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1 /*
2  * main.cpp
3  *
4  *  Created on: Aug 1, 2012
5  *      Author: holy
6  */
7
8 #include "app/Application.h"
9 #include "app/Arguments.h"
10 #include "app/Input.h"
11 #include "battle/BattleState.h"
12 #include "battle/Hero.h"
13 #include "battle/Monster.h"
14 #include "battle/PartyLayout.h"
15 #include "battle/Resources.h"
16 #include "common/GameConfig.h"
17 #include "common/GameState.h"
18 #include "common/Hero.h"
19 #include "common/Ikari.h"
20 #include "common/Inventory.h"
21 #include "common/Item.h"
22 #include "common/Spell.h"
23 #include "common/Stats.h"
24 #include "geometry/Vector.h"
25 #include "graphics/ComplexAnimation.h"
26 #include "graphics/Font.h"
27 #include "graphics/Frame.h"
28 #include "graphics/Gauge.h"
29 #include "graphics/Menu.h"
30 #include "graphics/SimpleAnimation.h"
31 #include "graphics/Sprite.h"
32 #include "loader/Caster.h"
33 #include "loader/Interpreter.h"
34 #include "loader/ParsedSource.h"
35 #include "loader/Parser.h"
36 #include "loader/TypeDescription.h"
37 #include "map/Area.h"
38 #include "map/Entity.h"
39 #include "map/Map.h"
40 #include "map/MapState.h"
41 #include "map/Tile.h"
42 #include "map/Trigger.h"
43 #include "sdl/InitImage.h"
44 #include "sdl/InitScreen.h"
45 #include "sdl/InitSDL.h"
46
47 #include <cstdlib>
48 #include <cstring>
49 #include <ctime>
50 #include <exception>
51 #include <iostream>
52 #include <string>
53 #include <SDL.h>
54 #include <SDL_image.h>
55
56 using app::Application;
57 using app::Arguments;
58 using app::Input;
59 using battle::BattleState;
60 using battle::Monster;
61 using battle::PartyLayout;
62 using common::GameConfig;
63 using common::GameState;
64 using common::Hero;
65 using common::Ikari;
66 using common::Inventory;
67 using common::Item;
68 using common::Spell;
69 using common::Stats;
70 using geometry::Vector;
71 using graphics::ComplexAnimation;
72 using graphics::Font;
73 using graphics::Frame;
74 using graphics::Gauge;
75 using graphics::Menu;
76 using graphics::SimpleAnimation;
77 using graphics::Sprite;
78 using loader::Caster;
79 using loader::Interpreter;
80 using loader::ParsedSource;
81 using loader::Parser;
82 using loader::TypeDescription;
83 using map::Area;
84 using map::Entity;
85 using map::Map;
86 using map::MapState;
87 using map::Tile;
88 using map::Trigger;
89 using sdl::InitImage;
90 using sdl::InitScreen;
91 using sdl::InitSDL;
92
93 using std::cerr;
94 using std::cout;
95 using std::endl;
96 using std::exception;
97 using std::string;
98 using std::vector;
99
100 int main(int argc, char **argv) {
101         const int width = 800;
102         const int height = 480;
103
104         const int tileSize = 32;
105         const float walkSpeed = 128.0f;
106
107         bool battle(false);
108
109 //      std::srand(std::time(0));
110
111         try {
112                 InitSDL sdl;
113                 InitImage image(IMG_INIT_PNG);
114
115                 battle::Resources::CreateTypeDescription();
116                 ComplexAnimation::CreateTypeDescription();
117                 Font::CreateTypeDescription();
118                 Frame::CreateTypeDescription();
119                 Gauge::CreateTypeDescription();
120                 Hero::CreateTypeDescription();
121                 Ikari::CreateTypeDescription();
122                 Interpreter::CreateTypeDescriptions();
123                 Item::CreateTypeDescription();
124                 graphics::MenuProperties::CreateTypeDescription();
125                 Monster::CreateTypeDescription();
126                 PartyLayout::CreateTypeDescription();
127                 SimpleAnimation::CreateTypeDescription();
128                 Spell::CreateTypeDescription();
129                 Sprite::CreateTypeDescription();
130                 Stats::CreateTypeDescription();
131                 common::TargetingMode::CreateTypeDescription();
132                 Entity::CreateTypeDescription();
133
134                 Arguments args;
135                 args.Read(argc, argv);
136
137                 ParsedSource source;
138
139                 for (vector<char *>::const_iterator i(args.Infiles().begin()), end(args.Infiles().end()); i != end; ++i) {
140                         Parser(*i, source).Parse();
141                 }
142
143                 switch (args.GetRunLevel()) {
144                         case Arguments::WRITE:
145                         {
146                                 int length(std::strlen(args.OutfilePath()));
