4 * Created on: Aug 1, 2012
8 #include "app/Application.h"
10 #include "battle/BattleState.h"
11 #include "battle/Hero.h"
12 #include "battle/Monster.h"
13 #include "battle/PartyLayout.h"
14 #include "battle/Resources.h"
15 #include "common/Ikari.h"
16 #include "common/Inventory.h"
17 #include "common/Item.h"
18 #include "common/Spell.h"
19 #include "geometry/Point.h"
20 #include "geometry/Vector.h"
21 #include "graphics/ComplexAnimation.h"
22 #include "graphics/Font.h"
23 #include "graphics/Frame.h"
24 #include "graphics/Gauge.h"
25 #include "graphics/Menu.h"
26 #include "graphics/SimpleAnimation.h"
27 #include "graphics/Sprite.h"
28 #include "sdl/InitImage.h"
29 #include "sdl/InitScreen.h"
30 #include "sdl/InitSDL.h"
35 #include <SDL_image.h>
37 using app::Application;
39 using battle::BattleState;
41 using battle::Monster;
42 using battle::PartyLayout;
44 using common::Inventory;
47 using geometry::Point;
48 using geometry::Vector;
49 using graphics::ComplexAnimation;
51 using graphics::Frame;
52 using graphics::Gauge;
54 using graphics::SimpleAnimation;
55 using graphics::Sprite;
57 using sdl::InitScreen;
65 int main(int argc, char **argv) {
66 const int width = 800;
67 const int height = 480;
69 const int framerate = 33;
73 InitImage image(IMG_INIT_PNG);
74 InitScreen screen(width, height);
76 // temporary test data
77 SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
78 PartyLayout monstersLayout;
79 monstersLayout.AddPosition(Point<Uint8>(88, 88));
80 monstersLayout.AddPosition(Point<Uint8>(128, 88));
81 monstersLayout.AddPosition(Point<Uint8>(168, 88));
82 monstersLayout.AddPosition(Point<Uint8>(208, 88));
83 PartyLayout heroesLayout;
84 heroesLayout.AddPosition(Point<Uint8>(48, 136));
85 heroesLayout.AddPosition(Point<Uint8>(128, 136));
86 heroesLayout.AddPosition(Point<Uint8>(80, 152));
87 heroesLayout.AddPosition(Point<Uint8>(160, 152));
89 SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
90 Sprite dummySprite(monsterImg, 64, 64);
92 monster.SetName("Monster");
93 monster.SetSprite(&dummySprite);
94 monster.SetMaxHealth(10);
95 monster.SetHealth(10);
97 SDL_Surface *maximImg(IMG_Load("test-data/maxim.png"));
98 Sprite maximSprite(maximImg, 64, 64);
100 maxim.SetName("Maxim");
102 maxim.SetSprite(&maximSprite);
103 maxim.SetMaxHealth(33);
105 maxim.SetMaxMana(20);
108 ComplexAnimation maximAttackAnimation(&maximSprite, framerate);
109 // TODO: cross check double frames; could be related to differences in framerates
110 maximAttackAnimation.AddFrames(1, 0, Vector<int>(0, 0), 7); // TODO: maybe this could also be a pause before the battle animation
111 maximAttackAnimation.AddFrames(1, 0, Vector<int>(4, -1), 2);
112 maximAttackAnimation.AddFrames(2, 0, Vector<int>(4, -2), 2);
113 maximAttackAnimation.AddFrames(2, 0, Vector<int>(6, -2), 2);
114 maximAttackAnimation.AddFrames(2, 1, Vector<int>(6, -1), 1);
115 maximAttackAnimation.AddFrames(2, 1, Vector<int>(3, -1), 2);
116 maximAttackAnimation.AddFrames(2, 1, Vector<int>(0, 0), 1);
117 maximAttackAnimation.AddFrames(2, 2, Vector<int>(0, 0), 2);
118 maximAttackAnimation.AddFrames(2, 2, Vector<int>(2, 0), 1);
