1 #ifndef BLANK_GRAPHICS_SKYBOXMESH_HPP_
2 #define BLANK_GRAPHICS_SKYBOXMESH_HPP_
4 #include "VertexArray.hpp"
15 using Position = glm::vec3;
16 using Index = unsigned int;
18 using Positions = std::vector<Position>;
19 using Indices = std::vector<Index>;
32 void Clear() noexcept {
37 void Reserve(size_t p, size_t i) {
44 using VAO = VertexArray<ATTRIB_COUNT>;
48 void Update(const Buffer &) noexcept;
50 void Draw() const noexcept;