4 * Created on: Aug 1, 2012
8 #include "app/Application.h"
10 #include "battle/BattleState.h"
11 #include "battle/Hero.h"
12 #include "battle/Monster.h"
13 #include "battle/PartyLayout.h"
14 #include "battle/Resources.h"
15 #include "battle/Stats.h"
16 #include "common/Ikari.h"
17 #include "common/Inventory.h"
18 #include "common/Item.h"
19 #include "common/Spell.h"
20 #include "geometry/Vector.h"
21 #include "graphics/ComplexAnimation.h"
22 #include "graphics/Font.h"
23 #include "graphics/Frame.h"
24 #include "graphics/Gauge.h"
25 #include "graphics/Menu.h"
26 #include "graphics/SimpleAnimation.h"
27 #include "graphics/Sprite.h"
28 #include "loader/ParsedSource.h"
29 #include "loader/Parser.h"
30 #include "sdl/InitImage.h"
31 #include "sdl/InitScreen.h"
32 #include "sdl/InitSDL.h"
40 #include <SDL_image.h>
42 using app::Application;
44 using battle::BattleState;
46 using battle::Monster;
47 using battle::PartyLayout;
50 using common::Inventory;
53 using geometry::Vector;
54 using graphics::ComplexAnimation;
56 using graphics::Frame;
57 using graphics::Gauge;
59 using graphics::SimpleAnimation;
60 using graphics::Sprite;
61 using loader::ParsedSource;
64 using sdl::InitScreen;
72 int main(int argc, char **argv) {
73 const int width = 800;
74 const int height = 480;
76 const int framerate = 33;
78 // std::srand(std::time(0));
81 std::ifstream file("test-data/test.l2s");
83 Parser parser(file, source);
91 InitImage image(IMG_INIT_PNG);
92 InitScreen screen(width, height);
94 // temporary test data
95 SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
96 PartyLayout monstersLayout;
97 monstersLayout.AddPosition(Vector<Uint8>(88, 88));
98 monstersLayout.AddPosition(Vector<Uint8>(128, 88));
99 monstersLayout.AddPosition(Vector<Uint8>(168, 88));
100 monstersLayout.AddPosition(Vector<Uint8>(208, 88));
101 PartyLayout heroesLayout;
102 heroesLayout.AddPosition(Vector<Uint8>(48, 136));
103 heroesLayout.AddPosition(Vector<Uint8>(128, 136));
104 heroesLayout.AddPosition(Vector<Uint8>(80, 152));
105 heroesLayout.AddPosition(Vector<Uint8>(160, 152));
107 SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
108 Sprite monsterSprite(monsterImg, 64, 64);
110 monster.SetName("Lizard");
111 monster.SetSprite(&monsterSprite);
113 monster.SetMaxHealth(8);
114 monster.SetHealth(8);
115 monster.SetStats(Stats(14, 6, 6, 6, 6, 6, 6));
116 monster.SetReward(3, 5);
117 ComplexAnimation monsterAttackAnimation(&monsterSprite, 4 * framerate);
118 monsterAttackAnimation.AddFrame(0, 1, Vector<int>(0, 16));
119 monsterAttackAnimation.AddFrame(0, 0, Vector<int>(0, 16));
120 monsterAttackAnimation.AddFrame(0, 1, Vector<int>(0, 16));
121 monster.SetAttackAnimation(&monsterAttackAnimation);
122 SDL_Surface *monsterMeleeImg(IMG_Load("test-data/attack-monster.png"));
123 Sprite monsterMeleeSprite(monsterMeleeImg, 96, 64);
124 SimpleAnimation monsterMeleeAnimation(&monsterMeleeSprite, framerate, 14);
125 monster.SetMeleeAnimation(&monsterMeleeAnimation);
127 SDL_Surface *maximImg(IMG_Load("test-data/maxim.png"));
128 Sprite maximSprite(maximImg, 64, 64);
130 maxim.SetName("Maxim");
132 maxim.SetSprite(&maximSprite);
133 maxim.SetMaxHealth(33);
135 maxim.SetMaxMana(20);
138 maxim.SetStats(Stats(28, 22, 28, 17, 14, 100, 10));
