1 #ifndef BLANK_GRAPHICS_CAMERA_HPP_
2 #define BLANK_GRAPHICS_CAMERA_HPP_
14 void Viewport(int width, int height) noexcept;
15 void Viewport(int x, int y, int width, int height) noexcept;
18 void FOV(float f) noexcept;
19 void Aspect(float r) noexcept;
20 void Aspect(float w, float h) noexcept;
21 void Clip(float near, float far) noexcept;
23 const glm::mat4 &Projection() noexcept { return projection; }
26 void UpdateProjection() noexcept;