4 * Created on: Aug 1, 2012
8 #include "app/Application.h"
9 #include "app/Arguments.h"
10 #include "app/Input.h"
11 #include "battle/BattleState.h"
12 #include "battle/Hero.h"
13 #include "battle/Monster.h"
14 #include "battle/PartyLayout.h"
15 #include "battle/Resources.h"
16 #include "common/GameState.h"
17 #include "common/Hero.h"
18 #include "common/Ikari.h"
19 #include "common/Inventory.h"
20 #include "common/Item.h"
21 #include "common/Spell.h"
22 #include "common/Stats.h"
23 #include "geometry/Vector.h"
24 #include "graphics/ComplexAnimation.h"
25 #include "graphics/Font.h"
26 #include "graphics/Frame.h"
27 #include "graphics/Gauge.h"
28 #include "graphics/Menu.h"
29 #include "graphics/SimpleAnimation.h"
30 #include "graphics/Sprite.h"
31 #include "loader/Caster.h"
32 #include "loader/Interpreter.h"
33 #include "loader/ParsedSource.h"
34 #include "loader/Parser.h"
35 #include "loader/TypeDescription.h"
37 #include "map/Entity.h"
39 #include "map/MapState.h"
41 #include "map/Trigger.h"
42 #include "sdl/InitImage.h"
43 #include "sdl/InitScreen.h"
44 #include "sdl/InitSDL.h"
53 #include <SDL_image.h>
55 using app::Application;
58 using battle::BattleState;
59 using battle::Monster;
60 using battle::PartyLayout;
61 using common::GameState;
64 using common::Inventory;
68 using geometry::Vector;
69 using graphics::ComplexAnimation;
71 using graphics::Frame;
72 using graphics::Gauge;
74 using graphics::SimpleAnimation;
75 using graphics::Sprite;
77 using loader::Interpreter;
78 using loader::ParsedSource;
80 using loader::TypeDescription;
88 using sdl::InitScreen;
98 int main(int argc, char **argv) {
99 const int width = 800;
100 const int height = 480;
102 const int tileSize = 32;
103 const float walkSpeed = 128.0f;
105 const bool battle(false);
107 // std::srand(std::time(0));
111 InitImage image(IMG_INIT_PNG);
113 battle::Resources::CreateTypeDescription();
114 ComplexAnimation::CreateTypeDescription();
115 Font::CreateTypeDescription();
116 Frame::CreateTypeDescription();
117 Gauge::CreateTypeDescription();
118 Hero::CreateTypeDescription();
119 Ikari::CreateTypeDescription();
120 Interpreter::CreateTypeDescriptions();
121 Item::CreateTypeDescription();
122 graphics::MenuProperties::CreateTypeDescription();
123 Monster::CreateTypeDescription();
124 PartyLayout::CreateTypeDescription();
125 SimpleAnimation::CreateTypeDescription();
126 Spell::CreateTypeDescription();
127 Sprite::CreateTypeDescription();
128 Stats::CreateTypeDescription();
129 common::TargetingMode::CreateTypeDescription();
132 args.Read(argc, argv);
136 for (vector<char *>::const_iterator i(args.Infiles().begin()), end(args.Infiles().end()); i != end; ++i) {
137 Parser(*i, source).Parse();
140 switch (args.DetectRunLevel()) {
141 case Arguments::WRITE:
143 int length(std::strlen(args.OutfilePath()));
144 switch (args.OutfilePath()[length - 1]) {
146 std::ofstream outstream(args.OutfilePath());
147 source.WriteHeader(outstream);
151 throw std::runtime_error(string("don't know how to write file ") + args.OutfilePath());
156 case Arguments::DUMP: {
157 std::cout << source << std::endl;
160 case Arguments::PLAY:
164 Interpreter intp(source);
167 if (intp.PostponedDefinitions().size() > 0) {
168 for (vector<Interpreter::PostponedDefinition>::const_iterator i(intp.PostponedDefinitions().begin()), end(intp.PostponedDefinitions().end()); i != end; ++i) {
169 std::cerr << "missing definition of " << TypeDescription::Get(i->linkedType).TypeName() << " " << i->identifier << std::endl;
178 gameState.heroes[0] = *caster.GetHero("maxim");
179 gameState.heroes[1] = *caster.GetHero("selan");
