1 #ifndef BLANK_APP_WORLDSTATE_HPP_
2 #define BLANK_APP_WORLDSTATE_HPP_
4 #include "PreloadState.hpp"
6 #include "UnloadState.hpp"
7 #include "../ai/Spawner.hpp"
8 #include "../model/Skeletons.hpp"
9 #include "../ui/Interface.hpp"
10 #include "../world/BlockTypeRegistry.hpp"
11 #include "../world/ChunkRenderer.hpp"
12 #include "../world/World.hpp"
25 const Interface::Config &,
26 const World::Config &,
30 void OnEnter() override;
32 void Handle(const SDL_Event &) override;
33 void Update(int dt) override;
34 void Render(Viewport &) override;
36 World &GetWorld() noexcept { return world; }
37 Interface &GetInterface() noexcept { return interface; }
41 BlockTypeRegistry block_types;
43 ChunkRenderer chunk_renderer;