5 #include <glm/gtc/matrix_transform.hpp>
8 #include "controller.hpp"
23 Application(const Application &) = delete;
24 Application &operator =(const Application &) = delete;
40 DirectionalLighting program;
43 float pitch_sensitivity;
44 float yaw_sensitivity;
52 glm::mat4 outline_transform;
56 bool front, back, left, right, up, down;
57 bool place, remove, pick;