1 #ifndef BLANK_RAND_WORLEYNOISE_HPP_
2 #define BLANK_RAND_WORLEYNOISE_HPP_
4 #include "../graphics/glm.hpp"
9 /// implementation of Worley noise (aka Cell or Voroni noise)
13 explicit WorleyNoise(unsigned int seed) noexcept;
15 float operator ()(const glm::vec3 &) const noexcept;
18 const unsigned int seed;