1 #ifndef BLANK_AI_SPAWNER_HPP_
2 #define BLANK_AI_SPAWNER_HPP_
4 #include "../app/IntervalTimer.hpp"
5 #include "../model/CompositeModel.hpp"
6 #include "../model/EntityModel.hpp"
20 explicit Spawner(World &);
26 void CheckDespawn() noexcept;
28 void Spawn(const glm::ivec3 &, const glm::vec3 &);
32 std::vector<Controller *> controllers;
34 EntityModel models[3];
35 CompositeModel skeletons[3];
40 unsigned int max_entities;