139 ComplexAnimation maximAttackAnimation(&maximSprite, framerate);
140 maximAttackAnimation.AddFrames(1, 0, Vector<int>(0, 0), 7);
141 maximAttackAnimation.AddFrames(1, 0, Vector<int>(4, -1), 2);
142 maximAttackAnimation.AddFrames(2, 0, Vector<int>(4, -2), 2);
143 maximAttackAnimation.AddFrames(2, 0, Vector<int>(6, -2), 2);
144 maximAttackAnimation.AddFrames(2, 1, Vector<int>(6, -1), 1);
145 maximAttackAnimation.AddFrames(2, 1, Vector<int>(3, -1), 2);
146 maximAttackAnimation.AddFrames(2, 1, Vector<int>(0, 0), 1);
147 maximAttackAnimation.AddFrames(2, 2, Vector<int>(0, 0), 2);
148 maximAttackAnimation.AddFrames(2, 2, Vector<int>(2, 0), 1);
149 maximAttackAnimation.AddFrames(1, 0, Vector<int>(0, 0), 7);
150 maxim.SetAttackAnimation(&maximAttackAnimation);
151 ComplexAnimation maximSpellAnimation(&maximSprite, 5 * framerate);
152 maximSpellAnimation.AddFrames(3, 0, Vector<int>(), 2);
153 maximSpellAnimation.AddFrame(3, 1);
154 maxim.SetSpellAnimation(&maximSpellAnimation);
155 SDL_Surface *maximMeleeImg(IMG_Load("test-data/melee-maxim.png"));
156 Sprite maximMeleeSprite(maximMeleeImg, 96, 96);
157 SimpleAnimation maximMeleeAnimation(&maximMeleeSprite, 2 * framerate, 4);
158 maxim.SetMeleeAnimation(&maximMeleeAnimation);
160 SDL_Surface *selanImg(IMG_Load("test-data/selan.png"));
161 Sprite selanSprite(selanImg, 64, 64);
163 selan.SetName("Selan");
165 selan.SetSprite(&selanSprite);
166 selan.SetMaxHealth(28);
168 selan.SetMaxMana(23);
171 selan.SetStats(Stats(23, 21, 23, 19, 22, 80, 13));
172 ComplexAnimation selanAttackAnimation(&selanSprite, framerate);
173 selanAttackAnimation.AddFrames(1, 0, Vector<int>(4, 0), 2);
174 selanAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
175 selanAttackAnimation.AddFrame(2, 0, Vector<int>(10, 4));
176 selanAttackAnimation.AddFrame(2, 0, Vector<int>(14, 4));
177 selanAttackAnimation.AddFrames(2, 0, Vector<int>(12, 2), 3);
178 selanAttackAnimation.AddFrames(2, 1, Vector<int>(14, 2), 2);
179 selanAttackAnimation.AddFrame(2, 1, Vector<int>(2, 0));
180 selanAttackAnimation.AddFrame(2, 2, Vector<int>(-2, -4));
181 selanAttackAnimation.AddFrame(2, 2, Vector<int>(-8, -8));
182 selanAttackAnimation.AddFrame(2, 2);
183 selan.SetAttackAnimation(&selanAttackAnimation);
184 ComplexAnimation selanSpellAnimation(&selanSprite, framerate);
185 selanSpellAnimation.AddFrames(2, 0, Vector<int>(), 3);
186 selanSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
187 selanSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
188 selanSpellAnimation.AddFrames(2, 3, Vector<int>(), 2);
189 selan.SetSpellAnimation(&selanSpellAnimation);
190 SDL_Surface *selanMeleeImg(IMG_Load("test-data/melee-selan.png"));
191 Sprite selanMeleeSprite(selanMeleeImg, 96, 96);
192 SimpleAnimation selanMeleeAnimation(&selanMeleeSprite, 2 * framerate, 4);
193 selan.SetMeleeAnimation(&selanMeleeAnimation);
195 SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
196 Sprite guySprite(guyImg, 64, 64);
200 guy.SetSprite(&guySprite);
201 guy.SetMaxHealth(38);
206 guy.SetStats(Stats(38, 25, 38, 13, 8, 90, 8));
207 ComplexAnimation guyAttackAnimation(&guySprite, framerate);
208 guyAttackAnimation.AddFrames(1, 0, Vector<int>(-4, 0), 2);
209 guyAttackAnimation.AddFrames(1, 0, Vector<int>(-8, 0), 2);
210 guyAttackAnimation.AddFrames(2, 0, Vector<int>(-8, 0), 2);