119 maximAttackAnimation.AddFrames(1, 0, Vector<int>(0, 0), 7); // TODO: maybe this could also be a pause between two animations
120 maxim.SetAttackAnimation(&maximAttackAnimation);
121 ComplexAnimation maximSpellAnimation(&maximSprite, 5 * framerate);
122 maximSpellAnimation.AddFrames(3, 0, Vector<int>(), 2);
123 maximSpellAnimation.AddFrame(3, 1);
124 maxim.SetSpellAnimation(&maximSpellAnimation);
125 SDL_Surface *maximMeleeImg(IMG_Load("test-data/melee-maxim.png"));
126 Sprite maximMeleeSprite(maximMeleeImg, 96, 96);
127 SimpleAnimation maximMeleeAnimation(&maximMeleeSprite, 2 * framerate, 4);
128 maxim.SetMeleeAnimation(&maximMeleeAnimation);
130 SDL_Surface *selanImg(IMG_Load("test-data/selan.png"));
131 Sprite selanSprite(selanImg, 64, 64);
133 selan.SetName("Selan");
135 selan.SetSprite(&selanSprite);
136 selan.SetMaxHealth(28);
138 selan.SetMaxMana(23);
141 ComplexAnimation selanAttackAnimation(&selanSprite, framerate);
142 selanAttackAnimation.AddFrames(1, 0, Vector<int>(4, 0), 2);
143 selanAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
144 selanAttackAnimation.AddFrame(2, 0, Vector<int>(10, 4));
145 selanAttackAnimation.AddFrame(2, 0, Vector<int>(14, 4));
146 selanAttackAnimation.AddFrames(2, 0, Vector<int>(12, 2), 3);
147 selanAttackAnimation.AddFrames(2, 1, Vector<int>(14, 2), 2);
148 selanAttackAnimation.AddFrame(2, 1, Vector<int>(2, 0));
149 selanAttackAnimation.AddFrame(2, 2, Vector<int>(-2, -4));
150 selanAttackAnimation.AddFrame(2, 2, Vector<int>(-8, -8));
151 selanAttackAnimation.AddFrame(2, 2);
152 selan.SetAttackAnimation(&selanAttackAnimation);
153 ComplexAnimation selanSpellAnimation(&selanSprite, framerate);
154 selanSpellAnimation.AddFrames(2, 0, Vector<int>(), 3);
155 selanSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
156 selanSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
157 selanSpellAnimation.AddFrames(2, 3, Vector<int>(), 2);
158 selan.SetSpellAnimation(&selanSpellAnimation);
159 SDL_Surface *selanMeleeImg(IMG_Load("test-data/melee-selan.png"));
160 Sprite selanMeleeSprite(selanMeleeImg, 96, 96);
161 SimpleAnimation selanMeleeAnimation(&selanMeleeSprite, 2 * framerate, 4);
162 selan.SetMeleeAnimation(&selanMeleeAnimation);
164 SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
165 Sprite guySprite(guyImg, 64, 64);
169 guy.SetSprite(&guySprite);
170 guy.SetMaxHealth(38);
175 ComplexAnimation guyAttackAnimation(&guySprite, framerate);
176 guyAttackAnimation.AddFrames(1, 0, Vector<int>(-4, 0), 2);
177 guyAttackAnimation.AddFrames(1, 0, Vector<int>(-8, 0), 2);
178 guyAttackAnimation.AddFrames(2, 0, Vector<int>(-8, 0), 2);
179 guyAttackAnimation.AddFrame(2, 0, Vector<int>(-4, 0));
180 guyAttackAnimation.AddFrames(2, 0, Vector<int>(), 2);
181 guyAttackAnimation.AddFrame(2, 1);
182 guyAttackAnimation.AddFrame(2, 1, Vector<int>(4, 0));
183 guyAttackAnimation.AddFrame(2, 1, Vector<int>(10, 0));
184 guyAttackAnimation.AddFrame(2, 2, Vector<int>(10, 0));
185 guyAttackAnimation.AddFrame(2, 2);
186 guy.SetAttackAnimation(&guyAttackAnimation);
187 SDL_Surface *guyMeleeImg(IMG_Load("test-data/melee-guy.png"));
188 Sprite guyMeleeSprite(guyMeleeImg, 96, 96);