147                                 switch (args.OutfilePath()[length - 1]) {
148                                         case 'h': {
149                                                 std::ofstream outstream(args.OutfilePath());
150                                                 source.WriteHeader(outstream);
151                                                 break;
152                                         }
153                                         default: {
154                                                 throw std::runtime_error(string("don't know how to write file ") + args.OutfilePath());
155                                         }
156                                 }
157                                 return 0;
158                         }
159                         case Arguments::DUMP: {
160                                 std::cout << source << std::endl;
161                                 return 0;
162                         }
163                         case Arguments::SOURCE_WIKI: {
164                                 TypeDescription::WriteSourceWiki(std::cout);
165                                 return 0;
166                         }
167                         case Arguments::BATTLE:
168                                 battle = true;
169                                 break;
170                         case Arguments::PLAY:
171                         case Arguments::MAP:
172                                 break;
173                 }
174
175                 Interpreter intp(source);
176                 intp.ReadSource();
177
178                 if (intp.PostponedDefinitions().size() > 0) {
179                         for (vector<Interpreter::PostponedDefinition>::const_iterator i(intp.PostponedDefinitions().begin()), end(intp.PostponedDefinitions().end()); i != end; ++i) {
180                                 std::cerr << "missing definition of " << TypeDescription::Get(i->linkedType).TypeName() << " " << i->identifier << std::endl;
181                         }
182                         return 3;
183                 }
184
185                 Caster caster(intp);
186
187                 GameState gameState;
188
189                 gameState.heroes[0] = *caster.GetHero("maxim");
190                 gameState.heroes[1] = *caster.GetHero("selan");
191                 gameState.heroes[2] = *caster.GetHero("guy");
192                 gameState.heroes[3] = *caster.GetHero("dekar");
193
194                 gameState.party[0] = &gameState.heroes[0];
195                 gameState.party[1] = &gameState.heroes[1];
196                 gameState.party[2] = &gameState.heroes[2];
197                 gameState.party[3] = &gameState.heroes[3];
198
199                 GameConfig gameConfig;
200                 gameConfig.state = &gameState;
201                 gameConfig.heroesLayout = caster.GetPartyLayout("heroesLayout");
202                 gameConfig.battleResources = caster.GetBattleResources("battleResources");
203
204                 // temporary test data
205                 SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
206                 PartyLayout monstersLayout(*caster.GetPartyLayout("monstersLayout"));
207
208                 Monster monster(*caster.GetMonster("lizard"));
209
210                 gameState.heroes[0].AddSpell(caster.GetSpell("resetSpell"));
211                 Spell *strongSpell(caster.GetSpell("strongSpell"));
212                 gameState.heroes[0].AddSpell(strongSpell);
213                 gameState.heroes[1].AddSpell(strongSpell);
214                 Spell *strongerSpell(caster.GetSpell("strongerSpell"));
215                 gameState.heroes[0].AddSpell(strongerSpell);
216                 gameState.heroes[1].AddSpell(strongerSpell);
217                 Spell *championSpell(caster.GetSpell("championSpell"));
218                 gameState.heroes[0].AddSpell(championSpell);
219                 gameState.heroes[1].AddSpell(championSpell);
220                 Spell *rallySpell(caster.GetSpell("rallySpell"));
221                 gameState.heroes[0].AddSpell(rallySpell);
222                 gameState.heroes[1].AddSpell(rallySpell);
223                 gameState.heroes[1].AddSpell(caster.GetSpell("escapeSpell"));
224                 Spell *valorSpell(caster.GetSpell("valorSpell"));
225                 gameState.heroes[0].AddSpell(valorSpell);
226                 gameState.heroes[1].AddSpell(valorSpell);
227
