4 * Created on: Aug 1, 2012
8 #include "app/Application.h"
10 #include "battle/BattleState.h"
11 #include "battle/Hero.h"
12 #include "battle/Monster.h"
13 #include "battle/PartyLayout.h"
14 #include "battle/Resources.h"
15 #include "battle/Stats.h"
16 #include "common/Ikari.h"
17 #include "common/Inventory.h"
18 #include "common/Item.h"
19 #include "common/Spell.h"
20 #include "geometry/Vector.h"
21 #include "graphics/ComplexAnimation.h"
22 #include "graphics/Font.h"
23 #include "graphics/Frame.h"
24 #include "graphics/Gauge.h"
25 #include "graphics/Menu.h"
26 #include "graphics/SimpleAnimation.h"
27 #include "graphics/Sprite.h"
28 #include "loader/Compiler.h"
29 #include "loader/Interpreter.h"
30 #include "loader/ParsedSource.h"
31 #include "loader/Parser.h"
32 #include "loader/TypeDescription.h"
33 #include "sdl/InitImage.h"
34 #include "sdl/InitScreen.h"
35 #include "sdl/InitSDL.h"
42 #include <SDL_image.h>
44 using app::Application;
46 using battle::BattleState;
48 using battle::Monster;
49 using battle::PartyLayout;
52 using common::Inventory;
55 using geometry::Vector;
56 using graphics::ComplexAnimation;
58 using graphics::Frame;
59 using graphics::Gauge;
61 using graphics::SimpleAnimation;
62 using graphics::Sprite;
63 using loader::Compiler;
64 using loader::Interpreter;
65 using loader::ParsedSource;
67 using loader::TypeDescription;
69 using sdl::InitScreen;
77 int main(int argc, char **argv) {
78 const int width = 800;
79 const int height = 480;
81 // std::srand(std::time(0));
85 InitImage image(IMG_INIT_PNG);
87 battle::Resources::CreateTypeDescription();
88 ComplexAnimation::CreateTypeDescription();
89 Font::CreateTypeDescription();
90 Frame::CreateTypeDescription();
91 Gauge::CreateTypeDescription();
92 Hero::CreateTypeDescription();
93 Ikari::CreateTypeDescription();
94 Interpreter::CreateTypeDescriptions();
95 Item::CreateTypeDescription();
96 graphics::MenuProperties::CreateTypeDescription();
97 Monster::CreateTypeDescription();
98 PartyLayout::CreateTypeDescription();
99 SimpleAnimation::CreateTypeDescription();
100 Spell::CreateTypeDescription();
101 Sprite::CreateTypeDescription();
102 Stats::CreateTypeDescription();
103 common::TargetingMode::CreateTypeDescription();
106 Parser("test-data/test.l2s", source).Parse();
107 Parser("test-data/ikaris.l2s", source).Parse();
108 Parser("test-data/items.l2s", source).Parse();
109 Parser("test-data/spells.l2s", source).Parse();
110 Parser("test-data/constants.l2s", source).Parse();
111 Interpreter intp(source);
114 // std::ofstream testOut("test-data/test.l2o");
115 // Compiler(intp).Write(testOut);
118 int battleResId(TypeDescription::GetTypeId("BattleResources"));
119 int heroId(TypeDescription::GetTypeId("Hero"));
120 int itemId(TypeDescription::GetTypeId("Item"));
121 int monsterId(TypeDescription::GetTypeId("Monster"));
122 int partyLayoutId(TypeDescription::GetTypeId("PartyLayout"));
123 int spellId(TypeDescription::GetTypeId("Spell"));
125 // temporary test data
126 SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
127 PartyLayout monstersLayout(*reinterpret_cast<PartyLayout *>(intp.GetObject(partyLayoutId, "monstersLayout")));
128 PartyLayout heroesLayout(*reinterpret_cast<PartyLayout *>(intp.GetObject(partyLayoutId, "heroesLayout")));
130 Monster monster(*reinterpret_cast<Monster *>(intp.GetObject(monsterId, "lizard")));
131 Hero maxim(*reinterpret_cast<Hero *>(intp.GetObject(heroId, "maxim")));
132 Hero selan(*reinterpret_cast<Hero *>(intp.GetObject(heroId, "selan")));
133 Hero guy(*reinterpret_cast<Hero *>(intp.GetObject(heroId, "guy")));
134 Hero dekar(*reinterpret_cast<Hero *>(intp.GetObject(heroId, "dekar")));
136 battle::Resources *battleRes(reinterpret_cast<battle::Resources *>(intp.GetObject(battleResId, "battleResources")));
138 maxim.AddSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "resetSpell")));
139 Spell *strongSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "strongSpell")));
140 maxim.AddSpell(strongSpell);
141 selan.AddSpell(strongSpell);
142 Spell *strongerSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "strongerSpell")));
143 maxim.AddSpell(strongerSpell);
144 selan.AddSpell(strongerSpell);
145 Spell *championSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "championSpell")));
146 maxim.AddSpell(championSpell);
147 selan.AddSpell(championSpell);