189 SimpleAnimation guyMeleeAnimation(&guyMeleeSprite, 2 * framerate, 4);
190 guy.SetMeleeAnimation(&guyMeleeAnimation);
192 SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
193 Sprite dekarSprite(dekarImg, 64, 64);
195 dekar.SetName("Dekar");
197 dekar.SetSprite(&dekarSprite);
198 dekar.SetMaxHealth(38);
203 ComplexAnimation dekarAttackAnimation(&dekarSprite, framerate);
204 dekarAttackAnimation.AddFrame(1, 0, Vector<int>(4, 0));
205 dekarAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
206 dekarAttackAnimation.AddFrame(2, 0, Vector<int>(12, 4));
207 dekarAttackAnimation.AddFrame(2, 0, Vector<int>(16, 4));
208 dekarAttackAnimation.AddFrames(2, 0, Vector<int>(10, 2), 4);
209 dekarAttackAnimation.AddFrame(2, 1, Vector<int>(6, 2));
210 dekarAttackAnimation.AddFrame(2, 1, Vector<int>());
211 dekarAttackAnimation.AddFrame(2, 2, Vector<int>(-2, 0));
212 dekarAttackAnimation.AddFrames(2, 2, Vector<int>(0, 0), 3);
213 dekar.SetAttackAnimation(&dekarAttackAnimation);
214 ComplexAnimation dekarSpellAnimation(&dekarSprite, framerate);
215 dekarSpellAnimation.AddFrames(2, 0, Vector<int>(), 6);
216 dekarSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
217 dekarSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
218 dekar.SetSpellAnimation(&dekarSpellAnimation);
219 SDL_Surface *dekarMeleeImg(IMG_Load("test-data/melee-dekar.png"));
220 Sprite dekarMeleeSprite(dekarMeleeImg, 96, 96);
221 SimpleAnimation dekarMeleeAnimation(&dekarMeleeSprite, 2 * framerate, 4);
222 dekar.SetMeleeAnimation(&dekarMeleeAnimation);
224 battle::Resources battleRes;
226 SDL_Surface *swapCursorImg(IMG_Load("test-data/swap-cursor.png"));
227 Sprite swapCursorSprite(swapCursorImg, 32, 32);
228 battleRes.swapCursor = &swapCursorSprite;
229 SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png"));
230 Sprite attackIconsSprite(attackIconsImg, 32, 32);
231 battleRes.attackIcons = &attackIconsSprite;
232 SDL_Surface *attackChoiceIconsImg(IMG_Load("test-data/attack-choice-icons.png"));
233 Sprite attackChoiceIconsSprite(attackChoiceIconsImg, 16, 16);
234 battleRes.attackChoiceIcons = &attackChoiceIconsSprite;
235 SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png"));
236 Sprite moveIconsSprite(moveIconsImg, 32, 32);
237 battleRes.moveIcons = &moveIconsSprite;
239 SDL_Surface *titleFrameImg(IMG_Load("test-data/title-frame.png"));
240 Frame titleFrame(titleFrameImg, 16, 16);
241 battleRes.titleFrame = &titleFrame;
243 SDL_Surface *largeFontImg(IMG_Load("test-data/large-font.png"));
244 Sprite largeFontSprite(largeFontImg, 16, 32);
245 Font largeFont(&largeFontSprite, 0, -2);
246 battleRes.titleFont = &largeFont;
248 battleRes.numberAnimationPrototype = ComplexAnimation(0, framerate);
249 battleRes.numberAnimationPrototype.AddFrame(0, 0);
250 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
251 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
252 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -48));
253 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
254 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
255 battleRes.numberAnimationPrototype.AddFrame(0, 0);
