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1 /*
2  * main.cpp
3  *
4  *  Created on: Aug 1, 2012
5  *      Author: holy
6  */
7
8 #include "app/Application.h"
9 #include "app/Arguments.h"
10 #include "app/Input.h"
11 #include "battle/BattleState.h"
12 #include "battle/Hero.h"
13 #include "battle/Monster.h"
14 #include "battle/PartyLayout.h"
15 #include "battle/Resources.h"
16 #include "battle/Stats.h"
17 #include "common/Ikari.h"
18 #include "common/Inventory.h"
19 #include "common/Item.h"
20 #include "common/Spell.h"
21 #include "geometry/Vector.h"
22 #include "graphics/ComplexAnimation.h"
23 #include "graphics/Font.h"
24 #include "graphics/Frame.h"
25 #include "graphics/Gauge.h"
26 #include "graphics/Menu.h"
27 #include "graphics/SimpleAnimation.h"
28 #include "graphics/Sprite.h"
29 #include "loader/Caster.h"
30 #include "loader/Interpreter.h"
31 #include "loader/ParsedSource.h"
32 #include "loader/Parser.h"
33 #include "loader/TypeDescription.h"
34 #include "map/Area.h"
35 #include "map/Entity.h"
36 #include "map/Map.h"
37 #include "map/MapState.h"
38 #include "map/Tile.h"
39 #include "map/Trigger.h"
40 #include "sdl/InitImage.h"
41 #include "sdl/InitScreen.h"
42 #include "sdl/InitSDL.h"
43
44 #include <cstdlib>
45 #include <cstring>
46 #include <ctime>
47 #include <exception>
48 #include <iostream>
49 #include <string>
50 #include <SDL.h>
51 #include <SDL_image.h>
52
53 using app::Application;
54 using app::Arguments;
55 using app::Input;
56 using battle::BattleState;
57 using battle::Hero;
58 using battle::Monster;
59 using battle::PartyLayout;
60 using battle::Stats;
61 using common::Ikari;
62 using common::Inventory;
63 using common::Item;
64 using common::Spell;
65 using geometry::Vector;
66 using graphics::ComplexAnimation;
67 using graphics::Font;
68 using graphics::Frame;
69 using graphics::Gauge;
70 using graphics::Menu;
71 using graphics::SimpleAnimation;
72 using graphics::Sprite;
73 using loader::Caster;
74 using loader::Interpreter;
75 using loader::ParsedSource;
76 using loader::Parser;
77 using loader::TypeDescription;
78 using map::Area;
79 using map::Entity;
80 using map::Map;
81 using map::MapState;
82 using map::Tile;
83 using map::Trigger;
84 using sdl::InitImage;
85 using sdl::InitScreen;
86 using sdl::InitSDL;
87
88 using std::cerr;
89 using std::cout;
90 using std::endl;
91 using std::exception;
92 using std::string;
93 using std::vector;
94
95 int main(int argc, char **argv) {
96         const int width = 800;
97         const int height = 480;
98
99         const int tileSize = 32;
100         const float walkSpeed = 128.0f;
101
102         const bool battle(false);
103
104 //      std::srand(std::time(0));
105
106         try {
107                 InitSDL sdl;
108                 InitImage image(IMG_INIT_PNG);
109
110                 battle::Resources::CreateTypeDescription();
111                 ComplexAnimation::CreateTypeDescription();
112                 Font::CreateTypeDescription();
113                 Frame::CreateTypeDescription();
114                 Gauge::CreateTypeDescription();
115                 Hero::CreateTypeDescription();
116                 Ikari::CreateTypeDescription();
117                 Interpreter::CreateTypeDescriptions();
118                 Item::CreateTypeDescription();
119                 graphics::MenuProperties::CreateTypeDescription();
120                 Monster::CreateTypeDescription();
121                 PartyLayout::CreateTypeDescription();
122                 SimpleAnimation::CreateTypeDescription();
123                 Spell::CreateTypeDescription();
124                 Sprite::CreateTypeDescription();
125                 Stats::CreateTypeDescription();
126                 common::TargetingMode::CreateTypeDescription();
127
128                 Arguments args;
129                 args.Read(argc, argv);
130
131                 ParsedSource source;
132
133                 for (vector<char *>::const_iterator i(args.Infiles().begin()), end(args.Infiles().end()); i != end; ++i) {
134                         Parser(*i, source).Parse();
135                 }
136
137                 switch (args.DetectRunLevel()) {
138                         case Arguments::WRITE:
139                         {
140                                 int length(std::strlen(args.OutfilePath()));
