1 #include "FPSController.hpp"
2 #include "RandomWalk.hpp"
4 #include <glm/gtx/euler_angles.hpp>
5 #include <glm/gtx/rotate_vector.hpp>
10 FPSController::FPSController(Entity &entity) noexcept
18 void FPSController::Pitch(float p) noexcept {
22 } else if (pitch < -PI / 2) {
27 void FPSController::RotatePitch(float delta) noexcept {
31 void FPSController::Yaw(float y) noexcept {
35 } else if (yaw < -PI) {
40 void FPSController::RotateYaw(float delta) noexcept {
45 void FPSController::Update(int dt) noexcept {
46 entity.Rotation(glm::eulerAngleYX(yaw, pitch));
47 entity.Velocity(glm::rotateY(velocity, yaw));
51 RandomWalk::RandomWalk(Entity &e) noexcept
58 void RandomWalk::Update(int dt) noexcept {
60 if (time_left > 0) return;
61 time_left += 2500 + (rand() % 5000);
63 constexpr float move_vel = 0.0005f;
65 glm::vec3 new_vel = entity.Velocity();
69 new_vel.x = -move_vel;
78 new_vel.y = -move_vel;
87 new_vel.z = -move_vel;
97 entity.Velocity(new_vel);