1 #include "WorldState.hpp"
3 #include "Environment.hpp"
10 WorldState::WorldState(
12 const Interface::Config &ic,
13 const World::Config &wc,
17 , world(env.assets, wc, save)
19 , interface(ic, env, world) {
24 void WorldState::Handle(const SDL_Event &event) {
27 interface.HandlePress(event.key);
30 interface.HandleRelease(event.key);
32 case SDL_MOUSEBUTTONDOWN:
33 interface.HandlePress(event.button);
35 case SDL_MOUSEBUTTONUP:
36 interface.HandleRelease(event.button);
39 interface.Handle(event.motion);
42 interface.Handle(event.wheel);
49 void WorldState::Update(int dt) {
54 glm::mat4 trans = world.Player().Transform(Chunk::Pos(0, 0, 0));
55 glm::vec3 dir(trans * glm::vec4(0.0f, 0.0f, -1.0f, 0.0f));
56 glm::vec3 up(trans * glm::vec4(0.0f, 1.0f, 0.0f, 0.0f));
57 env.audio.Position(world.Player().Position());
58 env.audio.Velocity(world.Player().Velocity());
59 env.audio.Orientation(dir, up);
63 void WorldState::Render(Viewport &viewport) {
64 world.Render(viewport);
65 interface.Render(viewport);