141                                 switch (args.OutfilePath()[length - 1]) {
142                                         case 'h': {
143                                                 std::ofstream outstream(args.OutfilePath());
144                                                 source.WriteHeader(outstream);
145                                                 break;
146                                         }
147                                         default: {
148                                                 throw std::runtime_error(string("don't know how to write file ") + args.OutfilePath());
149                                         }
150                                 }
151                                 return 0;
152                         }
153                         case Arguments::DUMP: {
154                                 std::cout << source << std::endl;
155                                 return 0;
156                         }
157                         case Arguments::PLAY:
158                                 break;
159                 }
160
161                 Interpreter intp(source);
162                 intp.ReadSource();
163
164                 if (intp.PostponedDefinitions().size() > 0) {
165                         for (vector<Interpreter::PostponedDefinition>::const_iterator i(intp.PostponedDefinitions().begin()), end(intp.PostponedDefinitions().end()); i != end; ++i) {
166                                 std::cerr << "missing definition of " << TypeDescription::Get(i->linkedType).TypeName() << " " << i->identifier << std::endl;
167                         }
168                         return 3;
169                 }
170
171                 Caster caster(intp);
172
173                 // temporary test data
174                 SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
175                 PartyLayout monstersLayout(*caster.GetPartyLayout("monstersLayout"));
176                 PartyLayout heroesLayout(*caster.GetPartyLayout("heroesLayout"));
177
178                 Monster monster(*caster.GetMonster("lizard"));
179                 Hero maxim(*caster.GetHero("maxim"));
180                 Hero selan(*caster.GetHero("selan"));
181                 Hero guy(*caster.GetHero("guy"));
182                 Hero dekar(*caster.GetHero("dekar"));
183
184                 battle::Resources *battleRes(caster.GetBattleResources("battleResources"));
185
186                 maxim.AddSpell(caster.GetSpell("resetSpell"));
187                 Spell *strongSpell(caster.GetSpell("strongSpell"));
188                 maxim.AddSpell(strongSpell);
189                 selan.AddSpell(strongSpell);
190                 Spell *strongerSpell(caster.GetSpell("strongerSpell"));
191                 maxim.AddSpell(strongerSpell);
192                 selan.AddSpell(strongerSpell);
193                 Spell *championSpell(caster.GetSpell("championSpell"));
194                 maxim.AddSpell(championSpell);
195                 selan.AddSpell(championSpell);
196                 Spell *rallySpell(caster.GetSpell("rallySpell"));
197                 maxim.AddSpell(rallySpell);
198                 selan.AddSpell(rallySpell);
199                 selan.AddSpell(caster.GetSpell("escapeSpell"));
200                 Spell *valorSpell(caster.GetSpell("valorSpell"));
201                 maxim.AddSpell(valorSpell);
202                 selan.AddSpell(valorSpell);
203
204                 Inventory inventory;
205                 inventory.Add(caster.GetItem("antidoteItem"), 9);
206                 inventory.Add(caster.GetItem("magicJarItem"), 4);
207                 inventory.Add(caster.GetItem("hiPotionItem"), 4);
208                 inventory.Add(caster.GetItem("powerPotionItem"), 4);
209                 inventory.Add(caster.GetItem("escapeItem"), 2);
210                 inventory.Add(caster.GetItem("sleepBallItem"), 1);
211                 battleRes->inventory = &inventory;
212
213                 maxim.SetWeapon(caster.GetItem("zircoSwordItem"));
214                 maxim.SetArmor(caster.GetItem("zirconArmorItem"));
215                 maxim.SetShield(caster.GetItem("holyShieldItem"));
216                 maxim.SetHelmet(caster.GetItem("legendHelmItem"));
217                 maxim.SetRing(caster.GetItem("sProRingItem"));
218                 maxim.SetJewel(caster.GetItem("evilJewelItem"));
219