211 guyAttackAnimation.AddFrame(2, 0, Vector<int>(-4, 0));
212 guyAttackAnimation.AddFrames(2, 0, Vector<int>(), 2);
213 guyAttackAnimation.AddFrame(2, 1);
214 guyAttackAnimation.AddFrame(2, 1, Vector<int>(4, 0));
215 guyAttackAnimation.AddFrame(2, 1, Vector<int>(10, 0));
216 guyAttackAnimation.AddFrame(2, 2, Vector<int>(10, 0));
217 guyAttackAnimation.AddFrame(2, 2);
218 guy.SetAttackAnimation(&guyAttackAnimation);
219 SDL_Surface *guyMeleeImg(IMG_Load("test-data/melee-guy.png"));
220 Sprite guyMeleeSprite(guyMeleeImg, 96, 96);
221 SimpleAnimation guyMeleeAnimation(&guyMeleeSprite, 2 * framerate, 4);
222 guy.SetMeleeAnimation(&guyMeleeAnimation);
224 SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
225 Sprite dekarSprite(dekarImg, 64, 64);
227 dekar.SetName("Dekar");
229 dekar.SetSprite(&dekarSprite);
230 dekar.SetMaxHealth(38);
235 dekar.SetStats(Stats(46, 29, 46, 13, 7, 100, 5));
236 ComplexAnimation dekarAttackAnimation(&dekarSprite, framerate);
237 dekarAttackAnimation.AddFrame(1, 0, Vector<int>(4, 0));
238 dekarAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
239 dekarAttackAnimation.AddFrame(2, 0, Vector<int>(12, 4));
240 dekarAttackAnimation.AddFrame(2, 0, Vector<int>(16, 4));
241 dekarAttackAnimation.AddFrames(2, 0, Vector<int>(10, 2), 4);
242 dekarAttackAnimation.AddFrame(2, 1, Vector<int>(6, 2));
243 dekarAttackAnimation.AddFrame(2, 1, Vector<int>());
244 dekarAttackAnimation.AddFrame(2, 2, Vector<int>(-2, 0));
245 dekarAttackAnimation.AddFrames(2, 2, Vector<int>(0, 0), 3);
246 dekar.SetAttackAnimation(&dekarAttackAnimation);
247 ComplexAnimation dekarSpellAnimation(&dekarSprite, framerate);
248 dekarSpellAnimation.AddFrames(2, 0, Vector<int>(), 6);
249 dekarSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
250 dekarSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
251 dekar.SetSpellAnimation(&dekarSpellAnimation);
252 SDL_Surface *dekarMeleeImg(IMG_Load("test-data/melee-dekar.png"));
253 Sprite dekarMeleeSprite(dekarMeleeImg, 96, 96);
254 SimpleAnimation dekarMeleeAnimation(&dekarMeleeSprite, 2 * framerate, 4);
255 dekar.SetMeleeAnimation(&dekarMeleeAnimation);
257 battle::Resources battleRes;
259 SDL_Surface *swapCursorImg(IMG_Load("test-data/swap-cursor.png"));
260 Sprite swapCursorSprite(swapCursorImg, 32, 32);
261 battleRes.swapCursor = &swapCursorSprite;
262 SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png"));
263 Sprite attackIconsSprite(attackIconsImg, 32, 32);
264 battleRes.attackIcons = &attackIconsSprite;
265 SDL_Surface *attackChoiceIconsImg(IMG_Load("test-data/attack-choice-icons.png"));
266 Sprite attackChoiceIconsSprite(attackChoiceIconsImg, 16, 16);
267 battleRes.attackChoiceIcons = &attackChoiceIconsSprite;
268 SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png"));
269 Sprite moveIconsSprite(moveIconsImg, 32, 32);
270 battleRes.moveIcons = &moveIconsSprite;
272 SDL_Surface *titleFrameImg(IMG_Load("test-data/title-frame.png"));
273 Frame titleFrame(titleFrameImg, 16, 16);
274 battleRes.titleFrame = &titleFrame;
276 SDL_Surface *largeFontImg(IMG_Load("test-data/large-font.png"));
277 Sprite largeFontSprite(largeFontImg, 16, 32);
278 Font largeFont(&largeFontSprite, 0, -2);
279 battleRes.titleFont = &largeFont;
281 ComplexAnimation numberAnimationPrototype(0, framerate);
