(2, 0));
503 tiles3[62].SetOffset(Vector<int>(2, 0));
504 tiles3[63].SetOffset(Vector<int>(2, 0));
507 areas2[0].SetTiles(tiles3, 64);
508 areas2[0].SetWidth(8);
510 Trigger triggers2[1];
511 triggers2[0].SetTilePosition(Vector<int>(6, 2));
512 triggers2[0].SetType(Trigger::TYPE_SOUTH);
515 map2.SetAreas(areas2, 1);
516 map2.SetTileset(&tileset);
517 map2.SetTriggers(triggers2, 1);
519 map2.SetBattleBackground(bg);
521 triggers1[0].map = &map2;
522 triggers1[0].target = Vector<int>(6, 2);
524 triggers2[0].map = &map1;
525 triggers2[0].target = Vector<int>(8, 3);
527 gameState.heroes[0].MapEntity().Position() = Vector<float>(64, 128);
529 gameState.heroes[1].MapEntity().Position() = Vector<float>(64, 128);
530 gameState.heroes[1].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
531 gameState.heroes[0].MapEntity().AddFollower(&gameState.heroes[1].MapEntity());
533 gameState.heroes[2].MapEntity().Position() = Vector<float>(64, 128);
534 gameState.heroes[2].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
535 gameState.heroes[1].MapEntity().AddFollower(&gameState.heroes[2].MapEntity());
537 gameState.heroes[3].MapEntity().Position() = Vector<float>(64, 128);
538 gameState.heroes[3].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
539 gameState.heroes[2].MapEntity().AddFollower(&gameState.heroes[3].MapEntity());
541 Entity mapPopulation[2];
542 map1.SetEntities(mapPopulation, 2);
544 SDL_Surface *mapMonsterImg(IMG_Load("test-data/monster-map.png"));
545 Sprite mapMonsterSprite(mapMonsterImg, 32, 32);
546 SimpleAnimation mapMonsterAnimation(&mapMonsterSprite, 500, 2, 0, 0, true);
547 mapPopulation[0].SetAnimation(&mapMonsterAnimation);
548 mapPopulation[0].Position() = Vector<float>(64, 32);
549 mapPopulation[0].SetOrientation(Entity::ORIENTATION_SOUTH);
550 mapPopulation[0].SetPartyLayout(&monstersLayout);
551 mapPopulation[0].SetMonsters(&monster, 1);
553 Sprite blockSprite(tilesetImg, tileSize, tileSize, 3 * tileSize, 1 * tileSize);
554 mapPopulation[1].SetSprite(&blockSprite);
555 mapPopulation[1].Position() = Vector<float>(64, 160);
556 mapPopulation[1].SetFlags(Entity::FLAG_PUSHABLE | Entity::FLAG_FIXED_ORIENTATION);
558 InitScreen screen(width, height);
560 app::State *state(0);
563 BattleState *battleState(new BattleState(&gameConfig, bg, &monstersLayout));
564 battleState->AddMonster(monster);
565 battleState->AddMonster(monster);
566 battleState->AddMonster(monster);
567 battleState->AddMonster(monster);
568 battleState->AddHero(gameState.heroes[0]);
569 battleState->AddHero(gameState.heroes[1]);
570 battleState->AddHero(gameState.heroes[2]);
571 battleState->AddHero(gameState.heroes[3]);
574 MapState *mapState(new MapState(&gameConfig, &map1));
576 mapState->ControlEntity(&gameState.heroes[0].MapEntity());
577 mapState->SetWalkingSpeed(walkSpeed);
578 mapPopulation[0].StartAnimation(*mapState);
583 Application app(&screen, state);
584 app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
585 app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
586 app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);
587 app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT);
588 app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A);
589 app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B);
590 app.Buttons().MapKey(SDLK_UP, Input::ACTION_X);
591 app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y);
592 app.Buttons().MapKey(SDLK_RETURN, Input::START);
593 app.Buttons().MapKey(SDLK_SPACE, Input::SELECT);
594 app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT);
595 app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT);
596 app.Buttons().MapKey(SDLK_1, Input::DEBUG_1);
597 app.Buttons().MapKey(SDLK_2, Input::DEBUG_2);
598 app.Buttons().MapKey(SDLK_3, Input::DEBUG_3);
599 app.Buttons().MapKey(SDLK_4, Input::DEBUG_4);
603 } catch (Parser::Error &e) {
604 cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl;
606 } catch (exception &e) {
607 cerr << "exception in main(): " << e.what() << endl;