228                 gameState.inventory.Add(caster.GetItem("antidoteItem"), 9);
229                 gameState.inventory.Add(caster.GetItem("magicJarItem"), 4);
230                 gameState.inventory.Add(caster.GetItem("hiPotionItem"), 4);
231                 gameState.inventory.Add(caster.GetItem("powerPotionItem"), 4);
232                 gameState.inventory.Add(caster.GetItem("escapeItem"), 2);
233                 gameState.inventory.Add(caster.GetItem("sleepBallItem"), 1);
234
235                 gameState.heroes[0].SetWeapon(caster.GetItem("zircoSwordItem"));
236                 gameState.heroes[0].SetArmor(caster.GetItem("zirconArmorItem"));
237                 gameState.heroes[0].SetShield(caster.GetItem("holyShieldItem"));
238                 gameState.heroes[0].SetHelmet(caster.GetItem("legendHelmItem"));
239                 gameState.heroes[0].SetRing(caster.GetItem("sProRingItem"));
240                 gameState.heroes[0].SetJewel(caster.GetItem("evilJewelItem"));
241
242 //              gameState.heroes[1].SetWeapon(cst.GetItem("zircoWhipItem"));
243                 gameState.heroes[1].SetArmor(caster.GetItem("zirconPlateItem"));
244                 gameState.heroes[1].SetShield(caster.GetItem("zircoGlovesItem"));
245                 gameState.heroes[1].SetHelmet(caster.GetItem("holyCapItem"));
246                 gameState.heroes[1].SetRing(caster.GetItem("ghostRingItem"));
247                 gameState.heroes[1].SetJewel(caster.GetItem("eagleRockItem"));
248
249 //              gameState.heroes[2].SetWeapon(cst.GetItem("zircoAxItem"));
250                 gameState.heroes[2].SetArmor(caster.GetItem("zirconArmorItem"));
251                 gameState.heroes[2].SetShield(caster.GetItem("megaShieldItem"));
252                 gameState.heroes[2].SetHelmet(caster.GetItem("zircoHelmetItem"));
253                 gameState.heroes[2].SetRing(caster.GetItem("powerRingItem"));
254                 gameState.heroes[2].SetJewel(caster.GetItem("evilJewelItem"));
255
256                 // NOTE: this is actually Artea equipment
257 //              gameState.heroes[3].SetWeapon(cst.GetItem("lizardBlowItem"));
258                 gameState.heroes[3].SetArmor(caster.GetItem("holyRobeItem"));
259                 gameState.heroes[3].SetShield(caster.GetItem("zircoGlovesItem"));
260                 gameState.heroes[3].SetHelmet(caster.GetItem("holyCapItem"));
261                 gameState.heroes[3].SetRing(caster.GetItem("rocketRingItem"));
262                 gameState.heroes[3].SetJewel(caster.GetItem("krakenRockItem"));
263
264                 Tile tiles1[64];
265
266                 tiles1[ 0].SetOffset(Vector<int>(2, 1));
267                 tiles1[ 1].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_WEST);
268                 tiles1[ 2].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
269                 tiles1[ 3].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST);
270                 tiles1[ 4].SetOffset(Vector<int>(0, 1));
271                 tiles1[ 5].SetOffset(Vector<int>(2, 0));
272                 tiles1[ 6].SetOffset(Vector<int>(2, 0));
273                 tiles1[ 7].SetOffset(Vector<int>(2, 0));
274
275                 tiles1[ 8].SetOffset(Vector<int>(2, 1));
276                 tiles1[ 9].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
277                 tiles1[10].SetOffset(Vector<int>(3, 0));
278                 tiles1[11].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
279                 tiles1[12].SetOffset(Vector<int>(0, 2));
280                 tiles1[13].SetOffset(Vector<int>(1, 2));
281                 tiles1[14].SetOffset(Vector<int>(1, 2));
282                 tiles1[15].SetOffset(Vector<int>(1, 2));
283
284                 tiles1[16].SetOffset(Vector<int>(2, 1));
285                 tiles1[17].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
286                 tiles1[18].SetOffset(Vector<int>(3, 0));
287                 tiles1[19].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
288                 tiles1[20].SetOffset(Vector<int>(0, 3));
289                 tiles1[21].SetOffset(Vector<int>(1, 3));
290                 tiles1[22].SetOffset(Vector<int>(1, 3));
291                 tiles1[23].SetOffset(Vector<int>(2, 3));
292
293                 tiles1[24].SetOffset(Vector<int>(2, 1));
294                 tiles1[25].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
295                 tiles1[26].SetOffset(Vector<int>(3, 0));
296                 tiles1[27].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