220 //              selan.SetWeapon(cst.GetItem("zircoWhipItem"));
221                 selan.SetArmor(caster.GetItem("zirconPlateItem"));
222                 selan.SetShield(caster.GetItem("zircoGlovesItem"));
223                 selan.SetHelmet(caster.GetItem("holyCapItem"));
224                 selan.SetRing(caster.GetItem("ghostRingItem"));
225                 selan.SetJewel(caster.GetItem("eagleRockItem"));
226
227 //              guy.SetWeapon(cst.GetItem("zircoAxItem"));
228                 guy.SetArmor(caster.GetItem("zirconArmorItem"));
229                 guy.SetShield(caster.GetItem("megaShieldItem"));
230                 guy.SetHelmet(caster.GetItem("zircoHelmetItem"));
231                 guy.SetRing(caster.GetItem("powerRingItem"));
232                 guy.SetJewel(caster.GetItem("evilJewelItem"));
233
234                 // NOTE: this is actually Artea equipment
235 //              dekar.SetWeapon(cst.GetItem("lizardBlowItem"));
236                 dekar.SetArmor(caster.GetItem("holyRobeItem"));
237                 dekar.SetShield(caster.GetItem("zircoGlovesItem"));
238                 dekar.SetHelmet(caster.GetItem("holyCapItem"));
239                 dekar.SetRing(caster.GetItem("rocketRingItem"));
240                 dekar.SetJewel(caster.GetItem("krakenRockItem"));
241
242                 Tile tiles1[64];
243
244                 tiles1[ 0].SetOffset(Vector<int>(2, 1));
245                 tiles1[ 1].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_WEST);
246                 tiles1[ 2].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
247                 tiles1[ 3].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST);
248                 tiles1[ 4].SetOffset(Vector<int>(0, 1));
249                 tiles1[ 5].SetOffset(Vector<int>(2, 0));
250                 tiles1[ 6].SetOffset(Vector<int>(2, 0));
251                 tiles1[ 7].SetOffset(Vector<int>(2, 0));
252
253                 tiles1[ 8].SetOffset(Vector<int>(2, 1));
254                 tiles1[ 9].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
255                 tiles1[10].SetOffset(Vector<int>(3, 0));
256                 tiles1[11].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
257                 tiles1[12].SetOffset(Vector<int>(0, 2));
258                 tiles1[13].SetOffset(Vector<int>(1, 2));
259                 tiles1[14].SetOffset(Vector<int>(1, 2));
260                 tiles1[15].SetOffset(Vector<int>(1, 2));
261
262                 tiles1[16].SetOffset(Vector<int>(2, 1));
263                 tiles1[17].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
264                 tiles1[18].SetOffset(Vector<int>(3, 0));
265                 tiles1[19].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
266                 tiles1[20].SetOffset(Vector<int>(0, 3));
267                 tiles1[21].SetOffset(Vector<int>(1, 3));
268                 tiles1[22].SetOffset(Vector<int>(1, 3));
269                 tiles1[23].SetOffset(Vector<int>(2, 3));
270
271                 tiles1[24].SetOffset(Vector<int>(2, 1));
272                 tiles1[25].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
273                 tiles1[26].SetOffset(Vector<int>(3, 0));
274                 tiles1[27].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
275                 tiles1[28].SetOffset(Vector<int>(0, 4));
276                 tiles1[29].SetOffset(Vector<int>(1, 4));
277                 tiles1[30].SetOffset(Vector<int>(1, 4));
278                 tiles1[31].SetOffset(Vector<int>(2, 4));
279
280                 tiles1[32].SetOffset(Vector<int>(2, 1));
281                 tiles1[33].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
282                 tiles1[34].SetOffset(Vector<int>(3, 0));
283                 tiles1[35].SetOffset(Vector<int>(3, 0));
284                 tiles1[36].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
285                 tiles1[37].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
286                 tiles1[38].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
287                 tiles1[39].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
288
289                 tiles1[40].SetOffset(Vector<int>(2, 1));
290                 tiles1[41].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
291                 tiles1[42].SetOffset(Vector<int>(3, 0));
