4 * Created on: Aug 1, 2012
8 #include "app/Application.h"
10 #include "battle/BattleState.h"
11 #include "battle/Hero.h"
12 #include "battle/Monster.h"
13 #include "battle/PartyLayout.h"
14 #include "battle/Resources.h"
15 #include "battle/Stats.h"
16 #include "common/Ikari.h"
17 #include "common/Inventory.h"
18 #include "common/Item.h"
19 #include "common/Spell.h"
20 #include "geometry/Point.h"
21 #include "geometry/Vector.h"
22 #include "graphics/ComplexAnimation.h"
23 #include "graphics/Font.h"
24 #include "graphics/Frame.h"
25 #include "graphics/Gauge.h"
26 #include "graphics/Menu.h"
27 #include "graphics/SimpleAnimation.h"
28 #include "graphics/Sprite.h"
29 #include "sdl/InitImage.h"
30 #include "sdl/InitScreen.h"
31 #include "sdl/InitSDL.h"
36 #include <SDL_image.h>
38 using app::Application;
40 using battle::BattleState;
42 using battle::Monster;
43 using battle::PartyLayout;
46 using common::Inventory;
49 using geometry::Point;
50 using geometry::Vector;
51 using graphics::ComplexAnimation;
53 using graphics::Frame;
54 using graphics::Gauge;
56 using graphics::SimpleAnimation;
57 using graphics::Sprite;
59 using sdl::InitScreen;
67 int main(int argc, char **argv) {
68 const int width = 800;
69 const int height = 480;
71 const int framerate = 33;
75 InitImage image(IMG_INIT_PNG);
76 InitScreen screen(width, height);
78 // temporary test data
79 SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
80 PartyLayout monstersLayout;
81 monstersLayout.AddPosition(Point<Uint8>(88, 88));
82 monstersLayout.AddPosition(Point<Uint8>(128, 88));
83 monstersLayout.AddPosition(Point<Uint8>(168, 88));
84 monstersLayout.AddPosition(Point<Uint8>(208, 88));
85 PartyLayout heroesLayout;
86 heroesLayout.AddPosition(Point<Uint8>(48, 136));
87 heroesLayout.AddPosition(Point<Uint8>(128, 136));
88 heroesLayout.AddPosition(Point<Uint8>(80, 152));
89 heroesLayout.AddPosition(Point<Uint8>(160, 152));
91 SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
92 Sprite dummySprite(monsterImg, 64, 64);
94 monster.SetName("Lizard");
95 monster.SetSprite(&dummySprite);
97 monster.SetMaxHealth(8);
99 monster.SetStats(Stats(14, 6, 6, 6, 6, 6, 6));
100 monster.SetReward(3, 5);
102 SDL_Surface *maximImg(IMG_Load("test-data/maxim.png"));
103 Sprite maximSprite(maximImg, 64, 64);
105 maxim.SetName("Maxim");
107 maxim.SetSprite(&maximSprite);
108 maxim.SetMaxHealth(33);
110 maxim.SetMaxMana(20);
113 maxim.SetStats(Stats(28, 22, 28, 17, 14, 100, 10));
114 ComplexAnimation maximAttackAnimation(&maximSprite, framerate);
115 // TODO: cross check double frames; could be related to differences in framerates
116 maximAttackAnimation.AddFrames(1, 0, Vector<int>(0, 0), 7); // TODO: maybe this could also be a pause before the battle animation
117 maximAttackAnimation.AddFrames(1, 0, Vector<int>(4, -1), 2);
118 maximAttackAnimation.AddFrames(2, 0, Vector<int>(4, -2), 2);
119 maximAttackAnimation.AddFrames(2, 0, Vector<int>(6, -2), 2);
120 maximAttackAnimation.AddFrames(2, 1, Vector<int>(6, -1), 1);
121 maximAttackAnimation.AddFrames(2, 1, Vector<int>(3, -1), 2);
122 maximAttackAnimation.AddFrames(2, 1, Vector<int>(0, 0), 1);
123 maximAttackAnimation.AddFrames(2, 2, Vector<int>(0, 0), 2);