180 gameState.heroes[2] = *caster.GetHero("guy");
181 gameState.heroes[3] = *caster.GetHero("dekar");
183 gameState.party[0] = &gameState.heroes[0];
184 gameState.party[1] = &gameState.heroes[1];
185 gameState.party[2] = &gameState.heroes[2];
186 gameState.party[3] = &gameState.heroes[3];
188 // temporary test data
189 SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
190 PartyLayout monstersLayout(*caster.GetPartyLayout("monstersLayout"));
191 PartyLayout heroesLayout(*caster.GetPartyLayout("heroesLayout"));
193 Monster monster(*caster.GetMonster("lizard"));
195 battle::Resources *battleRes(caster.GetBattleResources("battleResources"));
197 gameState.heroes[0].AddSpell(caster.GetSpell("resetSpell"));
198 Spell *strongSpell(caster.GetSpell("strongSpell"));
199 gameState.heroes[0].AddSpell(strongSpell);
200 gameState.heroes[1].AddSpell(strongSpell);
201 Spell *strongerSpell(caster.GetSpell("strongerSpell"));
202 gameState.heroes[0].AddSpell(strongerSpell);
203 gameState.heroes[1].AddSpell(strongerSpell);
204 Spell *championSpell(caster.GetSpell("championSpell"));
205 gameState.heroes[0].AddSpell(championSpell);
206 gameState.heroes[1].AddSpell(championSpell);
207 Spell *rallySpell(caster.GetSpell("rallySpell"));
208 gameState.heroes[0].AddSpell(rallySpell);
209 gameState.heroes[1].AddSpell(rallySpell);
210 gameState.heroes[1].AddSpell(caster.GetSpell("escapeSpell"));
211 Spell *valorSpell(caster.GetSpell("valorSpell"));
212 gameState.heroes[0].AddSpell(valorSpell);
213 gameState.heroes[1].AddSpell(valorSpell);
216 inventory.Add(caster.GetItem("antidoteItem"), 9);
217 inventory.Add(caster.GetItem("magicJarItem"), 4);
218 inventory.Add(caster.GetItem("hiPotionItem"), 4);
219 inventory.Add(caster.GetItem("powerPotionItem"), 4);
220 inventory.Add(caster.GetItem("escapeItem"), 2);
221 inventory.Add(caster.GetItem("sleepBallItem"), 1);
222 battleRes->inventory = &inventory;
224 gameState.heroes[0].SetWeapon(caster.GetItem("zircoSwordItem"));
225 gameState.heroes[0].SetArmor(caster.GetItem("zirconArmorItem"));
226 gameState.heroes[0].SetShield(caster.GetItem("holyShieldItem"));
227 gameState.heroes[0].SetHelmet(caster.GetItem("legendHelmItem"));
228 gameState.heroes[0].SetRing(caster.GetItem("sProRingItem"));
229 gameState.heroes[0].SetJewel(caster.GetItem("evilJewelItem"));
231 // gameState.heroes[1].SetWeapon(cst.GetItem("zircoWhipItem"));
232 gameState.heroes[1].SetArmor(caster.GetItem("zirconPlateItem"));
233 gameState.heroes[1].SetShield(caster.GetItem("zircoGlovesItem"));
234 gameState.heroes[1].SetHelmet(caster.GetItem("holyCapItem"));
235 gameState.heroes[1].SetRing(caster.GetItem("ghostRingItem"));
236 gameState.heroes[1].SetJewel(caster.GetItem("eagleRockItem"));
238 // gameState.heroes[2].SetWeapon(cst.GetItem("zircoAxItem"));
239 gameState.heroes[2].SetArmor(caster.GetItem("zirconArmorItem"));
240 gameState.heroes[2].SetShield(caster.GetItem("megaShieldItem"));
241 gameState.heroes[2].SetHelmet(caster.GetItem("zircoHelmetItem"));
242 gameState.heroes[2].SetRing(caster.GetItem("powerRingItem"));
243 gameState.heroes[2].SetJewel(caster.GetItem("evilJewelItem"));
245 // NOTE: this is actually Artea equipment
246 // gameState.heroes[3].SetWeapon(cst.GetItem("lizardBlowItem"));
247 gameState.heroes[3].SetArmor(caster.GetItem("holyRobeItem"));
248 gameState.heroes[3].SetShield(caster.GetItem("zircoGlovesItem"));
249 gameState.heroes[3].SetHelmet(caster.GetItem("holyCapItem"));
250 gameState.heroes[3].SetRing(caster.GetItem("rocketRingItem"));
251 gameState.heroes[3].SetJewel(caster.GetItem("krakenRockItem"));
255 tiles1[ 0].SetOffset(Vector<int>(2, 1));