282 numberAnimationPrototype.AddFrame(0, 0);
283 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
284 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
285 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -48));
286 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
287 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
288 numberAnimationPrototype.AddFrame(0, 0);
289 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
290 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
291 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -24));
292 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
293 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
294 numberAnimationPrototype.AddFrame(0, 0);
295 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
296 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
297 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
298 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
299 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
300 numberAnimationPrototype.AddFrames(0, 0, Vector<int>(), 14);
301 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -36));
302 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -32));
303 numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -18));
304 battleRes.numberAnimationPrototype = &numberAnimationPrototype;
306 SDL_Surface *bigNumbersImg(IMG_Load("test-data/big-numbers.png"));
307 Sprite bigNumbersSprite(bigNumbersImg, 16, 32);
308 battleRes.bigNumberSprite = &bigNumbersSprite;
309 SDL_Surface *bigGreenNumbersImg(IMG_Load("test-data/big-green-numbers.png"));
310 Sprite bigGreenNumbersSprite(bigGreenNumbersImg, 16, 32);
311 battleRes.greenNumberSprite = &bigGreenNumbersSprite;
313 SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png"));
314 Sprite heroTagSprite(heroTagImg, 32, 16);
315 battleRes.heroTagLabels = &heroTagSprite;
316 battleRes.levelLabelCol = 0;
317 battleRes.levelLabelRow = 0;
318 battleRes.healthLabelCol = 0;
319 battleRes.healthLabelRow = 1;
320 battleRes.manaLabelCol = 0;
321 battleRes.manaLabelRow = 2;
322 battleRes.moveLabelCol = 0;
323 battleRes.moveLabelRow = 3;
324 battleRes.ikariLabelCol = 0;
325 battleRes.ikariLabelRow = 4;
327 SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png"));
328 Sprite numbersSprite(numbersImg, 16, 16);
329 Font heroTagFont(&numbersSprite, 0, -3);
330 battleRes.heroTagFont = &heroTagFont;
331 SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png"));
332 Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33);
333 battleRes.heroTagFrame = &heroTagFrame;
334 Frame activeHeroTagFrame(tagFramesImg, 16, 16);
335 battleRes.activeHeroTagFrame = &activeHeroTagFrame;
336 SDL_Surface *smallTagFrameImg(IMG_Load("test-data/small-tag-frame.png"));
337 Frame smallTagFrame(smallTagFrameImg, 8, 16);
338 battleRes.smallHeroTagFrame = &smallTagFrame;
339 Frame lastSmallTagFrame(smallTagFrameImg, 8, 16, 1, 1, 0, 33);
340 battleRes.lastSmallHeroTagFrame = &lastSmallTagFrame;
341 battleRes.heroesBgColor = SDL_MapRGB(screen.Screen()->format, 0x18, 0x28, 0x31);
343 SDL_Surface *gauges(IMG_Load("test-data/gauges.png"));
344 Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6);
345 battleRes.healthGauge = &healthGauge;
