1 #ifndef BLANK_AI_ROAMSTATE_HPP_
2 #define BLANK_AI_ROAMSTATE_HPP_
9 /// randomly waltz about the landscape
11 /// start chasing a player if one comes near
16 void Enter(AIController &) const override;
17 void Update(AIController &, Entity &, float dt) const override;
18 void Exit(AIController &) const override;