256 tiles1[ 1].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_WEST);
257 tiles1[ 2].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
258 tiles1[ 3].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST);
259 tiles1[ 4].SetOffset(Vector<int>(0, 1));
260 tiles1[ 5].SetOffset(Vector<int>(2, 0));
261 tiles1[ 6].SetOffset(Vector<int>(2, 0));
262 tiles1[ 7].SetOffset(Vector<int>(2, 0));
264 tiles1[ 8].SetOffset(Vector<int>(2, 1));
265 tiles1[ 9].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
266 tiles1[10].SetOffset(Vector<int>(3, 0));
267 tiles1[11].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
268 tiles1[12].SetOffset(Vector<int>(0, 2));
269 tiles1[13].SetOffset(Vector<int>(1, 2));
270 tiles1[14].SetOffset(Vector<int>(1, 2));
271 tiles1[15].SetOffset(Vector<int>(1, 2));
273 tiles1[16].SetOffset(Vector<int>(2, 1));
274 tiles1[17].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
275 tiles1[18].SetOffset(Vector<int>(3, 0));
276 tiles1[19].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
277 tiles1[20].SetOffset(Vector<int>(0, 3));
278 tiles1[21].SetOffset(Vector<int>(1, 3));
279 tiles1[22].SetOffset(Vector<int>(1, 3));
280 tiles1[23].SetOffset(Vector<int>(2, 3));
282 tiles1[24].SetOffset(Vector<int>(2, 1));
283 tiles1[25].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
284 tiles1[26].SetOffset(Vector<int>(3, 0));
285 tiles1[27].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
286 tiles1[28].SetOffset(Vector<int>(0, 4));
287 tiles1[29].SetOffset(Vector<int>(1, 4));
288 tiles1[30].SetOffset(Vector<int>(1, 4));
289 tiles1[31].SetOffset(Vector<int>(2, 4));
291 tiles1[32].SetOffset(Vector<int>(2, 1));
292 tiles1[33].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
293 tiles1[34].SetOffset(Vector<int>(3, 0));
294 tiles1[35].SetOffset(Vector<int>(3, 0));
295 tiles1[36].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
296 tiles1[37].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
297 tiles1[38].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
298 tiles1[39].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
300 tiles1[40].SetOffset(Vector<int>(2, 1));
301 tiles1[41].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
302 tiles1[42].SetOffset(Vector<int>(3, 0));
303 tiles1[43].SetOffset(Vector<int>(3, 0));
304 tiles1[44].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH);
305 tiles1[45].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
306 tiles1[46].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
307 tiles1[47].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
309 tiles1[48].SetOffset(Vector<int>(2, 1));
310 tiles1[49].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
311 tiles1[50].SetOffset(Vector<int>(3, 0));
312 tiles1[51].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
313 tiles1[52].SetOffset(Vector<int>(0, 0));
314 tiles1[53].SetOffset(Vector<int>(1, 0));
315 tiles1[54].SetOffset(Vector<int>(1, 0));
316 tiles1[55].SetOffset(Vector<int>(1, 0));
318 tiles1[56].SetOffset(Vector<int>(2, 1));
319 tiles1[57].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_WEST);
320 tiles1[58].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH);
321 tiles1[59].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_EAST);
322 tiles1[60].SetOffset(Vector<int>(0, 1));
323 tiles1[61].SetOffset(Vector<int>(1, 1));
324 tiles1[62].SetOffset(Vector<int>(1, 1));
325 tiles1[63].SetOffset(Vector<int>(1, 1));
329 tiles2[ 0].SetOffset(Vector<int>(2, 0));
330 tiles2[ 1].SetOffset(Vector<int>(2, 0));
331 tiles2[ 2].SetOffset(Vector<int>(2, 0));
332 tiles2[ 3].SetOffset(Vector<int>(2, 0));
