1 #ifndef BLANK_APP_ASSETS_HPP_
2 #define BLANK_APP_ASSETS_HPP_
4 #include "../graphics/Font.hpp"
12 class BlockTypeRegistry;
22 explicit AssetLoader(const std::string &base);
24 void LoadBlockTypes(const std::string &set_name, BlockTypeRegistry &, TextureIndex &) const;
25 CubeMap LoadCubeMap(const std::string &name) const;
26 Font LoadFont(const std::string &name, int size) const;
27 void LoadShapes(const std::string &set_name, ShapeRegistry &) const;
28 Sound LoadSound(const std::string &name) const;
29 Texture LoadTexture(const std::string &name) const;
30 void LoadTexture(const std::string &name, ArrayTexture &, int layer) const;
31 void LoadTextures(const TextureIndex &, ArrayTexture &) const;
46 Assets(const AssetLoader &);