124 maximAttackAnimation.AddFrames(2, 2, Vector<int>(2, 0), 1);
125 maximAttackAnimation.AddFrames(1, 0, Vector<int>(0, 0), 7); // TODO: maybe this could also be a pause between two animations
126 maxim.SetAttackAnimation(&maximAttackAnimation);
127 ComplexAnimation maximSpellAnimation(&maximSprite, 5 * framerate);
128 maximSpellAnimation.AddFrames(3, 0, Vector<int>(), 2);
129 maximSpellAnimation.AddFrame(3, 1);
130 maxim.SetSpellAnimation(&maximSpellAnimation);
131 SDL_Surface *maximMeleeImg(IMG_Load("test-data/melee-maxim.png"));
132 Sprite maximMeleeSprite(maximMeleeImg, 96, 96);
133 SimpleAnimation maximMeleeAnimation(&maximMeleeSprite, 2 * framerate, 4);
134 maxim.SetMeleeAnimation(&maximMeleeAnimation);
136 SDL_Surface *selanImg(IMG_Load("test-data/selan.png"));
137 Sprite selanSprite(selanImg, 64, 64);
139 selan.SetName("Selan");
141 selan.SetSprite(&selanSprite);
142 selan.SetMaxHealth(28);
144 selan.SetMaxMana(23);
147 selan.SetStats(Stats(23, 21, 23, 19, 22, 80, 13));
148 ComplexAnimation selanAttackAnimation(&selanSprite, framerate);
149 selanAttackAnimation.AddFrames(1, 0, Vector<int>(4, 0), 2);
150 selanAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
151 selanAttackAnimation.AddFrame(2, 0, Vector<int>(10, 4));
152 selanAttackAnimation.AddFrame(2, 0, Vector<int>(14, 4));
153 selanAttackAnimation.AddFrames(2, 0, Vector<int>(12, 2), 3);
154 selanAttackAnimation.AddFrames(2, 1, Vector<int>(14, 2), 2);
155 selanAttackAnimation.AddFrame(2, 1, Vector<int>(2, 0));
156 selanAttackAnimation.AddFrame(2, 2, Vector<int>(-2, -4));
157 selanAttackAnimation.AddFrame(2, 2, Vector<int>(-8, -8));
158 selanAttackAnimation.AddFrame(2, 2);
159 selan.SetAttackAnimation(&selanAttackAnimation);
160 ComplexAnimation selanSpellAnimation(&selanSprite, framerate);
161 selanSpellAnimation.AddFrames(2, 0, Vector<int>(), 3);
162 selanSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
163 selanSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
164 selanSpellAnimation.AddFrames(2, 3, Vector<int>(), 2);
165 selan.SetSpellAnimation(&selanSpellAnimation);
166 SDL_Surface *selanMeleeImg(IMG_Load("test-data/melee-selan.png"));
167 Sprite selanMeleeSprite(selanMeleeImg, 96, 96);
168 SimpleAnimation selanMeleeAnimation(&selanMeleeSprite, 2 * framerate, 4);
169 selan.SetMeleeAnimation(&selanMeleeAnimation);
171 SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
172 Sprite guySprite(guyImg, 64, 64);
176 guy.SetSprite(&guySprite);
177 guy.SetMaxHealth(38);
182 guy.SetStats(Stats(38, 25, 38, 13, 8, 90, 8));
183 ComplexAnimation guyAttackAnimation(&guySprite, framerate);
184 guyAttackAnimation.AddFrames(1, 0, Vector<int>(-4, 0), 2);
185 guyAttackAnimation.AddFrames(1, 0, Vector<int>(-8, 0), 2);
186 guyAttackAnimation.AddFrames(2, 0, Vector<int>(-8, 0), 2);
187 guyAttackAnimation.AddFrame(2, 0, Vector<int>(-4, 0));
188 guyAttackAnimation.AddFrames(2, 0, Vector<int>(), 2);
189 guyAttackAnimation.AddFrame(2, 1);
190 guyAttackAnimation.AddFrame(2, 1, Vector<int>(4, 0));
191 guyAttackAnimation.AddFrame(2, 1, Vector<int>(10, 0));
192 guyAttackAnimation.AddFrame(2, 2, Vector<int>(10, 0));
193 guyAttackAnimation.AddFrame(2, 2);