333 tiles2[ 4].SetOffset(Vector<int>(2, 0));
334 tiles2[ 5].SetOffset(Vector<int>(2, 0));
335 tiles2[ 6].SetOffset(Vector<int>(2, 0));
336 tiles2[ 7].SetOffset(Vector<int>(2, 0));
338 tiles2[ 8].SetOffset(Vector<int>(1, 2));
339 tiles2[ 9].SetOffset(Vector<int>(1, 2));
340 tiles2[10].SetOffset(Vector<int>(5, 3));
341 tiles2[11].SetOffset(Vector<int>(2, 0));
342 tiles2[12].SetOffset(Vector<int>(2, 0));
343 tiles2[13].SetOffset(Vector<int>(2, 0));
344 tiles2[14].SetOffset(Vector<int>(2, 0));
345 tiles2[15].SetOffset(Vector<int>(2, 0));
347 tiles2[16].SetOffset(Vector<int>(3, 3));
348 tiles2[17].SetOffset(Vector<int>(0, 3));
349 tiles2[18].SetOffset(Vector<int>(0, 1));
350 tiles2[19].SetOffset(Vector<int>(2, 0));
351 tiles2[20].SetOffset(Vector<int>(2, 0));
352 tiles2[21].SetOffset(Vector<int>(2, 0));
353 tiles2[22].SetOffset(Vector<int>(2, 0));
354 tiles2[23].SetOffset(Vector<int>(2, 0));
356 tiles2[24].SetOffset(Vector<int>(3, 4)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST | Tile::BLOCK_WEST);
357 tiles2[25].SetOffset(Vector<int>(0, 4));
358 tiles2[26].SetOffset(Vector<int>(0, 1));
359 tiles2[27].SetOffset(Vector<int>(2, 0));
360 tiles2[28].SetOffset(Vector<int>(2, 0));
361 tiles2[29].SetOffset(Vector<int>(2, 0));
362 tiles2[30].SetOffset(Vector<int>(2, 0));
363 tiles2[31].SetOffset(Vector<int>(2, 0));
365 tiles2[32].SetOffset(Vector<int>(5, 0));
366 tiles2[33].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST);
367 tiles2[34].SetOffset(Vector<int>(0, 1));
368 tiles2[35].SetOffset(Vector<int>(2, 0));
369 tiles2[36].SetOffset(Vector<int>(2, 0));
370 tiles2[37].SetOffset(Vector<int>(2, 0));
371 tiles2[38].SetOffset(Vector<int>(2, 0));
372 tiles2[39].SetOffset(Vector<int>(2, 0));
374 tiles2[40].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
375 tiles2[41].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_EAST);
376 tiles2[42].SetOffset(Vector<int>(0, 1));
377 tiles2[43].SetOffset(Vector<int>(2, 0));
378 tiles2[44].SetOffset(Vector<int>(2, 0));
379 tiles2[45].SetOffset(Vector<int>(2, 0));
380 tiles2[46].SetOffset(Vector<int>(2, 0));
381 tiles2[47].SetOffset(Vector<int>(2, 0));
383 tiles2[48].SetOffset(Vector<int>(1, 0));
384 tiles2[49].SetOffset(Vector<int>(1, 0));
385 tiles2[50].SetOffset(Vector<int>(5, 4));
386 tiles2[51].SetOffset(Vector<int>(2, 0));
387 tiles2[52].SetOffset(Vector<int>(2, 0));
388 tiles2[53].SetOffset(Vector<int>(2, 0));
389 tiles2[54].SetOffset(Vector<int>(2, 0));
390 tiles2[55].SetOffset(Vector<int>(2, 0));
392 tiles2[56].SetOffset(Vector<int>(2, 0));
393 tiles2[57].SetOffset(Vector<int>(2, 0));
394 tiles2[58].SetOffset(Vector<int>(2, 0));
395 tiles2[59].SetOffset(Vector<int>(2, 0));
396 tiles2[60].SetOffset(Vector<int>(2, 0));
397 tiles2[61].SetOffset(Vector<int>(2, 0));
398 tiles2[62].SetOffset(Vector<int>(2, 0));
399 tiles2[63].SetOffset(Vector<int>(2, 0));
402 areas1[0].SetTiles(tiles1, 64);
403 areas1[0].SetWidth(8);
404 areas1[1].SetTiles(tiles2, 64);
405 areas1[1].SetWidth(8);
407 Trigger triggers1[1];
408 triggers1[0].SetTilePosition(Vector<int>(8, 3));
410 SDL_Surface *tilesetImg(IMG_Load("test-data/tileset.png"));
411 Sprite tileset(tilesetImg, tileSize, tileSize);
414 map1.SetAreas(areas1, 2);
415 map1.SetTileset(&tileset);
416 map1.SetTriggers(triggers1, 1);
421 tiles3[ 0].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_WEST);
422 tiles3[ 1].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
423 tiles3[ 2].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
424 tiles3[ 3].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
425 tiles3[ 4].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