256 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
257 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
258 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -24));
259 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
260 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
261 battleRes.numberAnimationPrototype.AddFrame(0, 0);
262 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
263 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
264 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
265 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
266 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
267 battleRes.numberAnimationPrototype.AddFrames(0, 0, Vector<int>(), 14);
268 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -36));
269 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -32));
270 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -18));
272 SDL_Surface *bigNumbersImg(IMG_Load("test-data/big-numbers.png"));
273 Sprite bigNumbersSprite(bigNumbersImg, 16, 32);
274 battleRes.bigNumberSprite = &bigNumbersSprite;
275 SDL_Surface *bigGreenNumbersImg(IMG_Load("test-data/big-green-numbers.png"));
276 Sprite bigGreenNumbersSprite(bigGreenNumbersImg, 16, 32);
277 battleRes.greenNumberSprite = &bigGreenNumbersSprite;
279 SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png"));
280 Sprite heroTagSprite(heroTagImg, 32, 16);
281 battleRes.heroTagLabels = &heroTagSprite;
282 battleRes.levelLabelCol = 0;
283 battleRes.levelLabelRow = 0;
284 battleRes.healthLabelCol = 0;
285 battleRes.healthLabelRow = 1;
286 battleRes.manaLabelCol = 0;
287 battleRes.manaLabelRow = 2;
288 battleRes.moveLabelCol = 0;
289 battleRes.moveLabelRow = 3;
290 battleRes.ikariLabelCol = 0;
291 battleRes.ikariLabelRow = 4;
293 SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png"));
294 Sprite numbersSprite(numbersImg, 16, 16);
295 Font heroTagFont(&numbersSprite, 0, -3);
296 battleRes.heroTagFont = &heroTagFont;
297 SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png"));
298 Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33);
299 battleRes.heroTagFrame = &heroTagFrame;
300 Frame activeHeroTagFrame(tagFramesImg, 16, 16);
301 battleRes.activeHeroTagFrame = &activeHeroTagFrame;
302 SDL_Surface *smallTagFrameImg(IMG_Load("test-data/small-tag-frame.png"));
303 Frame smallTagFrame(smallTagFrameImg, 8, 16);
304 battleRes.smallHeroTagFrame = &smallTagFrame;
305 Frame lastSmallTagFrame(smallTagFrameImg, 8, 16, 1, 1, 0, 33);
306 battleRes.lastSmallHeroTagFrame = &lastSmallTagFrame;
307 battleRes.heroesBgColor = SDL_MapRGB(screen.Screen()->format, 0x18, 0x28, 0x31);
309 SDL_Surface *gauges(IMG_Load("test-data/gauges.png"));
310 Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6);
311 battleRes.healthGauge = &healthGauge;
312 Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6);
313 battleRes.manaGauge = &manaGauge;
314 Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6);
315 battleRes.ikariGauge = &ikariGauge;
317 SDL_Surface *selectFrameImg(IMG_Load("test-data/select-frame.png"));
318 Frame selectFrame(selectFrameImg, 16, 16);
319 battleRes.selectFrame = &selectFrame;
