5 #include <glm/gtc/matrix_transform.hpp>
8 #include "controller.hpp"
22 Application(const Application &) = delete;
23 Application &operator =(const Application &) = delete;
42 float pitch_sensitivity;
43 float yaw_sensitivity;
47 FPSController modelCtrl;
49 glm::vec3 light_position;
50 glm::vec3 light_color;
57 GLuint light_position_handle;
58 GLuint light_color_handle;
59 GLuint light_power_handle;
63 bool front, back, left, right, up, down;