426 tiles3[ 5].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
427 tiles3[ 6].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
428 tiles3[ 7].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST);
430 tiles3[ 8].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
431 tiles3[ 9].SetOffset(Vector<int>(3, 0));
432 tiles3[10].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH);
433 tiles3[11].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
434 tiles3[12].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
435 tiles3[13].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
436 tiles3[14].SetOffset(Vector<int>(4, 0));
437 tiles3[15].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_EAST | Tile::BLOCK_SOUTH);
439 tiles3[16].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
440 tiles3[17].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
441 tiles3[18].SetOffset(Vector<int>(0, 0));
442 tiles3[19].SetOffset(Vector<int>(1, 0));
443 tiles3[20].SetOffset(Vector<int>(1, 0));
444 tiles3[21].SetOffset(Vector<int>(3, 2));
445 tiles3[22].SetOffset(Vector<int>(4, 2)).SetFlags(Tile::BLOCK_EAST | Tile::BLOCK_SOUTH | Tile::BLOCK_WEST);
446 tiles3[23].SetOffset(Vector<int>(5, 2));
448 tiles3[24].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
449 tiles3[25].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
450 tiles3[26].SetOffset(Vector<int>(0, 1));
451 tiles3[27].SetOffset(Vector<int>(2, 0));
452 tiles3[28].SetOffset(Vector<int>(2, 0));
453 tiles3[29].SetOffset(Vector<int>(1, 2));
454 tiles3[30].SetOffset(Vector<int>(1, 2));
455 tiles3[31].SetOffset(Vector<int>(1, 2));
457 tiles3[32].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
458 tiles3[33].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
459 tiles3[34].SetOffset(Vector<int>(0, 1));
460 tiles3[35].SetOffset(Vector<int>(2, 0));
461 tiles3[36].SetOffset(Vector<int>(2, 0));
462 tiles3[37].SetOffset(Vector<int>(2, 3));
463 tiles3[38].SetOffset(Vector<int>(3, 3));
464 tiles3[39].SetOffset(Vector<int>(0, 3));
466 tiles3[40].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
467 tiles3[41].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
468 tiles3[42].SetOffset(Vector<int>(0, 1));
469 tiles3[43].SetOffset(Vector<int>(2, 0));
470 tiles3[44].SetOffset(Vector<int>(2, 0));
471 tiles3[45].SetOffset(Vector<int>(2, 4));
472 tiles3[46].SetOffset(Vector<int>(3, 4));
473 tiles3[47].SetOffset(Vector<int>(0, 4));
475 tiles3[48].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
476 tiles3[49].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
477 tiles3[50].SetOffset(Vector<int>(0, 1));
478 tiles3[51].SetOffset(Vector<int>(2, 0));
479 tiles3[52].SetOffset(Vector<int>(2, 0));
480 tiles3[53].SetOffset(Vector<int>(4, 1));
481 tiles3[54].SetOffset(Vector<int>(5, 1));
482 tiles3[55].SetOffset(Vector<int>(3, 1));
484 tiles3[56].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_WEST);
485 tiles3[57].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST | Tile::BLOCK_SOUTH);
486 tiles3[58].SetOffset(Vector<int>(0, 1));
487 tiles3[59].SetOffset(Vector<int>(2, 0));
488 tiles3[60].SetOffset(Vector<int>(2, 0));
489 tiles3[61].SetOffset(Vector<int>(2, 0));
490 tiles3[62].SetOffset(Vector<int>(2, 0));
491 tiles3[63].SetOffset(Vector<int>(2, 0));
494 areas2[0].SetTiles(tiles3, 64);
495 areas2[0].SetWidth(8);
497 Trigger triggers2[1];
498 triggers2[0].SetTilePosition(Vector<int>(6, 2));
501 map2.SetAreas(areas2, 1);
502 map2.SetTileset(&tileset);
503 map2.SetTriggers(triggers2, 1);
506 triggers1[0].map = &map2;