194 guy.SetAttackAnimation(&guyAttackAnimation);
195 SDL_Surface *guyMeleeImg(IMG_Load("test-data/melee-guy.png"));
196 Sprite guyMeleeSprite(guyMeleeImg, 96, 96);
197 SimpleAnimation guyMeleeAnimation(&guyMeleeSprite, 2 * framerate, 4);
198 guy.SetMeleeAnimation(&guyMeleeAnimation);
200 SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
201 Sprite dekarSprite(dekarImg, 64, 64);
203 dekar.SetName("Dekar");
205 dekar.SetSprite(&dekarSprite);
206 dekar.SetMaxHealth(38);
211 dekar.SetStats(Stats(46, 29, 46, 13, 7, 100, 5));
212 ComplexAnimation dekarAttackAnimation(&dekarSprite, framerate);
213 dekarAttackAnimation.AddFrame(1, 0, Vector<int>(4, 0));
214 dekarAttackAnimation.AddFrame(1, 0, Vector<int>(8, 2));
215 dekarAttackAnimation.AddFrame(2, 0, Vector<int>(12, 4));
216 dekarAttackAnimation.AddFrame(2, 0, Vector<int>(16, 4));
217 dekarAttackAnimation.AddFrames(2, 0, Vector<int>(10, 2), 4);
218 dekarAttackAnimation.AddFrame(2, 1, Vector<int>(6, 2));
219 dekarAttackAnimation.AddFrame(2, 1, Vector<int>());
220 dekarAttackAnimation.AddFrame(2, 2, Vector<int>(-2, 0));
221 dekarAttackAnimation.AddFrames(2, 2, Vector<int>(0, 0), 3);
222 dekar.SetAttackAnimation(&dekarAttackAnimation);
223 ComplexAnimation dekarSpellAnimation(&dekarSprite, framerate);
224 dekarSpellAnimation.AddFrames(2, 0, Vector<int>(), 6);
225 dekarSpellAnimation.AddFrames(2, 1, Vector<int>(), 2);
226 dekarSpellAnimation.AddFrames(2, 2, Vector<int>(), 3);
227 dekar.SetSpellAnimation(&dekarSpellAnimation);
228 SDL_Surface *dekarMeleeImg(IMG_Load("test-data/melee-dekar.png"));
229 Sprite dekarMeleeSprite(dekarMeleeImg, 96, 96);
230 SimpleAnimation dekarMeleeAnimation(&dekarMeleeSprite, 2 * framerate, 4);
231 dekar.SetMeleeAnimation(&dekarMeleeAnimation);
233 battle::Resources battleRes;
235 SDL_Surface *swapCursorImg(IMG_Load("test-data/swap-cursor.png"));
236 Sprite swapCursorSprite(swapCursorImg, 32, 32);
237 battleRes.swapCursor = &swapCursorSprite;
238 SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png"));
239 Sprite attackIconsSprite(attackIconsImg, 32, 32);
240 battleRes.attackIcons = &attackIconsSprite;
241 SDL_Surface *attackChoiceIconsImg(IMG_Load("test-data/attack-choice-icons.png"));
242 Sprite attackChoiceIconsSprite(attackChoiceIconsImg, 16, 16);
243 battleRes.attackChoiceIcons = &attackChoiceIconsSprite;
244 SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png"));
245 Sprite moveIconsSprite(moveIconsImg, 32, 32);
246 battleRes.moveIcons = &moveIconsSprite;
248 SDL_Surface *titleFrameImg(IMG_Load("test-data/title-frame.png"));
249 Frame titleFrame(titleFrameImg, 16, 16);
250 battleRes.titleFrame = &titleFrame;
252 SDL_Surface *largeFontImg(IMG_Load("test-data/large-font.png"));
253 Sprite largeFontSprite(largeFontImg, 16, 32);
254 Font largeFont(&largeFontSprite, 0, -2);
255 battleRes.titleFont = &largeFont;
257 battleRes.numberAnimationPrototype = ComplexAnimation(0, framerate);
258 battleRes.numberAnimationPrototype.AddFrame(0, 0);
259 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
260 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
261 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -48));