297                 tiles1[28].SetOffset(Vector<int>(0, 4));
298                 tiles1[29].SetOffset(Vector<int>(1, 4));
299                 tiles1[30].SetOffset(Vector<int>(1, 4));
300                 tiles1[31].SetOffset(Vector<int>(2, 4));
301
302                 tiles1[32].SetOffset(Vector<int>(2, 1));
303                 tiles1[33].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
304                 tiles1[34].SetOffset(Vector<int>(3, 0));
305                 tiles1[35].SetOffset(Vector<int>(3, 0));
306                 tiles1[36].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
307                 tiles1[37].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
308                 tiles1[38].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
309                 tiles1[39].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
310
311                 tiles1[40].SetOffset(Vector<int>(2, 1));
312                 tiles1[41].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
313                 tiles1[42].SetOffset(Vector<int>(3, 0));
314                 tiles1[43].SetOffset(Vector<int>(3, 0));
315                 tiles1[44].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH);
316                 tiles1[45].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
317                 tiles1[46].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
318                 tiles1[47].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
319
320                 tiles1[48].SetOffset(Vector<int>(2, 1));
321                 tiles1[49].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
322                 tiles1[50].SetOffset(Vector<int>(3, 0));
323                 tiles1[51].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
324                 tiles1[52].SetOffset(Vector<int>(0, 0));
325                 tiles1[53].SetOffset(Vector<int>(1, 0));
326                 tiles1[54].SetOffset(Vector<int>(1, 0));
327                 tiles1[55].SetOffset(Vector<int>(1, 0));
328
329                 tiles1[56].SetOffset(Vector<int>(2, 1));
330                 tiles1[57].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_WEST);
331                 tiles1[58].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH);
332                 tiles1[59].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_EAST);
333                 tiles1[60].SetOffset(Vector<int>(0, 1));
334                 tiles1[61].SetOffset(Vector<int>(1, 1));
335                 tiles1[62].SetOffset(Vector<int>(1, 1));
336                 tiles1[63].SetOffset(Vector<int>(1, 1));
337
338                 Tile tiles2[64];
339
340                 tiles2[ 0].SetOffset(Vector<int>(2, 0));
341                 tiles2[ 1].SetOffset(Vector<int>(2, 0));
342                 tiles2[ 2].SetOffset(Vector<int>(2, 0));
343                 tiles2[ 3].SetOffset(Vector<int>(2, 0));
344                 tiles2[ 4].SetOffset(Vector<int>(2, 0));
345                 tiles2[ 5].SetOffset(Vector<int>(2, 0));
346                 tiles2[ 6].SetOffset(Vector<int>(2, 0));
347                 tiles2[ 7].SetOffset(Vector<int>(2, 0));
348
349                 tiles2[ 8].SetOffset(Vector<int>(1, 2));
350                 tiles2[ 9].SetOffset(Vector<int>(1, 2));
351                 tiles2[10].SetOffset(Vector<int>(5, 3));
352                 tiles2[11].SetOffset(Vector<int>(2, 0));
353                 tiles2[12].SetOffset(Vector<int>(2, 0));
354                 tiles2[13].SetOffset(Vector<int>(2, 0));
355                 tiles2[14].SetOffset(Vector<int>(2, 0));
356                 tiles2[15].SetOffset(Vector<int>(2, 0));
357
358                 tiles2[16].SetOffset(Vector<int>(3, 3));
359                 tiles2[17].SetOffset(Vector<int>(0, 3));
360                 tiles2[18].SetOffset(Vector<int>(0, 1));
361                 tiles2[19].SetOffset(Vector<int>(2, 0));
362                 tiles2[20].SetOffset(Vector<int>(2, 0));
363                 tiles2[21].SetOffset(Vector<int>(2, 0));
364                 tiles2[22].SetOffset(Vector<int>(2, 0));
365                 tiles2[23].SetOffset(Vector<int>(2, 0));
366
367                 tiles2[24].SetOffset(Vector<int>(3, 4)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST | Tile::BLOCK_WEST);
368                 tiles2[25].SetOffset(Vector<int>(0, 4));
369                 tiles2[26].SetOffset(Vector<int>(0, 1));
370                 tiles2[27].SetOffset(Vector<int>(2, 0));
371                 tiles2[28].SetOffset(Vector<int>(2, 0));