507 triggers1[0].target = Vector<int>(6, 2);
509 triggers2[0].map = &map1;
510 triggers2[0].target = Vector<int>(8, 3);
512 SimpleAnimation mapMaximAnimation(gameState.heroes[0].MapSprite(), (tileSize/walkSpeed) / 2 * 1000, 2, 0, 0, true);
514 mapMaxim.SetAnimation(&mapMaximAnimation);
515 mapMaxim.Position() = Vector<float>(64, 128);
516 mapMaxim.SpriteOffset() = Vector<float>(0, -32);
518 SimpleAnimation mapSelanAnimation(gameState.heroes[1].MapSprite(), (tileSize/walkSpeed) / 2 * 1000, 2, 0, 0, true);
520 mapSelan.SetAnimation(&mapSelanAnimation);
521 mapSelan.Position() = Vector<float>(64, 128);
522 mapSelan.SpriteOffset() = Vector<float>(0, -32);
523 mapSelan.SetFlags(Entity::FLAG_NONBLOCKING);
524 mapMaxim.AddFollower(&mapSelan);
526 SimpleAnimation mapGuyAnimation(gameState.heroes[2].MapSprite(), (tileSize/walkSpeed) / 2 * 1000, 2, 0, 0, true);
528 mapGuy.SetAnimation(&mapGuyAnimation);
529 mapGuy.Position() = Vector<float>(64, 128);
530 mapGuy.SpriteOffset() = Vector<float>(0, -32);
531 mapGuy.SetFlags(Entity::FLAG_NONBLOCKING);
532 mapSelan.AddFollower(&mapGuy);
534 SimpleAnimation mapDekarAnimation(gameState.heroes[3].MapSprite(), (tileSize/walkSpeed) / 2 * 1000, 2, 0, 0, true);
536 mapDekar.SetAnimation(&mapDekarAnimation);
537 mapDekar.Position() = Vector<float>(64, 128);
538 mapDekar.SpriteOffset() = Vector<float>(0, -32);
539 mapDekar.SetFlags(Entity::FLAG_NONBLOCKING);
540 mapGuy.AddFollower(&mapDekar);
542 SDL_Surface *mapMonsterImg(IMG_Load("test-data/monster-map.png"));
543 Sprite mapMonsterSprite(mapMonsterImg, 32, 32);
544 SimpleAnimation mapMonsterAnimation(&mapMonsterSprite, 500, 2, 0, 0, true);
546 mapMonster.SetAnimation(&mapMonsterAnimation);
547 mapMonster.Position() = Vector<float>(64, 32);
548 mapMonster.SetOrientation(Entity::ORIENTATION_SOUTH);
549 map1.SetEntities(&mapMonster, 1);
551 InitScreen screen(width, height);
553 app::State *state(0);
556 BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, battleRes));
557 battleState->AddMonster(monster);
558 battleState->AddMonster(monster);
559 battleState->AddMonster(monster);
560 battleState->AddMonster(monster);
561 battleState->AddHero(gameState.heroes[0]);
562 battleState->AddHero(gameState.heroes[1]);
563 battleState->AddHero(gameState.heroes[2]);
564 battleState->AddHero(gameState.heroes[3]);
567 MapState *mapState(new MapState(&map1));
569 mapState->ControlEntity(&mapMaxim);
570 mapState->SetWalkingSpeed(walkSpeed);
571 mapMonster.StartAnimation(*mapState);
576 Application app(&screen, state);
577 app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
578 app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
579 app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);
580 app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT);
581 app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A);
582 app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B);
583 app.Buttons().MapKey(SDLK_UP, Input::ACTION_X);
584 app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y);
585 app.Buttons().MapKey(SDLK_RETURN, Input::START);
586 app.Buttons().MapKey(SDLK_SPACE, Input::SELECT);
587 app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT);
588 app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT);
589 app.Buttons().MapKey(SDLK_1, Input::DEBUG_1);
590 app.Buttons().MapKey(SDLK_2, Input::DEBUG_2);
591 app.Buttons().MapKey(SDLK_3, Input::DEBUG_3);
592 app.Buttons().MapKey(SDLK_4, Input::DEBUG_4);
596 } catch (Parser::Error &e) {
597 cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl;
599 } catch (exception &e) {
600 cerr << "exception in main(): " << e.what() << endl;