262 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
263 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
264 battleRes.numberAnimationPrototype.AddFrame(0, 0);
265 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
266 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
267 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -24));
268 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
269 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
270 battleRes.numberAnimationPrototype.AddFrame(0, 0);
271 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
272 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
273 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
274 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
275 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
276 battleRes.numberAnimationPrototype.AddFrames(0, 0, Vector<int>(), 14);
277 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -36));
278 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -32));
279 battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -18));
281 SDL_Surface *bigNumbersImg(IMG_Load("test-data/big-numbers.png"));
282 Sprite bigNumbersSprite(bigNumbersImg, 16, 32);
283 battleRes.bigNumberSprite = &bigNumbersSprite;
284 SDL_Surface *bigGreenNumbersImg(IMG_Load("test-data/big-green-numbers.png"));
285 Sprite bigGreenNumbersSprite(bigGreenNumbersImg, 16, 32);
286 battleRes.greenNumberSprite = &bigGreenNumbersSprite;
288 SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png"));
289 Sprite heroTagSprite(heroTagImg, 32, 16);
290 battleRes.heroTagLabels = &heroTagSprite;
291 battleRes.levelLabelCol = 0;
292 battleRes.levelLabelRow = 0;
293 battleRes.healthLabelCol = 0;
294 battleRes.healthLabelRow = 1;
295 battleRes.manaLabelCol = 0;
296 battleRes.manaLabelRow = 2;
297 battleRes.moveLabelCol = 0;
298 battleRes.moveLabelRow = 3;
299 battleRes.ikariLabelCol = 0;
300 battleRes.ikariLabelRow = 4;
302 SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png"));
303 Sprite numbersSprite(numbersImg, 16, 16);
304 Font heroTagFont(&numbersSprite, 0, -3);
305 battleRes.heroTagFont = &heroTagFont;
306 SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png"));
307 Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33);
308 battleRes.heroTagFrame = &heroTagFrame;
309 Frame activeHeroTagFrame(tagFramesImg, 16, 16);
310 battleRes.activeHeroTagFrame = &activeHeroTagFrame;
311 SDL_Surface *smallTagFrameImg(IMG_Load("test-data/small-tag-frame.png"));
312 Frame smallTagFrame(smallTagFrameImg, 8, 16);
313 battleRes.smallHeroTagFrame = &smallTagFrame;
314 Frame lastSmallTagFrame(smallTagFrameImg, 8, 16, 1, 1, 0, 33);
315 battleRes.lastSmallHeroTagFrame = &lastSmallTagFrame;
316 battleRes.heroesBgColor = SDL_MapRGB(screen.Screen()->format, 0x18, 0x28, 0x31);
318 SDL_Surface *gauges(IMG_Load("test-data/gauges.png"));
319 Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6);
320 battleRes.healthGauge = &healthGauge;
321 Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6);
322 battleRes.manaGauge = &manaGauge;
323 Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6);
324 battleRes.ikariGauge = &ikariGauge;