321 SDL_Surface *normalFontImg(IMG_Load("test-data/normal-font.png"));
322 Sprite normalFontSprite(normalFontImg, 16, 16);
323 Font normalFont(&normalFontSprite, 0, -2);
324 battleRes.normalFont = &normalFont;
326 SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png"));
327 Sprite disabledFontSprite(disabledFontImg, 16, 16);
328 Font disabledFont(&disabledFontSprite, 0, -2);
329 battleRes.disabledFont = &disabledFont;
331 SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png"));
332 Sprite handCursorSprite(handCursorImg, 32, 32);
333 battleRes.menuCursor = &handCursorSprite;
335 SDL_Surface *targetingIconsImg(IMG_Load("test-data/targeting-icons.png"));
336 Sprite weaponTargetCursor(targetingIconsImg, 32, 32);
337 Sprite magicTargetCursor(targetingIconsImg, 32, 32, 0, 32);
338 Sprite itemTargetCursor(targetingIconsImg, 32, 32, 0, 64);
339 battleRes.weaponTargetCursor = &weaponTargetCursor;
340 // TODO: add image for magic targeting cursor
341 battleRes.magicTargetCursor = &magicTargetCursor;
342 // TODO: add image for item targeting cursor
343 battleRes.itemTargetCursor = &itemTargetCursor;
346 resetSpell.SetName("Reset");
347 maxim.AddSpell(&resetSpell);
349 strongSpell.SetName("Strong");
350 strongSpell.SetCost(3);
351 strongSpell.SetUsableInBattle();
352 strongSpell.GetTargetingMode().TargetMultipleAllies();
353 maxim.AddSpell(&strongSpell);
354 selan.AddSpell(&strongSpell);
356 strongerSpell.SetName("Stronger");
357 strongerSpell.SetCost(8);
358 strongerSpell.SetUsableInBattle();
359 strongerSpell.GetTargetingMode().TargetMultipleAllies();
360 maxim.AddSpell(&strongerSpell);
361 selan.AddSpell(&strongerSpell);
363 championSpell.SetName("Champion");
364 championSpell.SetCost(16);
365 championSpell.SetUsableInBattle();
366 championSpell.GetTargetingMode().TargetMultipleAllies();
367 maxim.AddSpell(&championSpell);
368 selan.AddSpell(&championSpell);
370 rallySpell.SetName("Rally");
371 rallySpell.SetCost(10);
372 rallySpell.SetUsableInBattle();
373 rallySpell.GetTargetingMode().TargetMultipleAllies();
374 maxim.AddSpell(&rallySpell);
375 selan.AddSpell(&rallySpell);
377 escapeSpell.SetName("Escape");
378 escapeSpell.SetCost(8);
379 selan.AddSpell(&escapeSpell);
381 valorSpell.SetName("Valor");
382 valorSpell.SetCost(30);
383 valorSpell.SetUsableInBattle();
384 valorSpell.GetTargetingMode().TargetMultipleAllies();
385 maxim.AddSpell(&valorSpell);
386 selan.AddSpell(&valorSpell);
388 battleRes.spellMenuHeadline = "Please choose a spell.";
389 battleRes.spellMenuPrototype = Menu<const Spell *>(&normalFont, &disabledFont, &handCursorSprite, 9, 6, 8, 0, 2, 32, 2, ':');
391 SDL_Surface *itemIcons(IMG_Load("test-data/item-icons.png"));
392 Sprite potionIcon(itemIcons, 16, 16);
393 Sprite ballIcon(itemIcons, 16, 16, 0, 16);
394 Sprite crankIcon(itemIcons, 16, 16, 0, 32);
395 Sprite spearIcon(itemIcons, 16, 16, 0, 48);
396 Sprite swordIcon(itemIcons, 16, 16, 0, 64);
397 Sprite axIcon(itemIcons, 16, 16, 0, 80);
398 Sprite rodIcon(itemIcons, 16, 16, 0, 96);
399 Sprite armorIcon(itemIcons, 16, 16, 0, 112);
400 Sprite shieldIcon(itemIcons, 16, 16, 0, 128);
401 Sprite helmetIcon(itemIcons, 16, 16, 0, 144);
