1 #ifndef BLANK_GRAPHICS_BLOCKLIGHTING_HPP_
2 #define BLANK_GRAPHICS_BLOCKLIGHTING_HPP_
17 void Activate() noexcept;
19 void SetFogDensity(float) noexcept;
21 void SetM(const glm::mat4 &m) noexcept;
22 void SetProjection(const glm::mat4 &p) noexcept;
23 void SetView(const glm::mat4 &v) noexcept;
24 void SetVP(const glm::mat4 &v, const glm::mat4 &p) noexcept;
25 void SetMVP(const glm::mat4 &m, const glm::mat4 &v, const glm::mat4 &p) noexcept;
27 const glm::mat4 &Projection() const noexcept { return projection; }
28 const glm::mat4 &View() const noexcept { return view; }
29 const glm::mat4 &GetVP() const noexcept { return vp; }
40 GLuint light_direction_handle;
41 GLuint light_color_handle;
42 GLuint fog_density_handle;