346 Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6);
347 battleRes.manaGauge = &manaGauge;
348 Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6);
349 battleRes.ikariGauge = &ikariGauge;
351 SDL_Surface *selectFrameImg(IMG_Load("test-data/select-frame.png"));
352 Frame selectFrame(selectFrameImg, 16, 16);
353 battleRes.selectFrame = &selectFrame;
355 SDL_Surface *normalFontImg(IMG_Load("test-data/normal-font.png"));
356 Sprite normalFontSprite(normalFontImg, 16, 16);
357 Font normalFont(&normalFontSprite, 0, -2);
358 battleRes.normalFont = &normalFont;
360 SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png"));
361 Sprite disabledFontSprite(disabledFontImg, 16, 16);
362 Font disabledFont(&disabledFontSprite, 0, -2);
363 battleRes.disabledFont = &disabledFont;
365 SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png"));
366 Sprite handCursorSprite(handCursorImg, 32, 32);
367 battleRes.menuCursor = &handCursorSprite;
369 SDL_Surface *targetingIconsImg(IMG_Load("test-data/targeting-icons.png"));
370 Sprite weaponTargetCursor(targetingIconsImg, 32, 32);
371 Sprite magicTargetCursor(targetingIconsImg, 32, 32, 0, 32);
372 Sprite itemTargetCursor(targetingIconsImg, 32, 32, 0, 64);
373 battleRes.weaponTargetCursor = &weaponTargetCursor;
374 battleRes.magicTargetCursor = &magicTargetCursor;
375 battleRes.itemTargetCursor = &itemTargetCursor;
378 resetSpell.SetName("Reset");
379 maxim.AddSpell(&resetSpell);
381 strongSpell.SetName("Strong");
382 strongSpell.SetCost(3);
383 strongSpell.SetUsableInBattle();
384 strongSpell.GetTargetingMode().TargetMultipleAllies();
385 maxim.AddSpell(&strongSpell);
386 selan.AddSpell(&strongSpell);
388 strongerSpell.SetName("Stronger");
389 strongerSpell.SetCost(8);
390 strongerSpell.SetUsableInBattle();
391 strongerSpell.GetTargetingMode().TargetMultipleAllies();
392 maxim.AddSpell(&strongerSpell);
393 selan.AddSpell(&strongerSpell);
395 championSpell.SetName("Champion");
396 championSpell.SetCost(16);
397 championSpell.SetUsableInBattle();
398 championSpell.GetTargetingMode().TargetMultipleAllies();
399 maxim.AddSpell(&championSpell);
400 selan.AddSpell(&championSpell);
402 rallySpell.SetName("Rally");
403 rallySpell.SetCost(10);
404 rallySpell.SetUsableInBattle();
405 rallySpell.GetTargetingMode().TargetMultipleAllies();
406 maxim.AddSpell(&rallySpell);
407 selan.AddSpell(&rallySpell);
409 escapeSpell.SetName("Escape");
410 escapeSpell.SetCost(8);
411 selan.AddSpell(&escapeSpell);
413 valorSpell.SetName("Valor");
414 valorSpell.SetCost(30);
415 valorSpell.SetUsableInBattle();
416 valorSpell.GetTargetingMode().TargetMultipleAllies();
417 maxim.AddSpell(&valorSpell);
418 selan.AddSpell(&valorSpell);
420 battleRes.spellMenuHeadline = "Please choose a spell.";
421 battleRes.spellMenuPrototype = Menu<const Spell *>(&normalFont, &disabledFont, &handCursorSprite, 9, 6, 8, 0, 2, 32, 2, ':');
423 SDL_Surface *itemIcons(IMG_Load("test-data/item-icons.png"));
424 Sprite potionIcon(itemIcons, 16, 16);
425 Sprite ballIcon(itemIcons, 16, 16, 0, 16);
426 Sprite crankIcon(itemIcons, 16, 16, 0, 32);
427 Sprite spearIcon(itemIcons, 16, 16, 0, 48);
428 Sprite swordIcon(itemIcons, 16, 16, 0, 64);
429 Sprite axIcon(itemIcons, 16, 16, 0, 80);
430 Sprite rodIcon(itemIcons, 16, 16, 0, 96);
