4 * Created on: Aug 10, 2012
8 #ifndef BATTLE_RUNSTATE_H_
9 #define BATTLE_RUNSTATE_H_
19 #include "../../app/State.h"
27 explicit RunState(BattleState *battle)
32 virtual void HandleEvents(const app::Input &);
33 virtual void UpdateWorld(Uint32 deltaT);
34 virtual void Render(SDL_Surface *);
37 virtual void OnEnterState(SDL_Surface *screen);
38 virtual void OnExitState(SDL_Surface *screen);
39 virtual void OnResumeState(SDL_Surface *screen);
40 virtual void OnPauseState(SDL_Surface *screen);
42 virtual void OnResize(int width, int height);
45 void RenderTitleBar(SDL_Surface *screen, const math::Vector<int> &offset);
49 app::Timer<Uint32> timer;
55 #endif /* BATTLE_RUNSTATE_H_ */