292                 tiles1[43].SetOffset(Vector<int>(3, 0));
293                 tiles1[44].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH);
294                 tiles1[45].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
295                 tiles1[46].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
296                 tiles1[47].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
297
298                 tiles1[48].SetOffset(Vector<int>(2, 1));
299                 tiles1[49].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_WEST);
300                 tiles1[50].SetOffset(Vector<int>(3, 0));
301                 tiles1[51].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
302                 tiles1[52].SetOffset(Vector<int>(0, 0));
303                 tiles1[53].SetOffset(Vector<int>(1, 0));
304                 tiles1[54].SetOffset(Vector<int>(1, 0));
305                 tiles1[55].SetOffset(Vector<int>(1, 0));
306
307                 tiles1[56].SetOffset(Vector<int>(2, 1));
308                 tiles1[57].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_WEST);
309                 tiles1[58].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH);
310                 tiles1[59].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_EAST);
311                 tiles1[60].SetOffset(Vector<int>(0, 1));
312                 tiles1[61].SetOffset(Vector<int>(1, 1));
313                 tiles1[62].SetOffset(Vector<int>(1, 1));
314                 tiles1[63].SetOffset(Vector<int>(1, 1));
315
316                 Tile tiles2[64];
317
318                 tiles2[ 0].SetOffset(Vector<int>(2, 0));
319                 tiles2[ 1].SetOffset(Vector<int>(2, 0));
320                 tiles2[ 2].SetOffset(Vector<int>(2, 0));
321                 tiles2[ 3].SetOffset(Vector<int>(2, 0));
322                 tiles2[ 4].SetOffset(Vector<int>(2, 0));
323                 tiles2[ 5].SetOffset(Vector<int>(2, 0));
324                 tiles2[ 6].SetOffset(Vector<int>(2, 0));
325                 tiles2[ 7].SetOffset(Vector<int>(2, 0));
326
327                 tiles2[ 8].SetOffset(Vector<int>(1, 2));
328                 tiles2[ 9].SetOffset(Vector<int>(1, 2));
329                 tiles2[10].SetOffset(Vector<int>(5, 3));
330                 tiles2[11].SetOffset(Vector<int>(2, 0));
331                 tiles2[12].SetOffset(Vector<int>(2, 0));
332                 tiles2[13].SetOffset(Vector<int>(2, 0));
333                 tiles2[14].SetOffset(Vector<int>(2, 0));
334                 tiles2[15].SetOffset(Vector<int>(2, 0));
335
336                 tiles2[16].SetOffset(Vector<int>(3, 3));
337                 tiles2[17].SetOffset(Vector<int>(0, 3));
338                 tiles2[18].SetOffset(Vector<int>(0, 1));
339                 tiles2[19].SetOffset(Vector<int>(2, 0));
340                 tiles2[20].SetOffset(Vector<int>(2, 0));
341                 tiles2[21].SetOffset(Vector<int>(2, 0));
342                 tiles2[22].SetOffset(Vector<int>(2, 0));
343                 tiles2[23].SetOffset(Vector<int>(2, 0));
344
345                 tiles2[24].SetOffset(Vector<int>(3, 4)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST | Tile::BLOCK_WEST);
346                 tiles2[25].SetOffset(Vector<int>(0, 4));
347                 tiles2[26].SetOffset(Vector<int>(0, 1));
348                 tiles2[27].SetOffset(Vector<int>(2, 0));
349                 tiles2[28].SetOffset(Vector<int>(2, 0));
350                 tiles2[29].SetOffset(Vector<int>(2, 0));
351                 tiles2[30].SetOffset(Vector<int>(2, 0));
352                 tiles2[31].SetOffset(Vector<int>(2, 0));
353
354                 tiles2[32].SetOffset(Vector<int>(5, 0));
355                 tiles2[33].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST);
356                 tiles2[34].SetOffset(Vector<int>(0, 1));
357                 tiles2[35].SetOffset(Vector<int>(2, 0));
358                 tiles2[36].SetOffset(Vector<int>(2, 0));
359                 tiles2[37].SetOffset(Vector<int>(2, 0));
360                 tiles2[38].SetOffset(Vector<int>(2, 0));
361                 tiles2[39].SetOffset(Vector<int>(2, 0));
362
363                 tiles2[40].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
364                 tiles2[41].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_EAST);
365                 tiles2[42].SetOffset(Vector<int>(0, 1));