431 Sprite armorIcon(itemIcons, 16, 16, 0, 112);
432 Sprite shieldIcon(itemIcons, 16, 16, 0, 128);
433 Sprite helmetIcon(itemIcons, 16, 16, 0, 144);
434 Sprite ringIcon(itemIcons, 16, 16, 0, 160);
435 Sprite jewelIcon(itemIcons, 16, 16, 0, 176);
437 battleRes.weaponMenuIcon = &swordIcon;
438 battleRes.armorMenuIcon = &armorIcon;
439 battleRes.shieldMenuIcon = &shieldIcon;
440 battleRes.helmetMenuIcon = &helmetIcon;
441 battleRes.ringMenuIcon = &ringIcon;
442 battleRes.jewelMenuIcon = &jewelIcon;
446 antidote.SetName("Antidote");
447 antidote.SetMenuIcon(&potionIcon);
448 antidote.SetUsableInBattle();
449 antidote.GetTargetingMode().TargetSingleAlly();
450 inventory.Add(&antidote, 9);
452 magicJar.SetName("Magic jar");
453 magicJar.SetMenuIcon(&potionIcon);
454 magicJar.SetUsableInBattle();
455 magicJar.GetTargetingMode().TargetSingleAlly();
456 inventory.Add(&magicJar, 4);
458 hiPotion.SetName("Hi-Potion");
459 hiPotion.SetMenuIcon(&potionIcon);
460 hiPotion.SetUsableInBattle();
461 hiPotion.GetTargetingMode().TargetSingleAlly();
462 inventory.Add(&hiPotion, 4);
464 powerPotion.SetName("Power potion");
465 powerPotion.SetMenuIcon(&potionIcon);
466 inventory.Add(&powerPotion, 4);
468 escape.SetName("Escape");
469 inventory.Add(&escape, 2);
471 sleepBall.SetName("Sleep ball");
472 sleepBall.SetMenuIcon(&ballIcon);
473 sleepBall.SetUsableInBattle();
474 sleepBall.GetTargetingMode().TargetSingleEnemy();
475 inventory.Add(&sleepBall, 1);
477 multiBall.SetName("Multi-ball!");
478 multiBall.SetMenuIcon(&ballIcon);
479 multiBall.SetUsableInBattle();
480 multiBall.GetTargetingMode().TargetMultipleEnemies();
481 inventory.Add(&multiBall, 1);
483 figgoru.SetName("Figgoru");
484 figgoru.SetMenuIcon(&crankIcon);
485 figgoru.GetTargetingMode().TargetAllEnemies();
486 inventory.Add(&figgoru, 1);
487 battleRes.inventory = &inventory;
489 battleRes.itemMenuHeadline = "Please choose an item.";
490 battleRes.itemMenuPrototype = Menu<const common::Item *>(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32, 2, ':');
492 SDL_Surface *swordAttackImg(IMG_Load("test-data/attack-sword.png"));
493 Sprite swordAttackSprite(swordAttackImg, 96, 96);
494 SimpleAnimation swordAttackAnimation(&swordAttackSprite, 2 * framerate, 4);
497 zircoSword.SetName("Zirco sword");
498 zircoSword.SetMenuIcon(&swordIcon);
499 zircoSword.GetTargetingMode().TargetSingleEnemy();
501 firestorm.SetName("Firestorm");
502 firestorm.SetCost(224);
503 firestorm.GetTargetingMode().TargetAllEnemies();
504 firestorm.SetPhysical();
505 zircoSword.SetIkari(&firestorm);
506 zircoSword.SetAttackAnimation(&swordAttackAnimation);
507 maxim.SetWeapon(&zircoSword);
509 zirconArmor.SetName("Zircon armor");
510 zirconArmor.SetMenuIcon(&armorIcon);
512 magicCure.SetName("Magic cure");
513 magicCure.SetCost(128);
514 magicCure.GetTargetingMode().TargetSingleAlly();
515 magicCure.SetMagical();
516 zirconArmor.SetIkari(&magicCure);
517 maxim.SetArmor(&zirconArmor);
519 holyShield.SetName("Holy shield");
520 holyShield.SetMenuIcon(&shieldIcon);
522 lightGuard.SetName("Light guard");
523 lightGuard.SetCost(128);
524 lightGuard.GetTargetingMode().TargetAllAllies(); // actually only targets self
525 lightGuard.SetMagical();
526 holyShield.SetIkari(&lightGuard);
527 maxim.SetShield(&holyShield);
