4 * Created on: Aug 6, 2012
10 using geometry::Point;
14 void HeroTag::Render(SDL_Surface *screen, int width, int height, Point<int> position) const {
16 destRect.x = position.X();
17 destRect.y = position.Y();
25 SDL_FillRect(screen, &destRect, SDL_MapRGB(screen->format, 0xFF, 0xFF, 0xFF));
31 SDL_FillRect(screen, &destRect, SDL_MapRGB(screen->format, 0, 0, 0));