372                 tiles2[29].SetOffset(Vector<int>(2, 0));
373                 tiles2[30].SetOffset(Vector<int>(2, 0));
374                 tiles2[31].SetOffset(Vector<int>(2, 0));
375
376                 tiles2[32].SetOffset(Vector<int>(5, 0));
377                 tiles2[33].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST);
378                 tiles2[34].SetOffset(Vector<int>(0, 1));
379                 tiles2[35].SetOffset(Vector<int>(2, 0));
380                 tiles2[36].SetOffset(Vector<int>(2, 0));
381                 tiles2[37].SetOffset(Vector<int>(2, 0));
382                 tiles2[38].SetOffset(Vector<int>(2, 0));
383                 tiles2[39].SetOffset(Vector<int>(2, 0));
384
385                 tiles2[40].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
386                 tiles2[41].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_EAST);
387                 tiles2[42].SetOffset(Vector<int>(0, 1));
388                 tiles2[43].SetOffset(Vector<int>(2, 0));
389                 tiles2[44].SetOffset(Vector<int>(2, 0));
390                 tiles2[45].SetOffset(Vector<int>(2, 0));
391                 tiles2[46].SetOffset(Vector<int>(2, 0));
392                 tiles2[47].SetOffset(Vector<int>(2, 0));
393
394                 tiles2[48].SetOffset(Vector<int>(1, 0));
395                 tiles2[49].SetOffset(Vector<int>(1, 0));
396                 tiles2[50].SetOffset(Vector<int>(5, 4));
397                 tiles2[51].SetOffset(Vector<int>(2, 0));
398                 tiles2[52].SetOffset(Vector<int>(2, 0));
399                 tiles2[53].SetOffset(Vector<int>(2, 0));
400                 tiles2[54].SetOffset(Vector<int>(2, 0));
401                 tiles2[55].SetOffset(Vector<int>(2, 0));
402
403                 tiles2[56].SetOffset(Vector<int>(2, 0));
404                 tiles2[57].SetOffset(Vector<int>(2, 0));
405                 tiles2[58].SetOffset(Vector<int>(2, 0));
406                 tiles2[59].SetOffset(Vector<int>(2, 0));
407                 tiles2[60].SetOffset(Vector<int>(2, 0));
408                 tiles2[61].SetOffset(Vector<int>(2, 0));
409                 tiles2[62].SetOffset(Vector<int>(2, 0));
410                 tiles2[63].SetOffset(Vector<int>(2, 0));
411
412                 Area areas1[2];
413                 areas1[0].SetTiles(tiles1, 64);
414                 areas1[0].SetWidth(8);
415                 areas1[1].SetTiles(tiles2, 64);
416                 areas1[1].SetWidth(8);
417
418                 Trigger triggers1[1];
419                 triggers1[0].SetTilePosition(Vector<int>(8, 3));
420                 triggers1[0].SetType(Trigger::TYPE_NORTH);
421
422                 SDL_Surface *tilesetImg(IMG_Load("test-data/tileset.png"));
423                 Sprite tileset(tilesetImg, tileSize, tileSize);
424
425                 Map map1;
426                 map1.SetAreas(areas1, 2);
427                 map1.SetTileset(&tileset);
428                 map1.SetTriggers(triggers1, 1);
429                 map1.SetWidth(2);
430                 map1.SetBattleBackground(bg);
431
432                 Tile tiles3[64];
433
434                 tiles3[ 0].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_WEST);
435                 tiles3[ 1].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
436                 tiles3[ 2].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
437                 tiles3[ 3].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
438                 tiles3[ 4].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
439                 tiles3[ 5].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
440                 tiles3[ 6].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
441                 tiles3[ 7].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST);
442
443                 tiles3[ 8].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
444                 tiles3[ 9].SetOffset(Vector<int>(3, 0));
445                 tiles3[10].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH);
446                 tiles3[11].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
447                 tiles3[12].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
448                 tiles3[13].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
449                 tiles3[14].SetOffset(Vector<int>(4, 0));
450                 tiles3[15].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_EAST | Tile::BLOCK_SOUTH);
451
