1 #ifndef BLANK_GRAPHICS_BLENDEDSPRITE_HPP_
2 #define BLANK_GRAPHICS_BLENDEDSPRITE_HPP_
19 void Activate() noexcept;
21 void SetM(const glm::mat4 &m) noexcept;
22 void SetProjection(const glm::mat4 &p) noexcept;
23 void SetView(const glm::mat4 &v) noexcept;
24 void SetVP(const glm::mat4 &v, const glm::mat4 &p) noexcept;
25 void SetMVP(const glm::mat4 &m, const glm::mat4 &v, const glm::mat4 &p) noexcept;
27 void SetTexture(Texture &) noexcept;
28 void SetFG(const glm::vec4 &) noexcept;
29 void SetBG(const glm::vec4 &) noexcept;
31 const glm::mat4 &Projection() const noexcept { return projection; }
32 const glm::mat4 &View() const noexcept { return view; }
33 const glm::mat4 &GetVP() const noexcept { return vp; }
43 GLuint sampler_handle;