366                 tiles2[43].SetOffset(Vector<int>(2, 0));
367                 tiles2[44].SetOffset(Vector<int>(2, 0));
368                 tiles2[45].SetOffset(Vector<int>(2, 0));
369                 tiles2[46].SetOffset(Vector<int>(2, 0));
370                 tiles2[47].SetOffset(Vector<int>(2, 0));
371
372                 tiles2[48].SetOffset(Vector<int>(1, 0));
373                 tiles2[49].SetOffset(Vector<int>(1, 0));
374                 tiles2[50].SetOffset(Vector<int>(5, 4));
375                 tiles2[51].SetOffset(Vector<int>(2, 0));
376                 tiles2[52].SetOffset(Vector<int>(2, 0));
377                 tiles2[53].SetOffset(Vector<int>(2, 0));
378                 tiles2[54].SetOffset(Vector<int>(2, 0));
379                 tiles2[55].SetOffset(Vector<int>(2, 0));
380
381                 tiles2[56].SetOffset(Vector<int>(2, 0));
382                 tiles2[57].SetOffset(Vector<int>(2, 0));
383                 tiles2[58].SetOffset(Vector<int>(2, 0));
384                 tiles2[59].SetOffset(Vector<int>(2, 0));
385                 tiles2[60].SetOffset(Vector<int>(2, 0));
386                 tiles2[61].SetOffset(Vector<int>(2, 0));
387                 tiles2[62].SetOffset(Vector<int>(2, 0));
388                 tiles2[63].SetOffset(Vector<int>(2, 0));
389
390                 Area areas1[2];
391                 areas1[0].SetTiles(tiles1, 64);
392                 areas1[0].SetWidth(8);
393                 areas1[1].SetTiles(tiles2, 64);
394                 areas1[1].SetWidth(8);
395
396                 Trigger triggers1[1];
397                 triggers1[0].SetTilePosition(Vector<int>(8, 3));
398
399                 SDL_Surface *tilesetImg(IMG_Load("test-data/tileset.png"));
400                 Sprite tileset(tilesetImg, tileSize, tileSize);
401
402                 Map map1;
403                 map1.SetAreas(areas1, 2);
404                 map1.SetTileset(&tileset);
405                 map1.SetTriggers(triggers1, 1);
406                 map1.SetWidth(2);
407
408                 Tile tiles3[64];
409
410                 tiles3[ 0].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_WEST);
411                 tiles3[ 1].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
412                 tiles3[ 2].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
413                 tiles3[ 3].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
414                 tiles3[ 4].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
415                 tiles3[ 5].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
416                 tiles3[ 6].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH);
417                 tiles3[ 7].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST);
418
419                 tiles3[ 8].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
420                 tiles3[ 9].SetOffset(Vector<int>(3, 0));
421                 tiles3[10].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH);
422                 tiles3[11].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
423                 tiles3[12].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
424                 tiles3[13].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_SOUTH);
425                 tiles3[14].SetOffset(Vector<int>(4, 0));
426                 tiles3[15].SetOffset(Vector<int>(4, 0)).SetFlags(Tile::BLOCK_EAST | Tile::BLOCK_SOUTH);
427
428                 tiles3[16].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
429                 tiles3[17].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
430                 tiles3[18].SetOffset(Vector<int>(0, 0));
431                 tiles3[19].SetOffset(Vector<int>(1, 0));
432                 tiles3[20].SetOffset(Vector<int>(1, 0));
433                 tiles3[21].SetOffset(Vector<int>(3, 2));
434                 tiles3[22].SetOffset(Vector<int>(4, 2)).SetFlags(Tile::BLOCK_EAST | Tile::BLOCK_SOUTH | Tile::BLOCK_WEST);
435                 tiles3[23].SetOffset(Vector<int>(5, 2));
436
437                 tiles3[24].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
438                 tiles3[25].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
439                 tiles3[26].SetOffset(Vector<int>(0, 1));
440                 tiles3[27].SetOffset(Vector<int>(2, 0));
441                 tiles3[28].SetOffset(Vector<int>(2, 0));
