18 HUD(const HUD &) = delete;
19 HUD &operator =(const HUD &) = delete;
21 void Viewport(float width, float height);
22 void Viewport(float x, float y, float width, float height);
24 void Display(const BlockType &);
26 void Render(DirectionalLighting &);
30 glm::mat4 block_transform;
33 OutlineModel crosshair;
34 glm::mat4 crosshair_transform;