452                 tiles3[16].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
453                 tiles3[17].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
454                 tiles3[18].SetOffset(Vector<int>(0, 0));
455                 tiles3[19].SetOffset(Vector<int>(1, 0));
456                 tiles3[20].SetOffset(Vector<int>(1, 0));
457                 tiles3[21].SetOffset(Vector<int>(3, 2));
458                 tiles3[22].SetOffset(Vector<int>(4, 2)).SetFlags(Tile::BLOCK_EAST | Tile::BLOCK_SOUTH | Tile::BLOCK_WEST);
459                 tiles3[23].SetOffset(Vector<int>(5, 2));
460
461                 tiles3[24].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
462                 tiles3[25].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
463                 tiles3[26].SetOffset(Vector<int>(0, 1));
464                 tiles3[27].SetOffset(Vector<int>(2, 0));
465                 tiles3[28].SetOffset(Vector<int>(2, 0));
466                 tiles3[29].SetOffset(Vector<int>(1, 2));
467                 tiles3[30].SetOffset(Vector<int>(1, 2));
468                 tiles3[31].SetOffset(Vector<int>(1, 2));
469
470                 tiles3[32].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
471                 tiles3[33].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
472                 tiles3[34].SetOffset(Vector<int>(0, 1));
473                 tiles3[35].SetOffset(Vector<int>(2, 0));
474                 tiles3[36].SetOffset(Vector<int>(2, 0));
475                 tiles3[37].SetOffset(Vector<int>(2, 3));
476                 tiles3[38].SetOffset(Vector<int>(3, 3));
477                 tiles3[39].SetOffset(Vector<int>(0, 3));
478
479                 tiles3[40].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
480                 tiles3[41].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
481                 tiles3[42].SetOffset(Vector<int>(0, 1));
482                 tiles3[43].SetOffset(Vector<int>(2, 0));
483                 tiles3[44].SetOffset(Vector<int>(2, 0));
484                 tiles3[45].SetOffset(Vector<int>(2, 4));
485                 tiles3[46].SetOffset(Vector<int>(3, 4));
486                 tiles3[47].SetOffset(Vector<int>(0, 4));
487
488                 tiles3[48].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
489                 tiles3[49].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
490                 tiles3[50].SetOffset(Vector<int>(0, 1));
491                 tiles3[51].SetOffset(Vector<int>(2, 0));
492                 tiles3[52].SetOffset(Vector<int>(2, 0));
493                 tiles3[53].SetOffset(Vector<int>(4, 1));
494                 tiles3[54].SetOffset(Vector<int>(5, 1));
495                 tiles3[55].SetOffset(Vector<int>(3, 1));
496
497                 tiles3[56].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_WEST);
498                 tiles3[57].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST | Tile::BLOCK_SOUTH);
499                 tiles3[58].SetOffset(Vector<int>(0, 1));
500                 tiles3[59].SetOffset(Vector<int>(2, 0));
501                 tiles3[60].SetOffset(Vector<int>(2, 0));
502                 tiles3[61].SetOffset(Vector<int>(2, 0));
503                 tiles3[62].SetOffset(Vector<int>(2, 0));
504                 tiles3[63].SetOffset(Vector<int>(2, 0));
505
506                 Area areas2[1];
507                 areas2[0].SetTiles(tiles3, 64);
508                 areas2[0].SetWidth(8);
509
510                 Trigger triggers2[1];
511                 triggers2[0].SetTilePosition(Vector<int>(6, 2));
512                 triggers2[0].SetType(Trigger::TYPE_SOUTH);
513
514                 Map map2;
515                 map2.SetAreas(areas2, 1);
516                 map2.SetTileset(&tileset);
517                 map2.SetTriggers(triggers2, 1);
518                 map2.SetWidth(1);
519                 map2.SetBattleBackground(bg);
520
521                 triggers1[0].map = &map2;
522                 triggers1[0].target = Vector<int>(6, 2);
523
524                 triggers2[0].map = &map1;
525                 triggers2[0].target = Vector<int>(8, 3);
526
527                 gameState.heroes[0].MapEntity().Position() = Vector<float>(64, 128);
528
529                 gameState.heroes[1].MapEntity().Position() = Vector<float>(64, 128);
530                 gameState.heroes[1].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
531                 gameState.heroes[0].MapEntity().AddFollower(&gameState.heroes[1].MapEntity());
