4 * Created on: Aug 1, 2012
8 #include "app/Application.h"
10 #include "battle/BattleState.h"
11 #include "battle/Hero.h"
12 #include "battle/Monster.h"
13 #include "battle/PartyLayout.h"
14 #include "geometry/Point.h"
15 #include "graphics/Font.h"
16 #include "graphics/Frame.h"
17 #include "graphics/Gauge.h"
18 #include "graphics/Sprite.h"
19 #include "sdl/InitImage.h"
20 #include "sdl/InitScreen.h"
21 #include "sdl/InitSDL.h"
26 #include <SDL_image.h>
28 using app::Application;
30 using battle::BattleState;
32 using battle::Monster;
33 using battle::PartyLayout;
34 using geometry::Point;
36 using graphics::Frame;
37 using graphics::Gauge;
38 using graphics::Sprite;
40 using sdl::InitScreen;
48 int main(int argc, char **argv) {
49 const int width = 800;
50 const int height = 480;
54 InitImage image(IMG_INIT_PNG);
55 InitScreen screen(width, height);
57 // temporary test data
58 SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
59 PartyLayout monstersLayout;
60 monstersLayout.AddPosition(Point<Uint8>(88, 104));
61 monstersLayout.AddPosition(Point<Uint8>(128, 104));
62 monstersLayout.AddPosition(Point<Uint8>(168, 104));
63 monstersLayout.AddPosition(Point<Uint8>(208, 104));
64 PartyLayout heroesLayout;
65 heroesLayout.AddPosition(Point<Uint8>(27, 219));
66 heroesLayout.AddPosition(Point<Uint8>(104, 227));
67 heroesLayout.AddPosition(Point<Uint8>(66, 238));
68 heroesLayout.AddPosition(Point<Uint8>(143, 246));
70 SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
71 Sprite dummySprite(monsterImg, 64, 64);
73 monster.SetSprite(&dummySprite);
75 SDL_Surface *heroImg(IMG_Load("test-data/hero.png"));
76 Sprite heroSprite(heroImg, 64, 64);
80 hero.SetSprite(&heroSprite);
81 hero.SetMaxHealth(100);
87 SDL_Surface *attackIcons(IMG_Load("test-data/attack-type-icons.png"));
88 Sprite attackIconsSprite(attackIcons, 32, 32);
89 SDL_Surface *moveIcons(IMG_Load("test-data/move-icons.png"));
90 Sprite moveIconsSprite(moveIcons, 32, 32);
91 SDL_Surface *heroTagSprites(IMG_Load("test-data/hero-tag-sprites.png"));
92 Sprite heroTagSprite(heroTagSprites, 32, 16);
93 SDL_Surface *numbers(IMG_Load("test-data/numbers.png"));
94 Sprite numbersSprite(numbers, 16, 16);
95 Font heroTagFont(&numbersSprite);
96 SDL_Surface *tagFrames(IMG_Load("test-data/tag-frames.png"));
97 Frame heroTagFrame(tagFrames, 16, 16, 1, 1, 0, 33);
98 Frame activeHeroTagFrame(tagFrames, 16, 16);
100 SDL_Surface *gauges(IMG_Load("test-data/gauges.png"));
101 Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6);
102 Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6);
103 Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6);
105 BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &attackIconsSprite, &moveIconsSprite, &heroTagFrame, &activeHeroTagFrame, &healthGauge, &manaGauge, &ikariGauge, &heroTagSprite, &heroTagFont));
106 battleState->AddMonster(monster);
107 battleState->AddMonster(monster);
108 battleState->AddMonster(monster);
109 battleState->AddMonster(monster);
110 battleState->AddHero(hero);
111 battleState->AddHero(hero);
112 battleState->AddHero(hero);
113 battleState->AddHero(hero);
114 Application app(&screen, battleState);
115 app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
116 app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
117 app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);
118 app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT);
119 app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A);
120 app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B);
121 app.Buttons().MapKey(SDLK_UP, Input::ACTION_X);
122 app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y);
123 app.Buttons().MapKey(SDLK_RETURN, Input::START);
124 app.Buttons().MapKey(SDLK_SPACE, Input::SELECT);
125 app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT);
126 app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT);
130 } catch (exception &e) {
131 cerr << "exception in main(): " << e.what() << endl;