5 #include <glm/gtc/matrix_transform.hpp>
8 #include "controller.hpp"
22 Application(const Application &) = delete;
23 Application &operator =(const Application &) = delete;
39 DirectionalLighting program;
42 float pitch_sensitivity;
43 float yaw_sensitivity;
50 glm::mat4 outline_transform;
54 bool front, back, left, right, up, down;
55 bool place, remove, pick;