5 #include <glm/gtc/matrix_transform.hpp>
8 #include "controller.hpp"
23 Application(const Application &) = delete;
24 Application &operator =(const Application &) = delete;
43 float pitch_sensitivity;
44 float yaw_sensitivity;
46 BlockTypeRegistry blockType;
53 glm::mat4 outline_transform;
55 glm::vec3 light_position;
56 glm::vec3 light_color;
63 GLuint light_position_handle;
64 GLuint light_color_handle;
65 GLuint light_power_handle;
69 bool front, back, left, right, up, down;