4 * Created on: Aug 1, 2012
8 #include "app/Application.h"
10 #include "battle/BattleState.h"
11 #include "battle/Hero.h"
12 #include "battle/Monster.h"
13 #include "battle/PartyLayout.h"
14 #include "geometry/Point.h"
15 #include "graphics/Sprite.h"
16 #include "sdl/InitImage.h"
17 #include "sdl/InitScreen.h"
18 #include "sdl/InitSDL.h"
23 #include <SDL_image.h>
25 using app::Application;
27 using battle::BattleState;
29 using battle::Monster;
30 using battle::PartyLayout;
31 using geometry::Point;
32 using graphics::Sprite;
34 using sdl::InitScreen;
42 int main(int argc, char **argv) {
43 const int width = 800;
44 const int height = 480;
48 InitImage image(IMG_INIT_PNG);
49 InitScreen screen(width, height);
51 // temporary test data
52 SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
53 PartyLayout monstersLayout;
54 monstersLayout.AddPosition(Point<Uint8>(50, 100));
55 monstersLayout.AddPosition(Point<Uint8>(100, 108));
56 monstersLayout.AddPosition(Point<Uint8>(150, 100));
57 monstersLayout.AddPosition(Point<Uint8>(200, 108));
58 PartyLayout heroesLayout;
59 heroesLayout.AddPosition(Point<Uint8>(27, 219));
60 heroesLayout.AddPosition(Point<Uint8>(104, 227));
61 heroesLayout.AddPosition(Point<Uint8>(66, 238));
62 heroesLayout.AddPosition(Point<Uint8>(143, 246));
64 SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
65 Sprite dummySprite(monsterImg, 96, 96);
67 monster.SetSprite(&dummySprite);
69 SDL_Surface *heroImg(IMG_Load("test-data/hero.png"));
70 Sprite heroSprite(heroImg, 96, 96);
74 hero.SetSprite(&heroSprite);
75 hero.SetMaxHealth(100);
81 SDL_Surface *attackIcons(IMG_Load("test-data/attack-type-icons.png"));
82 Sprite attackIconsSprite(attackIcons, 32, 32);
83 SDL_Surface *moveIcons(IMG_Load("test-data/move-icons.png"));
84 Sprite moveIconsSprite(moveIcons, 32, 32);
86 BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &attackIconsSprite, &moveIconsSprite));
87 battleState->AddMonster(monster);
88 battleState->AddMonster(monster);
89 battleState->AddMonster(monster);
90 battleState->AddMonster(monster);
91 battleState->AddHero(hero);
92 battleState->AddHero(hero);
93 battleState->AddHero(hero);
94 battleState->AddHero(hero);
95 Application app(&screen, battleState);
96 app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
97 app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
98 app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);
99 app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT);
100 app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A);
101 app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B);
102 app.Buttons().MapKey(SDLK_UP, Input::ACTION_X);
103 app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y);
104 app.Buttons().MapKey(SDLK_RETURN, Input::START);
105 app.Buttons().MapKey(SDLK_SPACE, Input::SELECT);
106 app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT);
107 app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT);
111 } catch (exception &e) {
112 cerr << "exception in main(): " << e.what() << endl;