326 SDL_Surface *selectFrameImg(IMG_Load("test-data/select-frame.png"));
327 Frame selectFrame(selectFrameImg, 16, 16);
328 battleRes.selectFrame = &selectFrame;
330 SDL_Surface *normalFontImg(IMG_Load("test-data/normal-font.png"));
331 Sprite normalFontSprite(normalFontImg, 16, 16);
332 Font normalFont(&normalFontSprite, 0, -2);
333 battleRes.normalFont = &normalFont;
335 SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png"));
336 Sprite disabledFontSprite(disabledFontImg, 16, 16);
337 Font disabledFont(&disabledFontSprite, 0, -2);
338 battleRes.disabledFont = &disabledFont;
340 SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png"));
341 Sprite handCursorSprite(handCursorImg, 32, 32);
342 battleRes.menuCursor = &handCursorSprite;
344 SDL_Surface *targetingIconsImg(IMG_Load("test-data/targeting-icons.png"));
345 Sprite weaponTargetCursor(targetingIconsImg, 32, 32);
346 Sprite magicTargetCursor(targetingIconsImg, 32, 32, 0, 32);
347 Sprite itemTargetCursor(targetingIconsImg, 32, 32, 0, 64);
348 battleRes.weaponTargetCursor = &weaponTargetCursor;
349 // TODO: add image for magic targeting cursor
350 battleRes.magicTargetCursor = &magicTargetCursor;
351 // TODO: add image for item targeting cursor
352 battleRes.itemTargetCursor = &itemTargetCursor;
355 resetSpell.SetName("Reset");
356 maxim.AddSpell(&resetSpell);
358 strongSpell.SetName("Strong");
359 strongSpell.SetCost(3);
360 strongSpell.SetUsableInBattle();
361 strongSpell.GetTargetingMode().TargetMultipleAllies();
362 maxim.AddSpell(&strongSpell);
363 selan.AddSpell(&strongSpell);
365 strongerSpell.SetName("Stronger");
366 strongerSpell.SetCost(8);
367 strongerSpell.SetUsableInBattle();
368 strongerSpell.GetTargetingMode().TargetMultipleAllies();
369 maxim.AddSpell(&strongerSpell);
370 selan.AddSpell(&strongerSpell);
372 championSpell.SetName("Champion");
373 championSpell.SetCost(16);
374 championSpell.SetUsableInBattle();
375 championSpell.GetTargetingMode().TargetMultipleAllies();
376 maxim.AddSpell(&championSpell);
377 selan.AddSpell(&championSpell);
379 rallySpell.SetName("Rally");
380 rallySpell.SetCost(10);
381 rallySpell.SetUsableInBattle();
382 rallySpell.GetTargetingMode().TargetMultipleAllies();
383 maxim.AddSpell(&rallySpell);
384 selan.AddSpell(&rallySpell);
386 escapeSpell.SetName("Escape");
387 escapeSpell.SetCost(8);
388 selan.AddSpell(&escapeSpell);
390 valorSpell.SetName("Valor");
391 valorSpell.SetCost(30);
392 valorSpell.SetUsableInBattle();
393 valorSpell.GetTargetingMode().TargetMultipleAllies();
394 maxim.AddSpell(&valorSpell);
395 selan.AddSpell(&valorSpell);
397 battleRes.spellMenuHeadline = "Please choose a spell.";
398 battleRes.spellMenuPrototype = Menu<const Spell *>(&normalFont, &disabledFont, &handCursorSprite, 9, 6, 8, 0, 2, 32, 2, ':');
400 SDL_Surface *itemIcons(IMG_Load("test-data/item-icons.png"));
401 Sprite potionIcon(itemIcons, 16, 16);
402 Sprite ballIcon(itemIcons, 16, 16, 0, 16);
403 Sprite crankIcon(itemIcons, 16, 16, 0, 32);
404 Sprite spearIcon(itemIcons, 16, 16, 0, 48);
405 Sprite swordIcon(itemIcons, 16, 16, 0, 64);
406 Sprite axIcon(itemIcons, 16, 16, 0, 80);
407 Sprite rodIcon(itemIcons, 16, 16, 0, 96);
408 Sprite armorIcon(itemIcons, 16, 16, 0, 112);
