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1 /*
2  * RunState.h
3  *
4  *  Created on: Aug 10, 2012
5  *      Author: holy
6  */
7
8 #ifndef BATTLE_RUNSTATE_H_
9 #define BATTLE_RUNSTATE_H_
10
11 #include "../fwd.h"
12 #include "../../app/State.h"
13 #include "../../geometry/Vector.h"
14
15 namespace battle {
16
17 class RunState
18 : public app::State {
19
20 public:
21         explicit RunState(BattleState *battle)
22         : ctrl(0), battle(battle){ }
23
24 public:
25         virtual void EnterState(app::Application &ctrl, SDL_Surface *screen);
26         virtual void ExitState(app::Application &ctrl, SDL_Surface *screen);
27         virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen);
28         virtual void PauseState(app::Application &ctrl, SDL_Surface *screen);
29
30         virtual void Resize(int width, int height);
31
32         virtual void HandleEvents(const app::Input &);
33         virtual void UpdateWorld(float deltaT);
34         virtual void Render(SDL_Surface *);
35
36 private:
37         void RenderTitleBar(SDL_Surface *screen, const geometry::Vector<int> &offset);
38
39 private:
40         app::Application *ctrl;
41         BattleState *battle;
42         app::Timer<Uint32> timer;
43
44 };
45
46 }
47
48 #endif /* BATTLE_RUNSTATE_H_ */