]> git.localhorst.tv Git - blank.git/blob - src/app/WorldState.hpp
output functions for SDL events
[blank.git] / src / app / WorldState.hpp
1 #ifndef BLANK_APP_WORLDSTATE_HPP_
2 #define BLANK_APP_WORLDSTATE_HPP_
3
4 #include "PreloadState.hpp"
5 #include "State.hpp"
6 #include "UnloadState.hpp"
7 #include "../ai/Spawner.hpp"
8 #include "../graphics/SkyBox.hpp"
9 #include "../model/Skeletons.hpp"
10 #include "../ui/Interface.hpp"
11 #include "../world/BlockTypeRegistry.hpp"
12 #include "../world/ChunkLoader.hpp"
13 #include "../world/ChunkRenderer.hpp"
14 #include "../world/Generator.hpp"
15 #include "../world/World.hpp"
16
17
18 namespace blank {
19
20 class Environment;
21
22 class WorldState
23 : public State {
24
25 public:
26         WorldState(
27                 Environment &,
28                 const Generator::Config &,
29                 const Interface::Config &,
30                 const World::Config &,
31                 const WorldSave &
32         );
33
34         void OnEnter() override;
35
36         void Handle(const SDL_Event &) override;
37         void Update(int dt) override;
38         void Render(Viewport &) override;
39
40         World &GetWorld() noexcept { return world; }
41         Interface &GetInterface() noexcept { return interface; }
42
43 private:
44         Environment &env;
45         BlockTypeRegistry block_types;
46         World world;
47         Interface interface;
48         Generator generator;
49         ChunkLoader chunk_loader;
50         ChunkRenderer chunk_renderer;
51         Skeletons skeletons;
52         Spawner spawner;
53
54         SkyBox sky;
55
56         PreloadState preload;
57         UnloadState unload;
58
59 };
60
61 }
62
63 #endif