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1 #ifndef BLANK_BLOCK_HPP_
2 #define BLANK_BLOCK_HPP_
3
4 #include "geometry.hpp"
5 #include "model.hpp"
6 #include "shape.hpp"
7
8 #include <vector>
9 #include <glm/glm.hpp>
10
11
12 namespace blank {
13
14 /// single 1x1x1 cube
15 struct Block {
16
17         using Type = unsigned short;
18         using Pos = glm::vec3;
19
20         enum Face {
21                 FACE_UP,
22                 FACE_DOWN,
23                 FACE_RIGHT,
24                 FACE_LEFT,
25                 FACE_FRONT,
26                 FACE_BACK,
27                 FACE_COUNT,
28         };
29         enum Turn {
30                 TURN_NONE,
31                 TURN_LEFT,
32                 TURN_AROUND,
33                 TURN_RIGHT,
34                 TURN_COUNT,
35         };
36
37         Type type;
38         unsigned char orient;
39
40         constexpr explicit Block(Type type = 0, Face face = FACE_UP, Turn turn = TURN_NONE)
41         : type(type), orient(face * TURN_COUNT + turn) { }
42
43         const glm::mat4 &Transform() const;
44
45         Face GetFace() const { return Face(orient / 4); }
46         void SetFace(Face face) { orient = face * TURN_COUNT + GetTurn(); }
47         Turn GetTurn() const { return Turn(orient % 4); }
48         void SetTurn(Turn turn) { orient = GetFace() * TURN_COUNT + turn; }
49
50         static glm::tvec3<int> FaceNormal(Face face) {
51                 switch (face) {
52                         case FACE_UP:
53                                 return { 0, 1, 0 };
54                         case FACE_DOWN:
55                                 return { 0, -1, 0 };
56                         case FACE_RIGHT:
57                                 return { 1, 0, 0 };
58                         case FACE_LEFT:
59                                 return { -1, 0, 0 };
60                         case FACE_FRONT:
61                                 return { 0, 0, 1 };
62                         case FACE_BACK:
63                                 return { 0, 0, -1 };
64                         default:
65                                 return { 0, 0, 0 };
66                 }
67         }
68
69 };
70
71
72 /// attributes of a type of block
73 struct BlockType {
74
75         const Shape *shape;
76         glm::vec3 color;
77         glm::vec3 outline_color;
78
79         Block::Type id;
80
81         int luminosity;
82
83         bool visible;
84         bool block_light;
85
86         struct Faces {
87                 bool face[Block::FACE_COUNT];
88                 Faces &operator =(const Faces &other) {
89                         for (int i = 0; i < Block::FACE_COUNT; ++i) {
90                                 face[i] = other.face[i];
91                         }
92                         return *this;
93                 }
94                 bool operator [](Block::Face f) const {
95                         return face[f];
96                 }
97         } fill;
98
99         explicit BlockType(
100                 bool v = false,
101                 const glm::vec3 &color = { 1, 1, 1 },
102                 const Shape *shape = &DEFAULT_SHAPE
103         );
104
105         static const NullShape DEFAULT_SHAPE;
106
107         bool FaceFilled(const Block &, Block::Face) const;
108
109         void FillModel(
110                 Model::Buffer &m,
111                 const glm::mat4 &transform = glm::mat4(1.0f),
112                 Model::Index idx_offset = 0
113         ) const;
114         void FillOutlineModel(
115                 OutlineModel &m,
116                 const glm::vec3 &pos_offset = { 0, 0, 0 },
117                 OutlineModel::Index idx_offset = 0
118         ) const;
119
120 };
121
122
123 class BlockTypeRegistry {
124
125 public:
126         BlockTypeRegistry();
127
128 public:
129         Block::Type Add(const BlockType &);
130
131         size_t Size() const { return types.size(); }
132
133         BlockType *operator [](Block::Type id) { return &types[id]; }
134         const BlockType *Get(Block::Type id) const { return &types[id]; }
135
136 private:
137         std::vector<BlockType> types;
138
139 };
140
141 }
142
143 #endif