148 Spell *rallySpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "rallySpell")));
149 maxim.AddSpell(rallySpell);
150 selan.AddSpell(rallySpell);
151 selan.AddSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "escapeSpell")));
152 Spell *valorSpell(reinterpret_cast<Spell *>(intp.GetObject(spellId, "valorSpell")));
153 maxim.AddSpell(valorSpell);
154 selan.AddSpell(valorSpell);
157 inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "antidoteItem")), 9);
158 inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "magicJarItem")), 4);
159 inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "hiPotionItem")), 4);
160 inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "powerPotionItem")), 4);
161 inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "escapeItem")), 2);
162 inventory.Add(reinterpret_cast<Item *>(intp.GetObject(itemId, "sleepBallItem")), 1);
163 battleRes->inventory = &inventory;
165 maxim.SetWeapon(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoSwordItem")));
166 maxim.SetArmor(reinterpret_cast<Item *>(intp.GetObject(itemId, "zirconArmorItem")));
167 maxim.SetShield(reinterpret_cast<Item *>(intp.GetObject(itemId, "holyShieldItem")));
168 maxim.SetHelmet(reinterpret_cast<Item *>(intp.GetObject(itemId, "legendHelmItem")));
169 maxim.SetRing(reinterpret_cast<Item *>(intp.GetObject(itemId, "sProRingItem")));
170 maxim.SetJewel(reinterpret_cast<Item *>(intp.GetObject(itemId, "evilJewelItem")));
172 // selan.SetWeapon(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoWhipItem")));
173 selan.SetArmor(reinterpret_cast<Item *>(intp.GetObject(itemId, "zirconPlateItem")));
174 selan.SetShield(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoGlovesItem")));
175 selan.SetHelmet(reinterpret_cast<Item *>(intp.GetObject(itemId, "holyCapItem")));
176 selan.SetRing(reinterpret_cast<Item *>(intp.GetObject(itemId, "ghostRingItem")));
177 selan.SetJewel(reinterpret_cast<Item *>(intp.GetObject(itemId, "eagleRockItem")));
179 // guy.SetWeapon(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoAxItem")));
180 guy.SetArmor(reinterpret_cast<Item *>(intp.GetObject(itemId, "zirconArmorItem")));
181 guy.SetShield(reinterpret_cast<Item *>(intp.GetObject(itemId, "megaShieldItem")));
182 guy.SetHelmet(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoHelmetItem")));
183 guy.SetRing(reinterpret_cast<Item *>(intp.GetObject(itemId, "powerRingItem")));
184 guy.SetJewel(reinterpret_cast<Item *>(intp.GetObject(itemId, "evilJewelItem")));
186 // NOTE: this is actually Artea equipment
187 // dekar.SetWeapon(reinterpret_cast<Item *>(intp.GetObject(itemId, "lizardBlowItem")));
188 dekar.SetArmor(reinterpret_cast<Item *>(intp.GetObject(itemId, "holyRobeItem")));
189 dekar.SetShield(reinterpret_cast<Item *>(intp.GetObject(itemId, "zircoGlovesItem")));
190 dekar.SetHelmet(reinterpret_cast<Item *>(intp.GetObject(itemId, "holyCapItem")));
191 dekar.SetRing(reinterpret_cast<Item *>(intp.GetObject(itemId, "rocketRingItem")));
192 dekar.SetJewel(reinterpret_cast<Item *>(intp.GetObject(itemId, "krakenRockItem")));
194 InitScreen screen(width, height);
196 BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, battleRes));
197 battleState->AddMonster(monster);
198 battleState->AddMonster(monster);
199 battleState->AddMonster(monster);
200 battleState->AddMonster(monster);
201 battleState->AddHero(maxim);
202 battleState->AddHero(selan);
203 battleState->AddHero(guy);
204 battleState->AddHero(dekar);
205 Application app(&screen, battleState);
206 app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
207 app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
208 app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);
209 app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT);
210 app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A);
211 app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B);
212 app.Buttons().MapKey(SDLK_UP, Input::ACTION_X);
213 app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y);
214 app.Buttons().MapKey(SDLK_RETURN, Input::START);
215 app.Buttons().MapKey(SDLK_SPACE, Input::SELECT);
216 app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT);
217 app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT);
221 } catch (Parser::Error &e) {
222 cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl;
224 } catch (exception &e) {
225 cerr << "exception in main(): " << e.what() << endl;