532
533                 gameState.heroes[2].MapEntity().Position() = Vector<float>(64, 128);
534                 gameState.heroes[2].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
535                 gameState.heroes[1].MapEntity().AddFollower(&gameState.heroes[2].MapEntity());
536
537                 gameState.heroes[3].MapEntity().Position() = Vector<float>(64, 128);
538                 gameState.heroes[3].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
539                 gameState.heroes[2].MapEntity().AddFollower(&gameState.heroes[3].MapEntity());
540
541                 Entity mapPopulation[2];
542                 map1.SetEntities(mapPopulation, 2);
543
544                 SDL_Surface *mapMonsterImg(IMG_Load("test-data/monster-map.png"));
545                 Sprite mapMonsterSprite(mapMonsterImg, 32, 32);
546                 SimpleAnimation mapMonsterAnimation(&mapMonsterSprite, 500, 2, 0, 0, true);
547                 mapPopulation[0].SetAnimation(&mapMonsterAnimation);
548                 mapPopulation[0].Position() = Vector<float>(64, 32);
549                 mapPopulation[0].SetOrientation(Entity::ORIENTATION_SOUTH);
550                 mapPopulation[0].SetPartyLayout(&monstersLayout);
551                 mapPopulation[0].SetMonsters(&monster, 1);
552
553                 Sprite blockSprite(tilesetImg, tileSize, tileSize, 3 * tileSize, 1 * tileSize);
554                 mapPopulation[1].SetSprite(&blockSprite);
555                 mapPopulation[1].Position() = Vector<float>(64, 160);
556                 mapPopulation[1].SetFlags(Entity::FLAG_PUSHABLE | Entity::FLAG_FIXED_ORIENTATION);
557
558                 InitScreen screen(width, height);
559
560                 app::State *state(0);
561
562                 if (battle) {
563                         BattleState *battleState(new BattleState(&gameConfig, bg, &monstersLayout));
564                         battleState->AddMonster(monster);
565                         battleState->AddMonster(monster);
566                         battleState->AddMonster(monster);
567                         battleState->AddMonster(monster);
568                         battleState->AddHero(gameState.heroes[0]);
569                         battleState->AddHero(gameState.heroes[1]);
570                         battleState->AddHero(gameState.heroes[2]);
571                         battleState->AddHero(gameState.heroes[3]);
572                         state = battleState;
573                 } else {
574                         MapState *mapState(new MapState(&gameConfig, &map1));
575
576                         mapState->ControlEntity(&gameState.heroes[0].MapEntity());
577                         mapState->SetWalkingSpeed(walkSpeed);
578                         mapPopulation[0].StartAnimation(*mapState);
579
580                         state = mapState;
581                 }
582
583                 Application app(&screen, state);
584                 app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
585                 app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
586                 app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);
587                 app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT);
588                 app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A);
589                 app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B);
590                 app.Buttons().MapKey(SDLK_UP, Input::ACTION_X);
591                 app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y);
592                 app.Buttons().MapKey(SDLK_RETURN, Input::START);
593                 app.Buttons().MapKey(SDLK_SPACE, Input::SELECT);
594                 app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT);
595                 app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT);
596                 app.Buttons().MapKey(SDLK_1, Input::DEBUG_1);
597                 app.Buttons().MapKey(SDLK_2, Input::DEBUG_2);
598                 app.Buttons().MapKey(SDLK_3, Input::DEBUG_3);
599                 app.Buttons().MapKey(SDLK_4, Input::DEBUG_4);
600                 app.Run();
601
602                 return 0;
603         } catch (Parser::Error &e) {
604                 cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl;
605                 return 2;
606         } catch (exception &e) {
607                 cerr << "exception in main(): " << e.what() << endl;
608                 return 1;
609         }
610 }