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1 #ifndef BLANK_IO_EVENT_HPP_
2 #define BLANK_IO_EVENT_HPP_
3
4 #include <iosfwd>
5 #include <SDL.h>
6
7
8 namespace blank {
9
10 std::ostream &operator <<(std::ostream &, const SDL_Event &);
11
12 std::ostream &operator <<(std::ostream &, const SDL_WindowEvent &);
13 std::ostream &operator <<(std::ostream &, const SDL_KeyboardEvent &);
14 std::ostream &operator <<(std::ostream &, const SDL_TextEditingEvent &);
15 std::ostream &operator <<(std::ostream &, const SDL_TextInputEvent &);
16 std::ostream &operator <<(std::ostream &, const SDL_MouseMotionEvent &);
17 std::ostream &operator <<(std::ostream &, const SDL_MouseButtonEvent &);
18 std::ostream &operator <<(std::ostream &, const SDL_MouseWheelEvent &);
19 std::ostream &operator <<(std::ostream &, const SDL_JoyAxisEvent &);
20 std::ostream &operator <<(std::ostream &, const SDL_JoyBallEvent &);
21 std::ostream &operator <<(std::ostream &, const SDL_JoyHatEvent &);
22 std::ostream &operator <<(std::ostream &, const SDL_JoyButtonEvent &);
23 std::ostream &operator <<(std::ostream &, const SDL_JoyDeviceEvent &);
24 std::ostream &operator <<(std::ostream &, const SDL_ControllerAxisEvent &);
25 std::ostream &operator <<(std::ostream &, const SDL_ControllerButtonEvent &);
26 std::ostream &operator <<(std::ostream &, const SDL_ControllerDeviceEvent &);
27 #if SDL_VERSION_ATLEAST(2, 0, 4)
28 std::ostream &operator <<(std::ostream &, const SDL_AudioDeviceEvent &);
29 #endif
30 std::ostream &operator <<(std::ostream &, const SDL_QuitEvent &);
31 std::ostream &operator <<(std::ostream &, const SDL_UserEvent &);
32 std::ostream &operator <<(std::ostream &, const SDL_SysWMEvent &);
33 std::ostream &operator <<(std::ostream &, const SDL_TouchFingerEvent &);
34 std::ostream &operator <<(std::ostream &, const SDL_MultiGestureEvent &);
35 std::ostream &operator <<(std::ostream &, const SDL_DollarGestureEvent &);
36 std::ostream &operator <<(std::ostream &, const SDL_DropEvent &);
37
38 std::ostream &operator <<(std::ostream &, const SDL_Keysym &);
39
40 }
41
42 #endif