409 Sprite shieldIcon(itemIcons, 16, 16, 0, 128);
410 Sprite helmetIcon(itemIcons, 16, 16, 0, 144);
411 Sprite ringIcon(itemIcons, 16, 16, 0, 160);
412 Sprite jewelIcon(itemIcons, 16, 16, 0, 176);
414 battleRes.weaponMenuIcon = &swordIcon;
415 battleRes.armorMenuIcon = &armorIcon;
416 battleRes.shieldMenuIcon = &shieldIcon;
417 battleRes.helmetMenuIcon = &helmetIcon;
418 battleRes.ringMenuIcon = &ringIcon;
419 battleRes.jewelMenuIcon = &jewelIcon;
423 antidote.SetName("Antidote");
424 antidote.SetMenuIcon(&potionIcon);
425 antidote.SetUsableInBattle();
426 antidote.GetTargetingMode().TargetSingleAlly();
427 inventory.Add(&antidote, 9);
429 magicJar.SetName("Magic jar");
430 magicJar.SetMenuIcon(&potionIcon);
431 magicJar.SetUsableInBattle();
432 magicJar.GetTargetingMode().TargetSingleAlly();
433 inventory.Add(&magicJar, 4);
435 hiPotion.SetName("Hi-Potion");
436 hiPotion.SetMenuIcon(&potionIcon);
437 hiPotion.SetUsableInBattle();
438 hiPotion.GetTargetingMode().TargetSingleAlly();
439 inventory.Add(&hiPotion, 4);
441 powerPotion.SetName("Power potion");
442 powerPotion.SetMenuIcon(&potionIcon);
443 inventory.Add(&powerPotion, 4);
445 escape.SetName("Escape");
446 inventory.Add(&escape, 2);
448 sleepBall.SetName("Sleep ball");
449 sleepBall.SetMenuIcon(&ballIcon);
450 sleepBall.SetUsableInBattle();
451 sleepBall.GetTargetingMode().TargetSingleEnemy();
452 inventory.Add(&sleepBall, 1);
454 multiBall.SetName("Multi-ball!");
455 multiBall.SetMenuIcon(&ballIcon);
456 multiBall.SetUsableInBattle();
457 multiBall.GetTargetingMode().TargetMultipleEnemies();
458 inventory.Add(&multiBall, 1);
460 figgoru.SetName("Figgoru");
461 figgoru.SetMenuIcon(&crankIcon);
462 figgoru.GetTargetingMode().TargetAllEnemies();
463 inventory.Add(&figgoru, 1);
464 battleRes.inventory = &inventory;
466 battleRes.itemMenuHeadline = "Please choose an item.";
467 battleRes.itemMenuPrototype = Menu<const common::Item *>(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32, 2, ':');
469 SDL_Surface *swordAttackImg(IMG_Load("test-data/attack-sword.png"));
470 Sprite swordAttackSprite(swordAttackImg, 96, 96);
471 SimpleAnimation swordAttackAnimation(&swordAttackSprite, 2 * framerate, 4);
474 zircoSword.SetName("Zirco sword");
475 zircoSword.SetMenuIcon(&swordIcon);
477 firestorm.SetName("Firestorm");
478 firestorm.SetCost(224);
479 firestorm.GetTargetingMode().TargetAllEnemies();
480 firestorm.SetPhysical();
481 zircoSword.SetIkari(&firestorm);
482 zircoSword.SetAttackAnimation(&swordAttackAnimation);
483 maxim.SetWeapon(&zircoSword);
485 zirconArmor.SetName("Zircon armor");
486 zirconArmor.SetMenuIcon(&armorIcon);
488 magicCure.SetName("Magic cure");
489 magicCure.SetCost(128);
490 magicCure.GetTargetingMode().TargetSingleAlly();
491 magicCure.SetMagical();
492 zirconArmor.SetIkari(&magicCure);
493 maxim.SetArmor(&zirconArmor);
495 holyShield.SetName("Holy shield");
496 holyShield.SetMenuIcon(&shieldIcon);
498 lightGuard.SetName("Light guard");
499 lightGuard.SetCost(128);
500 lightGuard.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
501 lightGuard.SetMagical();
502 holyShield.SetIkari(&lightGuard);
503 maxim.SetShield(&holyShield);