442                 tiles3[29].SetOffset(Vector<int>(1, 2));
443                 tiles3[30].SetOffset(Vector<int>(1, 2));
444                 tiles3[31].SetOffset(Vector<int>(1, 2));
445
446                 tiles3[32].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
447                 tiles3[33].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
448                 tiles3[34].SetOffset(Vector<int>(0, 1));
449                 tiles3[35].SetOffset(Vector<int>(2, 0));
450                 tiles3[36].SetOffset(Vector<int>(2, 0));
451                 tiles3[37].SetOffset(Vector<int>(2, 3));
452                 tiles3[38].SetOffset(Vector<int>(3, 3));
453                 tiles3[39].SetOffset(Vector<int>(0, 3));
454
455                 tiles3[40].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
456                 tiles3[41].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
457                 tiles3[42].SetOffset(Vector<int>(0, 1));
458                 tiles3[43].SetOffset(Vector<int>(2, 0));
459                 tiles3[44].SetOffset(Vector<int>(2, 0));
460                 tiles3[45].SetOffset(Vector<int>(2, 4));
461                 tiles3[46].SetOffset(Vector<int>(3, 4));
462                 tiles3[47].SetOffset(Vector<int>(0, 4));
463
464                 tiles3[48].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_WEST);
465                 tiles3[49].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST);
466                 tiles3[50].SetOffset(Vector<int>(0, 1));
467                 tiles3[51].SetOffset(Vector<int>(2, 0));
468                 tiles3[52].SetOffset(Vector<int>(2, 0));
469                 tiles3[53].SetOffset(Vector<int>(4, 1));
470                 tiles3[54].SetOffset(Vector<int>(5, 1));
471                 tiles3[55].SetOffset(Vector<int>(3, 1));
472
473                 tiles3[56].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_WEST);
474                 tiles3[57].SetOffset(Vector<int>(3, 0)).SetFlags(Tile::BLOCK_EAST | Tile::BLOCK_SOUTH);
475                 tiles3[58].SetOffset(Vector<int>(0, 1));
476                 tiles3[59].SetOffset(Vector<int>(2, 0));
477                 tiles3[60].SetOffset(Vector<int>(2, 0));
478                 tiles3[61].SetOffset(Vector<int>(2, 0));
479                 tiles3[62].SetOffset(Vector<int>(2, 0));
480                 tiles3[63].SetOffset(Vector<int>(2, 0));
481
482                 Area areas2[1];
483                 areas2[0].SetTiles(tiles3, 64);
484                 areas2[0].SetWidth(8);
485
486                 Trigger triggers2[1];
487                 triggers2[0].SetTilePosition(Vector<int>(6, 2));
488
489                 Map map2;
490                 map2.SetAreas(areas2, 1);
491                 map2.SetTileset(&tileset);
492                 map2.SetTriggers(triggers2, 1);
493                 map2.SetWidth(1);
494
495                 triggers1[0].map = &map2;
496                 triggers1[0].target = Vector<int>(6, 2);
497
498                 triggers2[0].map = &map1;
499                 triggers2[0].target = Vector<int>(8, 3);
500
501                 SDL_Surface *mapMaximImg(IMG_Load("test-data/maxim-map.png"));
502                 Sprite mapMaximSprite(mapMaximImg, 32, 64);
503                 SimpleAnimation mapMaximAnimation(&mapMaximSprite, (tileSize/walkSpeed) / 2 * 1000, 2, 0, 0, true);
504                 Entity mapMaxim;
505                 mapMaxim.SetAnimation(&mapMaximAnimation);
506                 mapMaxim.Position() = Vector<float>(64, 128);
507                 mapMaxim.SpriteOffset() = Vector<float>(0, -32);
508
509                 SDL_Surface *mapSelanImg(IMG_Load("test-data/selan-map.png"));
510                 Sprite mapSelanSprite(mapSelanImg, 32, 64);
511                 SimpleAnimation mapSelanAnimation(&mapSelanSprite, (tileSize/walkSpeed) / 2 * 1000, 2, 0, 0, true);
512                 Entity mapSelan;
513                 mapSelan.SetAnimation(&mapSelanAnimation);
514                 mapSelan.Position() = Vector<float>(64, 128);
515                 mapSelan.SpriteOffset() = Vector<float>(0, -32);
516                 mapSelan.SetFlags(Entity::FLAG_NONBLOCKING);
517                 mapMaxim.AddFollower(&mapSelan);
518
519                 SDL_Surface *mapGuyImg(IMG_Load("test-data/guy-map.png"));
520                 Sprite mapGuySprite(mapGuyImg, 32, 64);