529 legendHelm.SetName("Legend helm");
530 legendHelm.SetMenuIcon(&helmetIcon);
532 boomerang.SetName("Boomerang");
533 boomerang.SetCost(164);
534 boomerang.GetTargetingMode().TargetAllAllies(); // actually only targets self
535 boomerang.SetMagical();
536 legendHelm.SetIkari(&boomerang);
537 maxim.SetHelmet(&legendHelm);
539 sProRing.SetName("S-pro ring");
540 sProRing.SetMenuIcon(&ringIcon);
542 courage.SetName("Courage");
544 courage.GetTargetingMode().TargetMultipleAllies();
545 courage.SetMagical();
546 sProRing.SetIkari(&courage);
547 maxim.SetRing(&sProRing);
549 evilJewel.SetName("Evil jewel");
550 evilJewel.SetMenuIcon(&jewelIcon);
552 gloomy.SetName("Gloomy");
554 gloomy.GetTargetingMode().TargetAllEnemies();
556 evilJewel.SetIkari(&gloomy);
557 maxim.SetJewel(&evilJewel);
560 zircoWhip.SetName("Zirco whip");
561 zircoWhip.SetMenuIcon(&rodIcon);
562 zircoWhip.GetTargetingMode().TargetSingleEnemy();
564 thundershriek.SetName("Thundershriek");
565 thundershriek.SetCost(224);
566 thundershriek.GetTargetingMode().TargetAllEnemies();
567 thundershriek.SetPhysical();
568 zircoWhip.SetIkari(&thundershriek);
569 // selan.SetWeapon(&zircoWhip);
571 zirconPlate.SetName("Zircon plate");
572 zirconPlate.SetMenuIcon(&armorIcon);
574 suddenCure.SetName("Sudden cure");
575 suddenCure.SetCost(96);
576 suddenCure.GetTargetingMode().TargetAllAllies();
577 suddenCure.SetMagical();
578 zirconPlate.SetIkari(&suddenCure);
579 selan.SetArmor(&zirconPlate);
581 zircoGloves.SetName("Zirco gloves");
582 zircoGloves.SetMenuIcon(&shieldIcon);
584 forcefield.SetName("Forcefield");
585 forcefield.SetCost(64);
586 forcefield.GetTargetingMode().TargetAllAllies();
587 forcefield.SetMagical();
588 zircoGloves.SetIkari(&forcefield);
589 selan.SetShield(&zircoGloves);
591 holyCap.SetName("Holy cap");
592 holyCap.SetMenuIcon(&helmetIcon);
594 vulnerable.SetName("Vulnerable");
595 vulnerable.SetCost(196);
596 vulnerable.GetTargetingMode().TargetAllEnemies();
597 vulnerable.SetPhysical();
598 holyCap.SetIkari(&vulnerable);
599 selan.SetHelmet(&holyCap);
601 ghostRing.SetName("Ghost ring");
602 ghostRing.SetMenuIcon(&ringIcon);
604 destroy.SetName("Destroy");
605 destroy.SetCost(128);
606 destroy.GetTargetingMode().TargetMultipleEnemies();
607 destroy.SetMagical();
608 ghostRing.SetIkari(&destroy);
609 selan.SetRing(&ghostRing);
611 eagleRock.SetName("Eagle rock");
612 eagleRock.SetMenuIcon(&jewelIcon);
614 dive.SetName("Dive");
616 dive.GetTargetingMode().TargetSingleEnemy();
618 eagleRock.SetIkari(&dive);
619 selan.SetJewel(&eagleRock);
622 zircoAx.SetName("Zirco ax");
623 zircoAx.SetMenuIcon(&axIcon);
624 zircoAx.GetTargetingMode().TargetSingleEnemy();
626 torrent.SetName("Torrent");
627 torrent.SetCost(224);
628 torrent.GetTargetingMode().TargetAllEnemies();
629 torrent.SetPhysical();
630 zircoAx.SetIkari(&torrent);
631 // guy.SetWeapon(&zircoAx);
632 guy.SetArmor(&zirconArmor);
634 megaShield.SetName("Mega shield");
635 megaShield.SetMenuIcon(&shieldIcon);
637 ironBarrier.SetName("Iron barrier");
638 ironBarrier.SetCost(255);
639 ironBarrier.GetTargetingMode().TargetAllAllies(); // actually only targets self
640 ironBarrier.SetMagical();
641 megaShield.SetIkari(&ironBarrier);
642 guy.SetShield(&megaShield);
644 zircoHelmet.SetName("Zirco helmet");