505 legendHelm.SetName("Legend helm");
506 legendHelm.SetMenuIcon(&helmetIcon);
508 boomerang.SetName("Boomerang");
509 boomerang.SetCost(164);
510 boomerang.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
511 boomerang.SetMagical();
512 legendHelm.SetIkari(&boomerang);
513 maxim.SetHelmet(&legendHelm);
515 sProRing.SetName("S-pro ring");
516 sProRing.SetMenuIcon(&ringIcon);
518 courage.SetName("Courage");
520 courage.GetTargetingMode().TargetMultipleAllies();
521 courage.SetMagical();
522 sProRing.SetIkari(&courage);
523 maxim.SetRing(&sProRing);
525 evilJewel.SetName("Evil jewel");
526 evilJewel.SetMenuIcon(&jewelIcon);
528 gloomy.SetName("Gloomy");
530 gloomy.GetTargetingMode().TargetAllEnemies();
532 evilJewel.SetIkari(&gloomy);
533 maxim.SetJewel(&evilJewel);
536 zircoWhip.SetName("Zirco whip");
537 zircoWhip.SetMenuIcon(&rodIcon);
539 thundershriek.SetName("Thundershriek");
540 thundershriek.SetCost(224);
541 thundershriek.GetTargetingMode().TargetAllEnemies();
542 thundershriek.SetPhysical();
543 zircoWhip.SetIkari(&thundershriek);
544 // selan.SetWeapon(&zircoWhip);
546 zirconPlate.SetName("Zircon plate");
547 zirconPlate.SetMenuIcon(&armorIcon);
549 suddenCure.SetName("Sudden cure");
550 suddenCure.SetCost(96);
551 suddenCure.GetTargetingMode().TargetAllAllies();
552 suddenCure.SetMagical();
553 zirconPlate.SetIkari(&suddenCure);
554 selan.SetArmor(&zirconPlate);
556 zircoGloves.SetName("Zirco gloves");
557 zircoGloves.SetMenuIcon(&shieldIcon);
559 forcefield.SetName("Forcefield");
560 forcefield.SetCost(64);
561 forcefield.GetTargetingMode().TargetAllAllies();
562 forcefield.SetMagical();
563 zircoGloves.SetIkari(&forcefield);
564 selan.SetShield(&zircoGloves);
566 holyCap.SetName("Holy cap");
567 holyCap.SetMenuIcon(&helmetIcon);
569 vulnerable.SetName("Vulnerable");
570 vulnerable.SetCost(196);
571 vulnerable.GetTargetingMode().TargetAllEnemies();
572 vulnerable.SetPhysical();
573 holyCap.SetIkari(&vulnerable);
574 selan.SetHelmet(&holyCap);
576 ghostRing.SetName("Ghost ring");
577 ghostRing.SetMenuIcon(&ringIcon);
579 destroy.SetName("Destroy");
580 destroy.SetCost(128);
581 destroy.GetTargetingMode().TargetMultipleEnemies();
582 destroy.SetMagical();
583 ghostRing.SetIkari(&destroy);
584 selan.SetRing(&ghostRing);
586 eagleRock.SetName("Eagle rock");
587 eagleRock.SetMenuIcon(&jewelIcon);
589 dive.SetName("Dive");
591 dive.GetTargetingMode().TargetSingleEnemy();
593 eagleRock.SetIkari(&dive);
594 selan.SetJewel(&eagleRock);
597 zircoAx.SetName("Zirco ax");
598 zircoAx.SetMenuIcon(&axIcon);
600 torrent.SetName("Torrent");
601 torrent.SetCost(224);
602 torrent.GetTargetingMode().TargetAllEnemies();
603 torrent.SetPhysical();
604 zircoAx.SetIkari(&torrent);
605 // guy.SetWeapon(&zircoAx);
606 guy.SetArmor(&zirconArmor);
608 megaShield.SetName("Mega shield");
609 megaShield.SetMenuIcon(&shieldIcon);
611 ironBarrier.SetName("Iron barrier");
612 ironBarrier.SetCost(255);
613 ironBarrier.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
614 ironBarrier.SetMagical();
615 megaShield.SetIkari(&ironBarrier);
616 guy.SetShield(&megaShield);
618 zircoHelmet.SetName("Zirco helmet");
619 zircoHelmet.SetMenuIcon(&helmetIcon);