402 Sprite ringIcon(itemIcons, 16, 16, 0, 160);
403 Sprite jewelIcon(itemIcons, 16, 16, 0, 176);
405 battleRes.weaponMenuIcon = &swordIcon;
406 battleRes.armorMenuIcon = &armorIcon;
407 battleRes.shieldMenuIcon = &shieldIcon;
408 battleRes.helmetMenuIcon = &helmetIcon;
409 battleRes.ringMenuIcon = &ringIcon;
410 battleRes.jewelMenuIcon = &jewelIcon;
414 antidote.SetName("Antidote");
415 antidote.SetMenuIcon(&potionIcon);
416 antidote.SetUsableInBattle();
417 antidote.GetTargetingMode().TargetSingleAlly();
418 inventory.Add(&antidote, 9);
420 magicJar.SetName("Magic jar");
421 magicJar.SetMenuIcon(&potionIcon);
422 magicJar.SetUsableInBattle();
423 magicJar.GetTargetingMode().TargetSingleAlly();
424 inventory.Add(&magicJar, 4);
426 hiPotion.SetName("Hi-Potion");
427 hiPotion.SetMenuIcon(&potionIcon);
428 hiPotion.SetUsableInBattle();
429 hiPotion.GetTargetingMode().TargetSingleAlly();
430 inventory.Add(&hiPotion, 4);
432 powerPotion.SetName("Power potion");
433 powerPotion.SetMenuIcon(&potionIcon);
434 inventory.Add(&powerPotion, 4);
436 escape.SetName("Escape");
437 inventory.Add(&escape, 2);
439 sleepBall.SetName("Sleep ball");
440 sleepBall.SetMenuIcon(&ballIcon);
441 sleepBall.SetUsableInBattle();
442 sleepBall.GetTargetingMode().TargetSingleEnemy();
443 inventory.Add(&sleepBall, 1);
445 multiBall.SetName("Multi-ball!");
446 multiBall.SetMenuIcon(&ballIcon);
447 multiBall.SetUsableInBattle();
448 multiBall.GetTargetingMode().TargetMultipleEnemies();
449 inventory.Add(&multiBall, 1);
451 figgoru.SetName("Figgoru");
452 figgoru.SetMenuIcon(&crankIcon);
453 figgoru.GetTargetingMode().TargetAllEnemies();
454 inventory.Add(&figgoru, 1);
455 battleRes.inventory = &inventory;
457 battleRes.itemMenuHeadline = "Please choose an item.";
458 battleRes.itemMenuPrototype = Menu<const common::Item *>(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32, 2, ':');
460 SDL_Surface *swordAttackImg(IMG_Load("test-data/attack-sword.png"));
461 Sprite swordAttackSprite(swordAttackImg, 96, 96);
462 SimpleAnimation swordAttackAnimation(&swordAttackSprite, 2 * framerate, 4);
465 zircoSword.SetName("Zirco sword");
466 zircoSword.SetMenuIcon(&swordIcon);
468 firestorm.SetName("Firestorm");
469 firestorm.SetCost(224);
470 firestorm.GetTargetingMode().TargetAllEnemies();
471 firestorm.SetPhysical();
472 zircoSword.SetIkari(&firestorm);
473 zircoSword.SetAttackAnimation(&swordAttackAnimation);
474 maxim.SetWeapon(&zircoSword);
476 zirconArmor.SetName("Zircon armor");
477 zirconArmor.SetMenuIcon(&armorIcon);
479 magicCure.SetName("Magic cure");
480 magicCure.SetCost(128);
481 magicCure.GetTargetingMode().TargetSingleAlly();
482 magicCure.SetMagical();
483 zirconArmor.SetIkari(&magicCure);
484 maxim.SetArmor(&zirconArmor);
486 holyShield.SetName("Holy shield");
487 holyShield.SetMenuIcon(&shieldIcon);
489 lightGuard.SetName("Light guard");
490 lightGuard.SetCost(128);
491 lightGuard.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
492 lightGuard.SetMagical();
493 holyShield.SetIkari(&lightGuard);
494 maxim.SetShield(&holyShield);
496 legendHelm.SetName("Legend helm");
497 legendHelm.SetMenuIcon(&helmetIcon);
