1 #ifndef GWORM_APPLICATION_H_
2 #define GWORM_APPLICATION_H_
4 #include "../graphics/Camera.h"
5 #include "../graphics/Moveable.h"
6 #include "../graphics/Texture.h"
7 #include "../graphics/Vector.h"
20 Application(Canvas &, World &);
26 void Loop(int delta_ms);
29 void OnKeyDown(const SDL_KeyboardEvent &);
30 void OnKeyUp(const SDL_KeyboardEvent &);
32 void Update(int delta_ms);
35 void RenderBackground();
37 void RenderEntities();
46 Moveable<float> focus;