1 #ifndef BLANK_CAMERA_HPP_
2 #define BLANK_CAMERA_HPP_
14 void Viewport(int width, int height);
15 void Viewport(int x, int y, int width, int height);
19 void Aspect(float w, float h);
20 void Clip(float near, float far);
22 const glm::mat4 &Projection() { return projection; }
25 void UpdateProjection();