521                 SimpleAnimation mapGuyAnimation(&mapGuySprite, (tileSize/walkSpeed) / 2 * 1000, 2, 0, 0, true);
522                 Entity mapGuy;
523                 mapGuy.SetAnimation(&mapGuyAnimation);
524                 mapGuy.Position() = Vector<float>(64, 128);
525                 mapGuy.SpriteOffset() = Vector<float>(0, -32);
526                 mapGuy.SetFlags(Entity::FLAG_NONBLOCKING);
527                 mapSelan.AddFollower(&mapGuy);
528
529                 SDL_Surface *mapDekarImg(IMG_Load("test-data/dekar-map.png"));
530                 Sprite mapDekarSprite(mapDekarImg, 32, 64);
531                 SimpleAnimation mapDekarAnimation(&mapDekarSprite, (tileSize/walkSpeed) / 2 * 1000, 2, 0, 0, true);
532                 Entity mapDekar;
533                 mapDekar.SetAnimation(&mapDekarAnimation);
534                 mapDekar.Position() = Vector<float>(64, 128);
535                 mapDekar.SpriteOffset() = Vector<float>(0, -32);
536                 mapDekar.SetFlags(Entity::FLAG_NONBLOCKING);
537                 mapGuy.AddFollower(&mapDekar);
538
539                 SDL_Surface *mapMonsterImg(IMG_Load("test-data/monster-map.png"));
540                 Sprite mapMonsterSprite(mapMonsterImg, 32, 32);
541                 SimpleAnimation mapMonsterAnimation(&mapMonsterSprite, 500, 2, 0, 0, true);
542                 Entity mapMonster;
543                 mapMonster.SetAnimation(&mapMonsterAnimation);
544                 mapMonster.Position() = Vector<float>(64, 32);
545                 mapMonster.SetOrientation(Entity::ORIENTATION_SOUTH);
546                 map1.SetEntities(&mapMonster, 1);
547
548                 InitScreen screen(width, height);
549
550                 app::State *state(0);
551
552                 if (battle) {
553                         BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, battleRes));
554                         battleState->AddMonster(monster);
555                         battleState->AddMonster(monster);
556                         battleState->AddMonster(monster);
557                         battleState->AddMonster(monster);
558                         battleState->AddHero(maxim);
559                         battleState->AddHero(selan);
560                         battleState->AddHero(guy);
561                         battleState->AddHero(dekar);
562                         state = battleState;
563                 } else {
564                         MapState *mapState(new MapState(&map1));
565
566                         mapState->ControlEntity(&mapMaxim);
567                         mapState->SetWalkingSpeed(walkSpeed);
568                         mapMonster.StartAnimation(*mapState);
569
570                         state = mapState;
571                 }
572
573                 Application app(&screen, state);
574                 app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
575                 app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
576                 app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);
577                 app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT);
578                 app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A);
579                 app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B);
580                 app.Buttons().MapKey(SDLK_UP, Input::ACTION_X);
581                 app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y);
582                 app.Buttons().MapKey(SDLK_RETURN, Input::START);
583                 app.Buttons().MapKey(SDLK_SPACE, Input::SELECT);
584                 app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT);
585                 app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT);
586                 app.Buttons().MapKey(SDLK_1, Input::DEBUG_1);
587                 app.Buttons().MapKey(SDLK_2, Input::DEBUG_2);
588                 app.Buttons().MapKey(SDLK_3, Input::DEBUG_3);
589                 app.Buttons().MapKey(SDLK_4, Input::DEBUG_4);
590                 app.Run();
591
592                 return 0;
593         } catch (Parser::Error &e) {
594                 cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl;
595                 return 2;
596         } catch (exception &e) {
597                 cerr << "exception in main(): " << e.what() << endl;
598                 return 1;
599         }
600 }