621 slow.SetName("Slow");
623 slow.GetTargetingMode().TargetAllEnemies();
625 zircoHelmet.SetIkari(&slow);
626 guy.SetHelmet(&zircoHelmet);
628 powerRing.SetName("Power ring");
629 powerRing.SetMenuIcon(&ringIcon);
631 trick.SetName("Trick");
633 trick.GetTargetingMode().TargetAllEnemies();
635 zircoHelmet.SetIkari(&trick);
636 guy.SetRing(&powerRing);
637 guy.SetJewel(&evilJewel);
639 // NOTE: this is actually Artea equipment
641 lizardBlow.SetName("Lizard blow");
642 lizardBlow.SetMenuIcon(&swordIcon);
644 dragonRush.SetName("Dragon rush");
645 dragonRush.SetCost(164);
646 dragonRush.GetTargetingMode().TargetSingleEnemy();
647 dragonRush.SetPhysical();
648 lizardBlow.SetIkari(&dragonRush);
649 // dekar.SetWeapon(&lizardBlow);
651 holyRobe.SetName("Holy robe");
652 holyRobe.SetMenuIcon(&armorIcon);
654 crisisCure.SetName("Crisis cure");
655 crisisCure.SetCost(164);
656 crisisCure.GetTargetingMode().TargetAllAllies();
657 crisisCure.SetMagical();
658 holyRobe.SetIkari(&crisisCure);
659 dekar.SetArmor(&holyRobe);
660 dekar.SetShield(&zircoGloves);
661 dekar.SetHelmet(&holyCap);
663 rocketRing.SetName("Rocket ring");
664 rocketRing.SetMenuIcon(&ringIcon);
666 fake.SetName("Fake");
668 fake.GetTargetingMode().TargetSingleAlly();
670 rocketRing.SetIkari(&fake);
671 dekar.SetRing(&rocketRing);
673 krakenRock.SetName("Kraken rock");
674 krakenRock.SetMenuIcon(&jewelIcon);
676 tenLegger.SetName("Ten-legger");
677 tenLegger.SetCost(164);
678 tenLegger.GetTargetingMode().TargetAllEnemies();
679 tenLegger.SetPhysical();
680 rocketRing.SetIkari(&tenLegger);
681 dekar.SetJewel(&krakenRock);
683 battleRes.ikariMenuHeadline = "Please choose equipment.";
684 battleRes.noEquipmentText = "No equip";
685 battleRes.ikariMenuPrototype = Menu<const Item *>(&normalFont, &disabledFont, &handCursorSprite, 12, 6, normalFont.CharHeight() / 2, normalFont.CharWidth(), 1, normalFont.CharWidth() * 2, 0, ':', 12, normalFont.CharWidth());
687 battleRes.escapeText = "Escapes.";
689 BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));
690 battleState->AddMonster(monster);
691 battleState->AddMonster(monster);
692 battleState->AddMonster(monster);
693 battleState->AddMonster(monster);
694 battleState->AddHero(maxim);
695 battleState->AddHero(selan);
696 battleState->AddHero(guy);
697 battleState->AddHero(dekar);
698 Application app(&screen, battleState);
699 app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
700 app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
701 app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);
702 app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT);
703 app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A);
704 app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B);
705 app.Buttons().MapKey(SDLK_UP, Input::ACTION_X);
706 app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y);
707 app.Buttons().MapKey(SDLK_RETURN, Input::START);
708 app.Buttons().MapKey(SDLK_SPACE, Input::SELECT);
709 app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT);
710 app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT);
714 } catch (exception &e) {
715 cerr << "exception in main(): " << e.what() << endl;