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1 #ifndef BLANK_CLIENT_INTERACTIVESTATE_HPP_
2 #define BLANK_CLIENT_INTERACTIVESTATE_HPP_
3
4 #include "../app/State.hpp"
5 #include "../ui/ClientController.hpp"
6
7 #include "ChunkReceiver.hpp"
8 #include "ChunkRequester.hpp"
9 #include "../app/IntervalTimer.hpp"
10 #include "../graphics/SkyBox.hpp"
11 #include "../io/WorldSave.hpp"
12 #include "../model/Skeletons.hpp"
13 #include "../ui/DirectInput.hpp"
14 #include "../ui/HUD.hpp"
15 #include "../ui/InteractiveManipulator.hpp"
16 #include "../ui/Interface.hpp"
17 #include "../world/BlockTypeRegistry.hpp"
18 #include "../world/ChunkRenderer.hpp"
19 #include "../world/EntityState.hpp"
20 #include "../world/Player.hpp"
21 #include "../world/World.hpp"
22
23 #include <list>
24
25
26 namespace blank {
27
28 class Environment;
29
30 namespace client {
31
32 class MasterState;
33
34 class InteractiveState
35 : public State
36 , public ClientController {
37
38 public:
39         explicit InteractiveState(MasterState &, std::uint32_t player_id);
40
41         World &GetWorld() noexcept { return world; }
42         Player &GetPlayer() noexcept { return player; }
43         ChunkReceiver &GetChunkReceiver() noexcept { return chunk_receiver; }
44         Skeletons &GetSkeletons() noexcept { return skeletons; }
45
46         void OnEnter() override;
47
48         void Handle(const SDL_Event &) override;
49         void Update(int dt) override;
50         void Render(Viewport &) override;
51
52         void PushPlayerUpdate(const Entity &, int dt);
53         void MergePlayerCorrection(std::uint16_t, const EntityState &);
54
55         void SetAudio(bool) override;
56         void SetVideo(bool) override;
57         void SetHUD(bool) override;
58         void SetDebug(bool) override;
59         void Exit() override;
60
61 private:
62         MasterState &master;
63         BlockTypeRegistry block_types;
64         WorldSave save;
65         World world;
66         Player &player;
67         HUD hud;
68         InteractiveManipulator manip;
69         DirectInput input;
70         Interface interface;
71         ChunkRequester chunk_requester;
72         ChunkReceiver chunk_receiver;
73         ChunkRenderer chunk_renderer;
74         Skeletons skeletons;
75         IntervalTimer loop_timer;
76
77         SkyBox sky;
78
79         struct PlayerHistory {
80                 EntityState state;
81                 int delta_t;
82                 std::uint16_t packet;
83                 PlayerHistory(EntityState s, int dt, std::uint16_t p)
84                 : state(s), delta_t(dt), packet(p) { }
85         };
86         std::list<PlayerHistory> player_hist;
87
88 };
89
90 }
91 }
92
93 #endif