499 boomerang.SetName("Boomerang");
500 boomerang.SetCost(164);
501 boomerang.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
502 boomerang.SetMagical();
503 legendHelm.SetIkari(&boomerang);
504 maxim.SetHelmet(&legendHelm);
506 sProRing.SetName("S-pro ring");
507 sProRing.SetMenuIcon(&ringIcon);
509 courage.SetName("Courage");
511 courage.GetTargetingMode().TargetMultipleAllies();
512 courage.SetMagical();
513 sProRing.SetIkari(&courage);
514 maxim.SetRing(&sProRing);
516 evilJewel.SetName("Evil jewel");
517 evilJewel.SetMenuIcon(&jewelIcon);
519 gloomy.SetName("Gloomy");
521 gloomy.GetTargetingMode().TargetAllEnemies();
523 evilJewel.SetIkari(&gloomy);
524 maxim.SetJewel(&evilJewel);
527 zircoWhip.SetName("Zirco whip");
528 zircoWhip.SetMenuIcon(&rodIcon);
530 thundershriek.SetName("Thundershriek");
531 thundershriek.SetCost(224);
532 thundershriek.GetTargetingMode().TargetAllEnemies();
533 thundershriek.SetPhysical();
534 zircoWhip.SetIkari(&thundershriek);
535 // selan.SetWeapon(&zircoWhip);
537 zirconPlate.SetName("Zircon plate");
538 zirconPlate.SetMenuIcon(&armorIcon);
540 suddenCure.SetName("Sudden cure");
541 suddenCure.SetCost(96);
542 suddenCure.GetTargetingMode().TargetAllAllies();
543 suddenCure.SetMagical();
544 zirconPlate.SetIkari(&suddenCure);
545 selan.SetArmor(&zirconPlate);
547 zircoGloves.SetName("Zirco gloves");
548 zircoGloves.SetMenuIcon(&shieldIcon);
550 forcefield.SetName("Forcefield");
551 forcefield.SetCost(64);
552 forcefield.GetTargetingMode().TargetAllAllies();
553 forcefield.SetMagical();
554 zircoGloves.SetIkari(&forcefield);
555 selan.SetShield(&zircoGloves);
557 holyCap.SetName("Holy cap");
558 holyCap.SetMenuIcon(&helmetIcon);
560 vulnerable.SetName("Vulnerable");
561 vulnerable.SetCost(196);
562 vulnerable.GetTargetingMode().TargetAllEnemies();
563 vulnerable.SetPhysical();
564 holyCap.SetIkari(&vulnerable);
565 selan.SetHelmet(&holyCap);
567 ghostRing.SetName("Ghost ring");
568 ghostRing.SetMenuIcon(&ringIcon);
570 destroy.SetName("Destroy");
571 destroy.SetCost(128);
572 destroy.GetTargetingMode().TargetMultipleEnemies();
573 destroy.SetMagical();
574 ghostRing.SetIkari(&destroy);
575 selan.SetRing(&ghostRing);
577 eagleRock.SetName("Eagle rock");
578 eagleRock.SetMenuIcon(&jewelIcon);
580 dive.SetName("Dive");
582 dive.GetTargetingMode().TargetSingleEnemy();
584 eagleRock.SetIkari(&dive);
585 selan.SetJewel(&eagleRock);
588 zircoAx.SetName("Zirco ax");
589 zircoAx.SetMenuIcon(&axIcon);
591 torrent.SetName("Torrent");
592 torrent.SetCost(224);
593 torrent.GetTargetingMode().TargetAllEnemies();
594 torrent.SetPhysical();
595 zircoAx.SetIkari(&torrent);
596 // guy.SetWeapon(&zircoAx);
597 guy.SetArmor(&zirconArmor);
599 megaShield.SetName("Mega shield");
600 megaShield.SetMenuIcon(&shieldIcon);
602 ironBarrier.SetName("Iron barrier");
603 ironBarrier.SetCost(255);
604 ironBarrier.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
605 ironBarrier.SetMagical();
606 megaShield.SetIkari(&ironBarrier);
607 guy.SetShield(&megaShield);
609 zircoHelmet.SetName("Zirco helmet");
610 zircoHelmet.SetMenuIcon(&helmetIcon);
612 slow.SetName("Slow");
