1 #ifndef BLANK_CLIENT_INTERACTIVESTATE_HPP_
2 #define BLANK_CLIENT_INTERACTIVESTATE_HPP_
4 #include "../app/State.hpp"
5 #include "../ui/ClientController.hpp"
7 #include "ChunkReceiver.hpp"
8 #include "ChunkRequester.hpp"
9 #include "../app/IntervalTimer.hpp"
10 #include "../graphics/SkyBox.hpp"
11 #include "../io/WorldSave.hpp"
12 #include "../model/Skeletons.hpp"
13 #include "../ui/DirectInput.hpp"
14 #include "../ui/HUD.hpp"
15 #include "../ui/InteractiveManipulator.hpp"
16 #include "../ui/Interface.hpp"
17 #include "../world/BlockTypeRegistry.hpp"
18 #include "../world/ChunkRenderer.hpp"
19 #include "../world/EntityState.hpp"
20 #include "../world/Player.hpp"
21 #include "../world/World.hpp"
34 class InteractiveState
36 , public ClientController {
39 explicit InteractiveState(MasterState &, std::uint32_t player_id);
41 World &GetWorld() noexcept { return world; }
42 Player &GetPlayer() noexcept { return player; }
43 ChunkReceiver &GetChunkReceiver() noexcept { return chunk_receiver; }
44 Skeletons &GetSkeletons() noexcept { return skeletons; }
46 void OnEnter() override;
48 void Handle(const SDL_Event &) override;
49 void Update(int dt) override;
50 void Render(Viewport &) override;
52 void PushPlayerUpdate(const Entity &, int dt);
53 void MergePlayerCorrection(std::uint16_t, const EntityState &);
55 void SetAudio(bool) override;
56 void SetVideo(bool) override;
57 void SetHUD(bool) override;
58 void SetDebug(bool) override;
63 BlockTypeRegistry block_types;
68 InteractiveManipulator manip;
71 ChunkRequester chunk_requester;
72 ChunkReceiver chunk_receiver;
73 ChunkRenderer chunk_renderer;
75 IntervalTimer loop_timer;
79 struct PlayerHistory {
83 PlayerHistory(EntityState s, int dt, std::uint16_t p)
84 : state(s), delta_t(dt), packet(p) { }
86 std::list<PlayerHistory> player_hist;