645 zircoHelmet.SetMenuIcon(&helmetIcon);
647 slow.SetName("Slow");
649 slow.GetTargetingMode().TargetAllEnemies();
651 zircoHelmet.SetIkari(&slow);
652 guy.SetHelmet(&zircoHelmet);
654 powerRing.SetName("Power ring");
655 powerRing.SetMenuIcon(&ringIcon);
657 trick.SetName("Trick");
659 trick.GetTargetingMode().TargetAllEnemies();
661 zircoHelmet.SetIkari(&trick);
662 guy.SetRing(&powerRing);
663 guy.SetJewel(&evilJewel);
665 // NOTE: this is actually Artea equipment
667 lizardBlow.SetName("Lizard blow");
668 lizardBlow.SetMenuIcon(&swordIcon);
669 lizardBlow.GetTargetingMode().TargetSingleEnemy();
671 dragonRush.SetName("Dragon rush");
672 dragonRush.SetCost(164);
673 dragonRush.GetTargetingMode().TargetSingleEnemy();
674 dragonRush.SetPhysical();
675 lizardBlow.SetIkari(&dragonRush);
676 // dekar.SetWeapon(&lizardBlow);
678 holyRobe.SetName("Holy robe");
679 holyRobe.SetMenuIcon(&armorIcon);
681 crisisCure.SetName("Crisis cure");
682 crisisCure.SetCost(164);
683 crisisCure.GetTargetingMode().TargetAllAllies();
684 crisisCure.SetMagical();
685 holyRobe.SetIkari(&crisisCure);
686 dekar.SetArmor(&holyRobe);
687 dekar.SetShield(&zircoGloves);
688 dekar.SetHelmet(&holyCap);
690 rocketRing.SetName("Rocket ring");
691 rocketRing.SetMenuIcon(&ringIcon);
693 fake.SetName("Fake");
695 fake.GetTargetingMode().TargetSingleAlly();
697 rocketRing.SetIkari(&fake);
698 dekar.SetRing(&rocketRing);
700 krakenRock.SetName("Kraken rock");
701 krakenRock.SetMenuIcon(&jewelIcon);
703 tenLegger.SetName("Ten-legger");
704 tenLegger.SetCost(164);
705 tenLegger.GetTargetingMode().TargetAllEnemies();
706 tenLegger.SetPhysical();
707 rocketRing.SetIkari(&tenLegger);
708 dekar.SetJewel(&krakenRock);
710 battleRes.ikariMenuHeadline = "Please choose equipment.";
711 battleRes.noEquipmentText = "No equip";
712 battleRes.ikariMenuPrototype = Menu<const Item *>(&normalFont, &disabledFont, &handCursorSprite, 12, 6, normalFont.CharHeight() / 2, normalFont.CharWidth(), 1, normalFont.CharWidth() * 2, 0, ':', 12, normalFont.CharWidth());
714 battleRes.escapeText = "Escapes.";
716 BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));
717 battleState->AddMonster(monster);
718 battleState->AddMonster(monster);
719 battleState->AddMonster(monster);
720 battleState->AddMonster(monster);
721 battleState->AddHero(maxim);
722 battleState->AddHero(selan);
723 battleState->AddHero(guy);
724 battleState->AddHero(dekar);
725 Application app(&screen, battleState);
726 app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
727 app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
728 app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);
729 app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT);
730 app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A);
731 app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B);
732 app.Buttons().MapKey(SDLK_UP, Input::ACTION_X);
733 app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y);
734 app.Buttons().MapKey(SDLK_RETURN, Input::START);
735 app.Buttons().MapKey(SDLK_SPACE, Input::SELECT);
736 app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT);
737 app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT);
741 } catch (exception &e) {
742 cerr << "exception in main(): " << e.what() << endl;