614 slow.GetTargetingMode().TargetAllEnemies();
616 zircoHelmet.SetIkari(&slow);
617 guy.SetHelmet(&zircoHelmet);
619 powerRing.SetName("Power ring");
620 powerRing.SetMenuIcon(&ringIcon);
622 trick.SetName("Trick");
624 trick.GetTargetingMode().TargetAllEnemies();
626 zircoHelmet.SetIkari(&trick);
627 guy.SetRing(&powerRing);
628 guy.SetJewel(&evilJewel);
630 // NOTE: this is actually Artea equipment
632 lizardBlow.SetName("Lizard blow");
633 lizardBlow.SetMenuIcon(&swordIcon);
635 dragonRush.SetName("Dragon rush");
636 dragonRush.SetCost(164);
637 dragonRush.GetTargetingMode().TargetSingleEnemy();
638 dragonRush.SetPhysical();
639 lizardBlow.SetIkari(&dragonRush);
640 // dekar.SetWeapon(&lizardBlow);
642 holyRobe.SetName("Holy robe");
643 holyRobe.SetMenuIcon(&armorIcon);
645 crisisCure.SetName("Crisis cure");
646 crisisCure.SetCost(164);
647 crisisCure.GetTargetingMode().TargetAllAllies();
648 crisisCure.SetMagical();
649 holyRobe.SetIkari(&crisisCure);
650 dekar.SetArmor(&holyRobe);
651 dekar.SetShield(&zircoGloves);
652 dekar.SetHelmet(&holyCap);
654 rocketRing.SetName("Rocket ring");
655 rocketRing.SetMenuIcon(&ringIcon);
657 fake.SetName("Fake");
659 fake.GetTargetingMode().TargetSingleAlly();
661 rocketRing.SetIkari(&fake);
662 dekar.SetRing(&rocketRing);
664 krakenRock.SetName("Kraken rock");
665 krakenRock.SetMenuIcon(&jewelIcon);
667 tenLegger.SetName("Ten-legger");
668 tenLegger.SetCost(164);
669 tenLegger.GetTargetingMode().TargetAllEnemies();
670 tenLegger.SetPhysical();
671 rocketRing.SetIkari(&tenLegger);
672 dekar.SetJewel(&krakenRock);
674 battleRes.ikariMenuHeadline = "Please choose equipment.";
675 battleRes.noEquipmentText = "No equip";
676 battleRes.ikariMenuPrototype = Menu<const Item *>(&normalFont, &disabledFont, &handCursorSprite, 12, 6, normalFont.CharHeight() / 2, normalFont.CharWidth(), 1, normalFont.CharWidth() * 2, 0, ':', 12, normalFont.CharWidth());
678 battleRes.escapeText = "Escapes.";
680 BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));
681 battleState->AddMonster(monster);
682 battleState->AddMonster(monster);
683 battleState->AddMonster(monster);
684 battleState->AddMonster(monster);
685 battleState->AddHero(maxim);
686 battleState->AddHero(selan);
687 battleState->AddHero(guy);
688 battleState->AddHero(dekar);
689 Application app(&screen, battleState);
690 app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
691 app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
692 app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);
693 app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT);
694 app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A);
695 app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B);
696 app.Buttons().MapKey(SDLK_UP, Input::ACTION_X);
697 app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y);
698 app.Buttons().MapKey(SDLK_RETURN, Input::START);
699 app.Buttons().MapKey(SDLK_SPACE, Input::SELECT);
700 app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT);
701 app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT);
705 } catch (exception &e) {
706 cerr << "exception in main(): " << e.what() << endl;