5 #include <glm/gtc/matrix_transform.hpp>
8 #include "controller.hpp"
23 Application(const Application &) = delete;
24 Application &operator =(const Application &) = delete;
26 /// run until user quits
32 /// run for t milliseconds
34 /// run for n frames, assuming t milliseconds for each
35 void RunS(size_t n, size_t t);
48 DirectionalLighting program;
53 FPSController controller;
57 glm::mat4 outline_transform;
61 bool place, remove, pick;