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fixed oriented block occlusion check
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1 #ifndef BLANK_BLOCK_HPP_
2 #define BLANK_BLOCK_HPP_
3
4 #include "geometry.hpp"
5 #include "model.hpp"
6 #include "shape.hpp"
7
8 #include <vector>
9 #include <glm/glm.hpp>
10
11
12 namespace blank {
13
14 /// single 1x1x1 cube
15 struct Block {
16
17         using Type = unsigned short;
18         using Pos = glm::vec3;
19
20         enum Face {
21                 FACE_UP,
22                 FACE_DOWN,
23                 FACE_RIGHT,
24                 FACE_LEFT,
25                 FACE_FRONT,
26                 FACE_BACK,
27                 FACE_COUNT,
28         };
29         enum Turn {
30                 TURN_NONE,
31                 TURN_LEFT,
32                 TURN_AROUND,
33                 TURN_RIGHT,
34                 TURN_COUNT,
35         };
36
37         Type type;
38         unsigned char orient;
39
40         constexpr explicit Block(Type type = 0, Face face = FACE_UP, Turn turn = TURN_NONE)
41         : type(type), orient(face * TURN_COUNT + turn) { }
42
43         const glm::mat4 &Transform() const;
44
45         Face GetFace() const { return Face(orient / 4); }
46         void SetFace(Face face) { orient = face * TURN_COUNT + GetTurn(); }
47         Turn GetTurn() const { return Turn(orient % 4); }
48         void SetTurn(Turn turn) { orient = GetFace() * TURN_COUNT + turn; }
49
50 };
51
52
53 /// attributes of a type of block
54 struct BlockType {
55
56         const Shape *shape;
57         glm::vec3 color;
58         glm::vec3 outline_color;
59
60         Block::Type id;
61
62         bool visible;
63
64         struct Faces {
65                 bool face[Block::FACE_COUNT];
66                 Faces &operator =(const Faces &other) {
67                         for (int i = 0; i < Block::FACE_COUNT; ++i) {
68                                 face[i] = other.face[i];
69                         }
70                         return *this;
71                 }
72                 bool operator [](Block::Face f) const {
73                         return face[f];
74                 }
75         } fill;
76
77         explicit BlockType(
78                 bool v = false,
79                 const glm::vec3 &color = { 1, 1, 1 },
80                 const Shape *shape = &DEFAULT_SHAPE
81         );
82
83         static const NullShape DEFAULT_SHAPE;
84
85         bool FaceFilled(const Block &, Block::Face) const;
86
87         void FillModel(
88                 Model::Buffer &m,
89                 const glm::mat4 &transform = glm::mat4(1.0f),
90                 Model::Index idx_offset = 0
91         ) const;
92         void FillOutlineModel(
93                 OutlineModel &m,
94                 const glm::vec3 &pos_offset = { 0, 0, 0 },
95                 OutlineModel::Index idx_offset = 0
96         ) const;
97
98 };
99
100
101 class BlockTypeRegistry {
102
103 public:
104         BlockTypeRegistry();
105
106 public:
107         Block::Type Add(const BlockType &);
108
109         size_t Size() const { return types.size(); }
110
111         BlockType *operator [](Block::Type id) { return &types[id]; }
112         const BlockType *Get(Block::Type id) const { return &types[id]; }
113
114 private:
115         std::vector<BlockType> types;
116
117 };
118
119 }
120
121 #endif