1 #ifndef BLANK_AI_FLEESTATE_HPP_
2 #define BLANK_AI_FLEESTATE_HPP_
9 /// stand around and do nothing
10 /// occasionally look in a different direction
11 /// start roaming at random
12 /// start chasing a player if one comes near
17 void Enter(AIController &, Entity &) const override;
18 void Update(AIController &, Entity &, float dt) const override;
19 void Exit(AIController &, Entity &) const override;